+* Monsters are completely generated except for the names, weapons, and
+ death cries. A range is set for each level's strength, gold, exp, and
+ hp, and a new monster is generated at random during every forest
+ search. This makes for a more unique gaming experience at the expense
+ of some cpu time on random number generations - kain & wolfgar
+* The structure for holding monsters is now different. Monsters are all
+ stored in the monsters subdirectory in levelx.dat files where x is
+ the level 1 through 12. This will allow for an arbitrary amount of
+ monsters per level - kain & wolfgar
+* Every time a new news item is added, GameServ announces it in the forest
+ channel - kain
+* Added a notice to the forest channel that the player data was
+ saved - kain
+* Fixed some things with the upper limts of money and experience - kain
+* Changed the command LIST so it only lists people who are playing.
+ To get a full list, use LIST ALL - kain
+* Added two new config file options which allow you to specify how
+ long to wait before deleting level 1 and other levels' accounts
+ separately - kain
+* Added a new command CHECK which will display the amount of time until
+ the next refresh - kain
+* Added a new config option to specify a refresh period in seconds.
+ Now you can specify how often you want the players to be given
+ new forest fights, etc... - kain
+* Fixed bug causing negative funds to be deposited into an account
+ (bugID 966653) (thank you Jono H - xjono)
+* Fixed a bug causing players to be duplicated on /msg gameserv
+ load - kain
+* Added Ultimate2.8.x support - kain
+* Healing potions can only add up to 100 over your max HP now - kain
+* Changed the logic for the wishing well forest event. It now adds back
+ a forest fight if you were broke - kain