]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv/player.cpp
Started to code timeout events
[irc/gameservirc.git] / gameserv / player.cpp
index 5dbf6d5ce362b2cbf5da7e46a902cbc498e8d89e..7278cf844d98a43ff4b41418d7d2c86a2ddf9ad3 100644 (file)
@@ -1,10 +1,14 @@
 #include "player.h"
+#include "pouch.h"
+#include "extern.h"
+#include "flags.h"
 #include <stdlib.h>
 #include <stdio.h>
 
-Player::Player(aClient *user)
+void Player::reset()
 {
-    name = new char [64];
+    memset(name, 0, 256);
+    memset(password, 0, 256);
 
     exp = 1;
     gold = 0;
@@ -16,57 +20,94 @@ Player::Player(aClient *user)
     armor = 1;
     weapon = 1;
     level = 1;
-    alive = 1;
-    started = 1; // Possibly deprecated
-    forest_fights = 100;
+    forest_fights = forestfights;
     player_fights = 3;
     fight = NULL;
     master = NULL;
     battle = NULL;
+    flags = 0;
+    setAlive(this);
+    inventory.reset();
+}
+Player::Player()
+{
+    name = new char[256];
+    password = new char[256];
+    setData(NULL);
+
+    #ifdef DEBUGMODE
+       log("New Player: %s", name);
+    #endif
+}
+
+Player::Player(aClient *user)
+{
+
+    name = new char[256];
+    password = new char[256];
 
     if (user)
-       strcpy(name, user->getNick());
-    else
     {
-       int num = rand() % 32767;
-       sprintf(name, "Player%d", num);
+       setData(user->stats);
+       strcpy(name, user->getNick());
     }
-    cout << "New Player: " << name << endl << flush;
+    else
+       setData(NULL);
+
 }
+
 Player::Player(char *n)
 {
-    name = new char [64];
+    name = new char[256];
+    password = new char[256];
+
+    reset(); // Set defaults
 
-    exp = 1;
-    gold = 0;
-    bank = 500;
-    hp = 10;
-    maxhp = 10;
-    strength = 0;
-    defense = 0;
-    armor = 1;
-    weapon = 1;
-    level = 1;
-    alive = 1;
-    started = 1; // Possibly deprecated
-    forest_fights = 100;
-    player_fights = 3;
-    fight = NULL;
-    master = NULL;
-    battle = NULL;
     strcpy(name, n);
 
-    cout << "New Player: " << name << endl << flush;
+    #ifdef DEBUGMODE
+       log("New Player: %s", name);
+    #endif
 }
 
 Player::~Player()
-{    delete name;   }
+{   
+    #ifdef DEBUGMODE
+       char *output;
+       output = new char[strlen(name) + strlen(password) + 48];
+       strcpy(output, "Deleting Player");
+    #endif
+    if (name != NULL)
+    {
+       #ifdef DEBUGMODE
+           sprintf(output, "%s: %s", output, name);
+       #endif
+
+       delete [] name;
+    }
+
+    if (password != NULL)
+    {
+       #ifdef DEBUGMODE
+           sprintf(output, "%s    Password: %s", output, password);
+       #endif
+
+       delete [] password;
+    }
+
+    #ifdef DEBUGMODE
+       log ("%s", output);
+       delete [] output;
+    #endif
+}
 
 void Player::setData(Player *right)
 {
     if (right)
     {
         strcpy(name, right->name);
+        strcpy(password, right->password);
         exp = right->exp;
         gold = right->gold;
         bank = right->bank;
@@ -77,33 +118,81 @@ void Player::setData(Player *right)
         armor = right->armor;
         weapon = right->weapon;
         level = right->level;
-        alive = right->alive;
-        started = right->started; // Possibly obsoleted
         forest_fights = right->forest_fights;
         player_fights = right->player_fights;
-       cout << "Setting Player data for " << right->name << endl;
+       flags = right->flags;
+       inventory.setInventory(&right->inventory);
+       client = right->client;
     }
+    else
+    {
+        reset();
+       client = NULL;
+       int num = rand() % 32767;
+       sprintf(name, "Player%d", num);
+    }
+
+    #ifdef DEBUGMODE
+       log("Setting Player data for %s", name);
+    #endif
 }
 
-const Player &Player::operator=( const Player &right )
+monster_::~monster_()
 {
-    if (&right != this)
-    {
-       strcpy(name, right.name);
-       exp = right.exp;
-       gold = right.gold;
-       bank = right.bank;
-       hp = right.hp;
-       maxhp = right.maxhp;
-       strength = right.strength;
-       defense = right.defense;
-       armor = right.armor;
-       weapon = right.weapon;
-       level = right.level;
-       alive = right.alive;
-       started = right.started; // Possibly obsoleted
-       forest_fights = right.forest_fights;
-       player_fights = right.player_fights;
-    }
-    return *this;    // Enables Cascading ( x = y = z;)
+    delete name;
+    delete weapon;
+    delete death;
+}
+
+monster_::monster_()
+{
+    name = new char[64];
+    weapon = new char[64];
+    death = new char[512];
+
+    memset(name, 0, 64);
+    memset(weapon, 0, 64);
+    memset(death, 0, 512);
+}
+
+monster_::monster_(monster_ *m)
+{
+    name = new char[strlen(m->name) + 1];
+    weapon = new char[strlen(m->weapon) + 1];
+    death = new char[strlen(m->death) + 1];
+
+    strcpy(name, m->name);
+    strcpy(weapon, m->weapon);
+    strcpy(death, m->death);
+
+    strength = m->strength;
+    maxhp = m->maxhp;
+    hp = m->hp;
+    gold = m->gold;
+    exp = m->exp;
+}
+
+long int Player::setFlags(long int newflags)
+{
+    flags = newflags;
+    return getFlags();
+}
+
+long int Player::addFlag(long int flag)
+{
+    flags |= flag;
+    return getFlags();
+}
+
+long int Player::remFlag(long int flag)
+{
+    flags &= ~flag;
+    return getFlags();
+}
+
+Pouch::Pouch(int h, int s, int d)
+{
+    setHealing(h);
+    setStrength(s);
+    setDefense(d);
 }