if (!player_fight(ni))
{
// Player's Hit
- hit = ((ni->stats->strength + webonus[ni->stats->weapon]) / 2) +
- (rand() % ((ni->stats->strength + webonus[ni->stats->weapon]) / 2)) -
+ hit = ((ni->stats->strength + webonus[ni->stats->wea]) / 2) +
+ (rand() % ((ni->stats->strength + webonus[ni->stats->wea]) / 2)) -
fight->defense;
// Opponent's Hit
mhit = (fight->strength / 2) +
(rand() % (fight->strength / 2) - (ni->stats->defense +
- arbonus[ni->stats->armor]));
+ arbonus[ni->stats->arm]));
}
else
{
// Opponent's Hit
- mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) +
- (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) -
- (ni->stats->defense + arbonus[ni->stats->armor]));
+ mhit = (((battle->stats->strength + webonus[battle->stats->wea]) / 2) +
+ (rand() % ((battle->stats->strength + webonus[battle->stats->wea])) / 2) -
+ (ni->stats->defense + arbonus[ni->stats->arm]));
// Player's Hit
- hit = (((ni->stats->strength + webonus[ni->stats->weapon]) / 2) +
- (rand() % ((ni->stats->strength + webonus[ni->stats->weapon])) / 2) -
- (battle->stats->defense + arbonus[battle->stats->armor]));
+ hit = (((ni->stats->strength + webonus[ni->stats->wea]) / 2) +
+ (rand() % ((ni->stats->strength + webonus[ni->stats->wea])) / 2) -
+ (battle->stats->defense + arbonus[battle->stats->arm]));
}
if (!player_fight(ni))
ni->stats->name.c_str(), ni->stats->name.c_str(),
ni->stats->fight->name.c_str(), ni->stats->name.c_str());
dragon.name = "DRAGON-" + ni->stats->name;
- dragon.weapon = weapons[ni->stats->weapon];
- dragon.strength = ni->stats->strength + webonus[ni->stats->weapon];
- dragon.defense = ni->stats->defense + arbonus[ni->stats->armor];
+ dragon.weapon = weapons[ni->stats->wea];
+ dragon.strength = ni->stats->strength + webonus[ni->stats->wea];
+ dragon.defense = ni->stats->defense + arbonus[ni->stats->arm];
dragon.hp = ni->stats->maxhp;
dragon.maxhp = ni->stats->maxhp;
save_dragon();
notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\
"^B%d^B damage!", ni->stats->name.c_str(),
- weapons[ni->stats->weapon], hit);
+ weapons[ni->stats->wea], hit);
}
else
{