char *VERSION = "1.2.3 +devel";
int sock;
-int day;
+long lastrefresh;
List<aClient> clients[U_TABLE_SIZE];
-void save_day();
-void load_day();
+void save_lastrefresh();
+void load_lastrefresh();
void prettyIntro();
void check_idles();
init_masters();
load_gs_dbase();
- cout << "Loading news" << endl;
loadNews(newsdata, todaysnews);
if (load_monsters() == false)
for (int retry = 0; retry < 3 && !shuttingdown; retry++)
{
connected = 1;
- load_day();
+ load_lastrefresh();
long int loadtime = time(NULL);
}
}
+ // Refresh players and clear news if the time is up
+ currentTime = time(NULL);
+ if (currentTime - lastrefresh >= refreshperiod)
+ {
+ refreshall();
+ clearNews(todaysnews);
+ saveNews(newsdata, todaysnews);
+ lastrefresh = currentTime;
+ save_lastrefresh();
+ notice(s_GameServ, c_Forest, "Refreshing all players "\
+ "and resetting news! %ld", refreshperiod);
+ }
+
// Save the player data every updateperiod seconds
currentTime = time(NULL);
if (currentTime - oldTime >= updateperiod)
save_gs_dbase();
saveNews(newsdata, todaysnews);
- save_day();
delete_monsters();
delete_masters();
for (newPtr = players[x].First(); newPtr; newPtr = newPtr->Next())
{
p = newPtr->getData()->stats;
+ switch(p->level)
+ {
+ case 1:
+ if ((time(NULL) - p->lastlogin) / 86400 >= level1expire)
+ {
+ logout(newPtr->getData());
+ players[x].remove(newPtr->getData());
+ return;
+ }
+ break;
+
+ default:
+ if ((time(NULL) - p->lastlogin) / 86400 >= defaultexpire)
+ {
+ logout(newPtr->getData());
+ players[x].remove(newPtr->getData());
+ return;
+ }
+ break;
+ }
if (timedOut(p))
{
timeOutEvent(p);
return client;
}
-void load_day()
-{
- ifstream infile;
-
- infile.open(".gsday");
-
- if (infile.fail())
- {
- #ifdef DEBUGMODE
- log("Error opening .gsday");
- #endif
-
- generate:
- #ifdef DEBUGMODE
- log("Generating new day");
- #endif
- struct tm *tm;
- time_t ti;
- time(&ti);
- tm = localtime(&ti);
-
- day = tm->tm_mday;
-
- save_day();
- return;
- }
-
- infile >> day;
- infile.close();
- if (day < 1 || day > 31)
- goto generate;
-}
-
-void save_day()
-{
- ofstream outfile;
-
- outfile.open(".gsday");
-
- if (outfile.fail())
- {
- log("Error creating new file .gsday");
- return;
- }
-
- outfile << day << endl;
-
- outfile.close();
-}
-
/* daemon() - detach process from user and disappear into the background
* returns -1 on failure, but you can't do much except exit in that case
* since we may already have forked. This is based on the BSD version,
cout << " GGGGG V\n\n" << endl;
cout << "Version: " << VERSION << endl;
}
+
+void load_lastrefresh()
+{
+ ifstream infile;
+ infile.open(".gsrefresh");
+ if (infile.fail())
+ {
+ #ifdef DEBUGMODE
+ log("Error opening .gsrefresh");
+ #endif
+
+ generate:
+ long mytime = time(NULL);
+ #ifdef DEBUGMODE
+ log("Generating new refresh time");
+ #endif
+
+ // Just a safety measure... tho no one should
+ // get anywhere near the time as their refreshperiod
+ if (refreshperiod >= mytime)
+ refreshperiod = 86400;
+
+ lastrefresh = mytime - (mytime % refreshperiod);
+ refreshall();
+ save_lastrefresh();
+ return;
+ }
+ infile >> lastrefresh;
+ infile.close();
+ if (lastrefresh < 0)
+ goto generate;
+}
+
+void save_lastrefresh()
+{
+ ofstream outfile;
+
+ outfile.open(".gsrefresh");
+
+ if (outfile.fail())
+ {
+ log("Error creating new file .gsrefresh");
+ return;
+ }
+ outfile << lastrefresh << endl;
+
+ outfile.close();
+}