* = Not Started
- = Started
-X = Finsihed
+X = Finished
-- Daily news (murders, kidnappings, level gains, red dragon slayings)
+* Take monsters.dat out of the config file (OBSOLETED)
-* Add a function to check how long until gameserv refreshes
+* !news in the channel
+
+* A russian roullette type game with tankards of ale ... one of which is
+ poisoned. Each time you take a drink and don't die, the stakes are
+ higher - WOLFGAR & kain
+
+* Beating the dragon should post a new news item. - WOLFGAR
+
+* Put some limits on what players can gain per level - Steve
+
+* Make sure gameserv doesn't send the welcome message during a link
+
+* Add functionality to allow people to enter their last dying words to
+ GameServ
* Gangs of people that can get together and fight other gangs in large
group battles
* Rejoin the bot if kicked/killed
-* Notice on database updates
-
* Put the masters in a masters.dat file.
-* Group all data in a data directory
-
* Make install
* Make database and config file version numbers
that way the game has a point no matter how many monsters
are done!
+X Daily news (murders, kidnappings, level gains, red dragon slayings)
+
+X Add a config file option to allow people to decide how often to
+ refresh players
+
+X Add a function to check how long until gameserv refreshes
+
+X Notice on database updates
+
+X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than
+ strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a
+ restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a
+ chain of pearls type structure.
+
+X Group all data in a data directory