]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/PlayerGO.h
Got things to a state where they compile
[irc/gameservirc.git] / gameserv-2.0 / libgameservgldl / include / GameServ / GameLayer / GameObjects / PlayerGO.h
index ca1d56a2dc2a04a5b16f47ae35a1e5ad00b51b7d..2cc555faae99d140b455191cdfe344c07557da20 100644 (file)
@@ -7,8 +7,8 @@ using GameServ::GameLayer::GameObjects::GameObject;
 using GameServ::GameLayer::GameObjects::ItemGO;\r
 \r
 #include <GameServ/GameLayer/GameObjects/ArmorGO.h>\r
-#include <GameServ/GameLayer/GameObjects/WeaponGO.h>\r
 using GameServ::GameLayer::GameObjects::ArmorGO;\r
+#include <GameServ/GameLayer/GameObjects/WeaponGO.h>\r
 using GameServ::GameLayer::GameObjects::WeaponGO;\r
 \r
 #include <boost/shared_ptr.hpp>\r