}
else
{
+ updateTS(source->stats);
if (p->forest_fights <= 0)
{
notice(s_GameServ, u, "You are out of forest fights for the day. Wait "\
"till tomorrow!");
return;
}
- else if (!is_fighting(u))
+ else if (!is_fighting(source))
{
int eventnum = rand() % 100;
p->forest_fights--;