+# Filename to store news data in
+newsdata news.dat
+
+
+# Password to control SHUTDOWN, LOAD, and SAVE
+adminpass apass
+
+# How often (in seconds) to save the player database. In case of accidental
+# shutdown or crash, this should be set fairly low. 180 seconds = 3 minutes.
+updateperiod 180
+
+# How often (in seconds) to refresh all players.
+# 86400 Seconds in a day
+# 43200 Seconds in 12 hours
+# 3600 Seconds in an hour
+refreshperiod 86400
+
+# How many days until unused accounts at level 1 are deleted
+level1expire 14
+
+# How many days until unused accounts at all other levels are deleted
+defaultexpire 30
+
+# Maximum number of items a player can carry
+maxitems 100
+
+# How many forest fights per day should everyone get
+# (this is the number of fights that will roll over if you say true below)
+forestfights 100
+
+# True or False - Should GameServ roll over the forestfights
+rolloverforestfights false
+
+# How often (in seconds) ro rollover forest fights
+# 86400 Seconds in a day
+# 43200 Seconds in 12 hours
+# 3600 Seconds in an hour
+rolloverperiod 864
+
+# Maximum number of forest fights to roll over total. Forest fights per player will never
+# Roll over to be above this number
+maxforestfights 100
+
+# Number of forest fights to roll over every rolloverperiod.
+numrolloverfights 1
+
+# This is the maximum number of levels above you a player
+# can be to be able to fight them.
+# ie. If this is set to 2, you can fight players two levels above you
+# eg. a level 1 player can fight a level 2 or 3 player, but not 4+
+# HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level
+# player fights only
+
+maxafightdistance 2
+
+# This is the maximum number of levels below you a player
+# can be to be able to fight them.
+# ie. If this is set to 1, you can fight players 1 level below you
+# eg. a level 12 player can fight a level 11 player, but not 10 or below
+# HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level
+# player fights only
+maxbfightdistance 1
+
+# This is the maximum time (in seconds) that a player may remain idle
+# before something naughty happens to them :)
+maxidletime 300
+
+# This is the period (in seconds) that gameserv will wait between
+# checking the entire players list for idlers.
+# Warning: bigger networks should not set this too low!
+# Minor Warning: This should be fairly close to the maxidletime, but
+# it doesn't have to be. The farther the two are apart, the more
+# random it gets.
+idlecheckperiod 300
+