#define WNA 16 // Weapons and armor
#include <stdarg.h>
+#include <list>
#include "player.h"
#include "level.h"
#include "list.h"
E char *newsdata;
E char *nsname;
E char *nspass;
+E Monster dragon;
#if defined(P10)
E char *gsnum;
E char *remoteport;
E char *remotepass;
E char *playerdata;
+E char *itemdata;
+E char *dragondata;
+E char *masterdata;
E char *logfile;
E char *adminpass;
E char *VERSION;
E int arbonus[WNA];
E void gameserv(char *source, char *buf);
E Level levels[LEVELS];
+E list<item> Items;
/** forest.cpp **/
E void forest(char *source, char *buf);
E int save_gs_dbase();
E int load_gs_dbase();
+E int load_items();
+E int load_dragon();
+E int save_dragon();
// Log File Stuff
E void log(const char *fmt, ...);