- = Started
X = Finished
+* Take monsters.dat out of the config file (OBSOLETED)
+
+* !news in the channel
+
+* A russian roullette type game with tankards of ale ... one of which is
+ poisoned. Each time you take a drink and don't die, the stakes are
+ higher - WOLFGAR & kain
+
+* Beating the dragon should post a new news item. - WOLFGAR
+
* Put some limits on what players can gain per level - Steve
* Make sure gameserv doesn't send the welcome message during a link
* Put the masters in a masters.dat file.
-* Group all data in a data directory
-
* Make install
* Make database and config file version numbers
X Notice on database updates
+X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than
+ strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a
+ restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a
+ chain of pearls type structure.
+
+X Group all data in a data directory