Player *p = user->stats;
setMaster(p);
- see_master(u);
notice(s_GameServ, u, "You approach the dragon's lair cautiously.");
notice(s_GameServ, u, "The stench of sulfer fills the air as a "\
"deep, red fog rolls in. The air is filled with the "\
notice(s_GameServ, u, "Just then you notice the eye begin to "\
"glare orange! The tooth is moving... but it is still too "\
"dark for you to make out.... THE DRAGON! You see it!");
- display_monster(u);
+ see_master(u);
}
void do_master(char *u)