}
else
{
- if (!ni->stats->getMaster()) // This is not a master fight
- fight = ni->stats->getMonster(); // Monster Could be NULL
- else // This IS a master fight
- fight = ni->stats->getMaster(); // Master Could be NULL
-
+
+ fight = ni->stats->getMonster(); // Monster Could be NULL
battle = ni->stats->getBattle(); // Player Could be NULL
// One has to be !NULL based on the previous else if