using GameServ::GameLayer::GameObjects::ItemGO;\r
\r
#include <GameServ/GameLayer/GameObjects/ArmorGO.h>\r
-#include <GameServ/GameLayer/GameObjects/WeaponGO.h>\r
using GameServ::GameLayer::GameObjects::ArmorGO;\r
+#include <GameServ/GameLayer/GameObjects/WeaponGO.h>\r
using GameServ::GameLayer::GameObjects::WeaponGO;\r
\r
-#include <boost/shared_ptr.hpp>\r
+#include <GameServ/Types.h>\r
+using GameServ::Types::ObjectTypes;\r
+\r
+#include <boost/smart_ptr/shared_ptr.hpp>\r
using boost::shared_ptr;\r
\r
#include <string>\r
#include <vector>\r
using std::vector;\r
\r
+#include <boost/date_time/posix_time/posix_time.hpp>\r
+using boost::posix_time::ptime;\r
+\r
namespace GameServ { namespace GameLayer { namespace GameObjects\r
{\r
class PlayerGO : public GameObject\r
{\r
public:\r
+\r
PlayerGO();\r
- ~PlayerGO();\r
+ PlayerGO(const string &Id);\r
+\r
+ virtual ~PlayerGO();\r
\r
//! Property get - Name\r
string Name(void) const;\r
//! Property get - Gold\r
unsigned long int Gold(void) const;\r
//! Property set - Gold\r
- void Gold(const unsigned long int &gold);\r
+ void Gold(const unsigned long int &value);\r
+\r
+ //! Property get - Gold in the bank\r
+ unsigned long int Bank(void) const;\r
+ //! Property set - Gold in the bank\r
+ void Bank(const unsigned long int &value);\r
\r
//! Property get - Health\r
int Health(void) const;\r
//! Property set - Armor\r
void Armor(shared_ptr<ArmorGO> spArmor);\r
\r
- //! Use an Item\r
- void Use(shared_ptr<ItemGO> spItem);\r
+ //! Property set - Password\r
+ void Password(const string &value);\r
+ //! Property get - Password\r
+ string Password(void) const;\r
+\r
+ //! Property set - LastLogin\r
+ void LastLogin(const ptime &value);\r
+ //! Property get - LastLogin\r
+ ptime LastLogin(void) const;\r
+\r
+ //! Property get - FoughtMaster\r
+ bool FoughtMaster(void) const;\r
+\r
+ //! Property set - Fought master\r
+ void FoughtMaster(const bool &value);\r
+\r
+ //! Property get - Alive\r
+ bool Alive(void) const;\r
+\r
+ //! Property set - Alive\r
+ void Alive(const bool &value);\r
+\r
+ bool operator==(const PlayerGO &right) const;\r
+ bool operator!=(const PlayerGO &right) const;\r
+\r
+ virtual PlayerGO *Clone(void) const;\r
+\r
+ virtual ObjectTypes::ObjectType ObjectType(void) const;\r
\r
private:\r
string mName;\r
int mLevel;\r
unsigned long int mExperience;\r
unsigned long int mGold;\r
+ unsigned long int mBank;\r
int mHealth;\r
int mMaxHealth;\r
int mStrength;\r
string mPassword;\r
shared_ptr<WeaponGO> mWeapon;\r
shared_ptr<ArmorGO> mArmor;\r
- vector< shared_ptr<ItemGO> > mInventory;\r
+ ptime mLastLogin;\r
\r
+ bool mFoughtMaster;\r
+ bool mAlive;\r
};\r
}}} // GameServ::GameLayer::GameObjects\r
#endif
\ No newline at end of file