that way the game has a point no matter how many monsters
are done!
+* Gangs of people that can get together and fight other gangs in large
+ group battles
+ - gang names
+ - gangs.dat file with numbers assigned to gangs
+ - a new array of linked lists with each element pointing to an
+ aClient structure based on their gang number
+ - group battles would go on order of gang numbers
+
* Make config file accept hostnames not just ips
* Random forest quotes when you search the forest