#include "level.h"
#include "list.h"
#include "config.h"
-#include "myString.h"
#include "options.h"
#if TIME_WITH_SYS_TIME
E char *gsident;
E char *pidfile;
E char *newsdata;
+E char *nsname;
+E char *nspass;
#if defined(P10)
E char *gsnum;
E List<aClient> players[U_TABLE_SIZE];
E List<aClient> clients[U_TABLE_SIZE];
-E List<myString> todaysnews;
-E Monster boss;
+E List<string> todaysnews;
/** tcpclient.cpp **/
E void check_idles();
E void raw(const char *fmt, ...);
/** news.cpp **/
-E void addNews(List<myString> &news, const char *fmt, ...);
+E void addNews(List<string> &news, const char *fmt, ...);
E void do_news(char *u);
-E void clearNews(List<myString> &news);
-E void loadNews(char *filename, List<myString> &news);
-E void saveNews(char *filename, List<myString> &news);
-E void showNews(char *nick, List<myString> &news);
+E void clearNews(List<string> &news);
+E void loadNews(char *filename, List<string> &news);
+E void saveNews(char *filename, List<string> &news);
+E void showNews(char *nick, List<string> &news);
/** gameserv.cpp **/
E void gameserv(char *source, char *buf);