+#include "item.h"
#include "player.h"
#include "pouch.h"
#include "extern.h"
maxhp = 10;
strength = 0;
defense = 0;
- armor = 1;
- weapon = 1;
+ arm = 1;
+ wea = 1;
level = 1;
forest_fights = forestfights;
player_fights = 3;
#endif
}
-Player::Player(aClient *user)
-{
-
- if (user)
- {
- setData(user->stats);
- name = user->getNick();
- }
- else
- setData(NULL);
-}
-
Player::Player(char *n)
{
reset(); // Set defaults
maxhp = right->maxhp;
strength = right->strength;
defense = right->defense;
- armor = right->armor;
- weapon = right->weapon;
+ arm = right->arm;
+ wea = right->wea;
level = right->level;
forest_fights = right->forest_fights;
player_fights = right->player_fights;