+Version 1.3.0
+* Added a new config file directive "localhost" to specify an address to bind to - kain
+* Added a new config file directive for maximum number of items a player
+ can carry - kain
+* Added www.gameserv.us website to the startup banner
+* Completed new item system: http://www.gameserv.us/viewtopic.php?t=21 - kain
+* Added a new config file directive for the master item data file - kain
+
+Version 1.2.6
+* Implemented the new dragon/boss system as suggested by Tsukasa:
+ Whenever someone beats the dragon, their player is placed in the Dragon's spot
+ guarding the lair. All other attempts to fight the dragon will cause a duel
+ between your old character and the challenger. You essentially become the new
+ dragon, but the old character's name gets a DRAGON- next to it. You are also
+ now reset back to level 1 - kain w/ thanks to Tsukasa at watnet.org for the idea
+* Changed the way the sacks of gold and extra experience point forest
+ events were calculated. It is now just as if you killed a monster
+ and didn't have to fight - kain
+* Fixed the socket code to allow for hostnames to be put in the
+ gameserv.conf for remoteserver instead of just IP addresses - kain
+* Added capability for GameServ to identify with NickServ on connection - thank you
+ Tsukasa and watever
+* Added a /msg GameServ SET command with various options - kain
+