]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv/player.cpp
More exciting additions to FilePlayerDAO!
[irc/gameservirc.git] / gameserv / player.cpp
index e8b0fd7786e188bd1a9806ffaa46626b672056ab..2b163adee831d74d4de901c808e4d0f1d4974c3c 100644 (file)
@@ -1,8 +1,21 @@
+#include "item.h"
 #include "player.h"
 #include "pouch.h"
 #include "extern.h"
 #include "flags.h"
+
 #include <string>
+#include <stdio.h>
+
+#if defined(HAVE_CRYPT_H)
+
+#include <crypt.h>
+
+#elif defined(HAVE_UNISTD_H)
+
+#include <unistd.h>
+
+#endif
 
 using namespace std;
 
@@ -13,10 +26,8 @@ void Player::reset()
     bank = 500;
     hp = 10;
     maxhp = 10;
-    strength = 0;
-    defense = 0;
-    armor = 1;
-    weapon = 1;
+    strength = 2;
+    defense = 1;
     level = 1;
     forest_fights = forestfights;
     player_fights = 3;
@@ -25,76 +36,88 @@ void Player::reset()
     battle = NULL;
     flags = 0;
     lastcommand = 0;
-    lastlogin = 0;
+    lastlogin = time(NULL);
     setAlive(this);
-    inventory.reset();
+    clearMaster(this);
+    w = NULL;
+    a = NULL;
+    inventory->clear();
 }
 
 Player::Player()
 {
+    inventory = new pouch();
     setData(NULL);
-
-    #ifdef DEBUGMODE
-       log("New Player: %s", name.c_str());
-    #endif
-}
-
-Player::Player(aClient *user)
-{
-
-    if (user)
-    {
-       setData(user->stats);
-       name = user->getNick();
-    }
-    else
-       setData(NULL);
+  
+#ifdef DEBUGMODE
+    log("New Player: %s", name.c_str());
+#endif
 }
 
 Player::Player(char *n)
 {
+    inventory = new pouch();
     reset(); // Set defaults
 
     name = n;
-
-    #ifdef DEBUGMODE
-       log("New Player: %s", name.c_str());
-    #endif
+  
+#ifdef DEBUGMODE
+    log("New Player: %s", name.c_str());
+#endif
 }
 
 Player::Player(string n)
 {
+    inventory = new pouch();
     reset();
     name = n;
-    #ifdef DEBUGMODE
-       log("New Player: %s", name.c_str());
-    #endif
+#ifdef DEBUGMODE
+    log("New Player: %s", name.c_str());
+#endif
 }
 
 Player::~Player()
-{   
-    #ifdef DEBUGMODE
-       string *output;
-       output = new string("Deleting Player");
-    #endif
-    #ifdef DEBUGMODE
-        *output += ": " + name;
-    #endif
-
-    #ifdef DEBUGMODE
-       *output += "    Password: " + password;
-       log ("%s", output->c_str());
-       delete output;
-    #endif
+{
+    if (inventory != NULL)
+        delete inventory;
+  
+    delMonster();
+    delMaster();
+    delBattle();
+#ifdef DEBUGMODE
+    string *output;
+    output = new string("Deleting Player");
+    *output += ": " + name;
+    *output += "    Password: " + password;
+    log ("%s", output->c_str());
+    delete output;
+#endif
+}
+
+void Player::setPassword(const char *p)
+{
+    static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUV\
+    WXYZ0123456789./";
+    static char salt[3];
+  
+    salt[0] = saltChars[rand() % strlen(saltChars)];
+    salt[1] = saltChars[rand() % strlen(saltChars)];
+    salt[2] = '\0';
+  
+    password = crypt(p, salt);
+}
+
+void Player::setRawPassword(const char *p)
+{
+    password = p;
 }
 
 void Player::setData(Player *right)
 {
     if (right)
     {
-       name = right->name;
-       password = right->password;
+        name = right->name;
+        password = right->password;
         exp = right->exp;
         gold = right->gold;
         bank = right->bank;
@@ -102,67 +125,83 @@ void Player::setData(Player *right)
         maxhp = right->maxhp;
         strength = right->strength;
         defense = right->defense;
-        armor = right->armor;
-        weapon = right->weapon;
         level = right->level;
         forest_fights = right->forest_fights;
         player_fights = right->player_fights;
-       flags = right->flags;
-       inventory.setInventory(&right->inventory);
-       client = right->client;
-       lastcommand = right->lastcommand;
-       lastlogin = right->lastlogin;
+        flags = right->flags;
+        *inventory = *right->inventory;
+        client = right->client;
+        lastcommand = right->lastcommand;
+        lastlogin = right->lastlogin;
+        w = right->w;
+        a = right->a;
     }
     else
     {
-       char *temp;
+        char *temp;
         reset();
-       temp = new char[16];
-       client = NULL;
-       int num = rand() % 32767;
-       snprintf(temp, 16, "Player: %d", num);
-       name = temp;
-       delete []temp;
+        temp = new char[16];
+        client = NULL;
+        int num = rand() % 32767;
+        snprintf(temp, 16, "Player: %d", num);
+        name = temp;
+        delete []temp;
     }
-
-    #ifdef DEBUGMODE
-       log("Setting Player data for %s", name.c_str());
-    #endif
+  
+#ifdef DEBUGMODE
+    log("Setting Player data for %s", name.c_str());
+#endif
 }
 
-monster_::~monster_()
+Monster::~Monster()
 {
 }
 
-monster_::monster_()
+Monster::Monster()
 {
     name.erase();
     weapon.erase();
     death.erase();
     strength = 0;
+    defense = 0;
     exp = 0;
     gold = 0;
     maxhp = hp = 0;
 }
 
-monster_::monster_(monster_ *m)
+Monster::Monster(Monster *m)
 {
     name = m->name;
     weapon = m->weapon;
     death = m->death;
     strength = m->strength;
+    defense = m->defense;
     maxhp = m->maxhp;
     hp = m->hp;
     gold = m->gold;
     exp = m->exp;
 }
 
-monster_::monster_(monster_ &m)
+Monster::Monster(Monster &m)
+{
+    name = m.name;
+    weapon = m.weapon;
+    death = m.death;
+    strength = m.strength;
+    defense = m.defense;
+    maxhp = m.maxhp;
+    hp = m.hp;
+    gold = m.gold;
+    exp = m.exp;
+}
+
+Monster::Monster(const Monster &m)
 {
     name = m.name;
     weapon = m.weapon;
     death = m.death;
     strength = m.strength;
+    defense = m.defense;
     maxhp = m.maxhp;
     hp = m.hp;
     gold = m.gold;
@@ -187,9 +226,306 @@ long int Player::remFlag(long int flag)
     return getFlags();
 }
 
-Pouch::Pouch(int h, int s, int d)
+void Player::setWeapon(item &weap)
+{
+    w = &weap;
+}
+void Player::setArmor(item &arm)
+{
+    a = &arm;
+}
+
+void Player::setName(string &n)
+{
+    name = n;
+}
+
+void Player::setName(const char *n)
+{
+    name = n;
+}
+
+void Player::setLevel(int l)
+{
+    if (l > 0 && l <= REALLEVELS)
+    {
+        level = l;
+    }
+}
+
+void Player::setExp(long int e)
+{
+    if (e <= 2000000000 && e > 0)
+    {
+        exp = e;
+    }
+}
+
+void Player::setGold(long int g)
+{
+    if (g <= 2000000000 && g >= 0)
+    {
+        gold = g;
+    }
+    else if (g > 2000000000)
+    {
+        gold = 2000000000;
+    }
+}
+
+void Player::setBank(long int b)
+{
+    if (b <= 2000000000 && b >= 0)
+    {
+        bank = b;
+    }
+    else if (b > 2000000000)
+    {
+        bank = 2000000000;
+    }
+}
+
+void Player::setHP(int h)
+{
+    hp = h;
+
+    if (hp < 0)
+    {
+        hp = 0;
+    }
+    else if (hp > maxhp)
+    {
+        hp = maxhp; // You can't go higher than your maxhp
+    }
+}
+
+void Player::setMaxHP(int m)
+{
+    maxhp = m;
+
+    if (maxhp < 0)
+    {
+        maxhp = 10;
+    }
+    else if (maxhp > 32000)
+    {
+        maxhp = 32000;
+    }
+}
+
+void Player::setStrength(int s)
+{
+    strength = s;
+    if (strength < 0)
+    {
+        strength = 1;
+    }
+    else if (strength > 32000)
+    {
+        strength = 32000;
+    }
+}
+
+void Player::setDefense(int d)
+{
+    defense = d;
+
+    if (defense < 0)
+    {
+        defense = 1;
+    }
+    else if (defense > 32000)
+    {
+        defense = 32000;
+    }
+}
+
+void Player::setForestFights(int ff)
+{
+    forest_fights = ff;
+
+    if (forest_fights < 0)
+    {
+        forest_fights = 0;
+    }
+    else if (forest_fights > 32000)
+    {
+        forest_fights = 32000;
+    }
+}
+
+void Player::setPlayerFights(int pf)
+{
+    player_fights = pf;
+
+    if (player_fights < 0)
+    {
+        player_fights = 0;
+    }
+    else if (player_fights > 32000)
+    {
+         player_fights = 32000;
+    }
+}
+
+void Player::setClient(aClient *c)
+{
+    client = c;
+}
+
+void Player::setMonster(Monster *m)
+{
+    fight = new Monster(m);
+}
+
+void Player::setMyMaster(Monster *m)
+{
+    master = new Monster(m);
+}
+
+void Player::setBattle(aClient *b)
+{
+    battle = b;
+}
+
+void Player::addExp(int e)
+{
+    setExp(getExp() + e);
+}
+
+void Player::addGold(int g)
+{
+    setGold(getGold() + g);
+}
+
+void Player::addBank(int b)
+{
+    setBank(getBank() + b);
+}
+
+void Player::addHP(int h)
+{
+    setHP(getHP() + h);
+}
+
+void Player::addMaxHP(int m)
+{
+    setMaxHP(getMaxHP() + m);
+}
+
+void Player::addStrength(int s)
+{
+    setStrength(getStrength() + s);
+}
+
+void Player::addDefense(int d)
+{
+    setDefense(getDefense() + d);
+}
+
+void Player::addForestFights(int ff)
+{
+    setForestFights(getForestFights() + ff);
+}
+
+void Player::addPlayerFights(int pf)
+{
+    setPlayerFights(getPlayerFights() + pf);
+}
+
+void Player::addLevel(int l)
+{
+    setLevel(getLevel() + l);
+}
+
+void Player::subtractLevel(int l)
+{
+    setLevel(getLevel() - l);
+}
+
+void Player::subtractExp(long int e)
+{
+    setExp(getExp() - e); 
+}
+
+void Player::subtractGold(long int g)
+{
+    setGold(getGold() - g);
+}
+
+void Player::subtractBank(long int b)
+{
+    setBank(getBank() - b);
+}
+
+void Player::subtractHP(int h)
+{
+    setHP(getHP() - h);
+}
+
+void Player::subtractMaxHP(int m)
+{
+    setMaxHP(getMaxHP() - m);
+}
+
+void Player::subtractStrength(int s)
+{
+    setStrength(getStrength() - s);
+}
+
+void Player::subtractDefense(int d)
+{
+    setDefense(getDefense() - d);
+}
+
+void Player::subtractForestFights(int ff)
+{
+    setForestFights(getForestFights() - ff);
+}
+
+void Player::subtractPlayerFights(int pf)
+{
+    setPlayerFights(getPlayerFights() - pf);
+}
+
+void Player::delMonster()
+{
+    if (fight)
+        delete fight;
+
+    fight = NULL;
+}
+
+void Player::delMaster()
+{
+    if (master)
+        delete master;
+
+    master = NULL;
+}
+
+void Player::delBattle()
 {
-    setHealing(h);
-    setStrength(s);
-    setDefense(d);
+    // Don't delete the other player's aClient
+    battle = NULL;
+}
+
+bool Player::operator < (Player &right)
+{
+    if (getLevel() < right.getLevel())
+    {
+        return true;
+    }
+    else if (getExp() < right.getExp())
+    {
+        return true;
+    }
+    else if (getStrength() < right.getStrength() && getDefense() < right.getDefense())
+    {
+        return true;
+    }
+    else
+    {
+        return false;
+    }
 }