#define E extern
#define LEVELS 12 // Levels in the game
-#define REALLEVELS 8 // Levels to load from monsters.dat
+#define REALLEVELS 9 // Levels to load from monsters.dat
#define MONSTERS 12 // Monsters per level
#include <stdarg.h>
E int sock;
-// Random configuration stuff
+/* config.cpp start */
E int load_config_file(char *config = "gameserv.conf");
E void unload_config_file();
E char *s_GameServ;
E int welcomedelay;
E int updateperiod;
E int forestfights;
+E int maxafightdistance;
+E int maxbfightdistance;
+
+/* config.cpp end */
E List<aClient> clients;
E List<aClient> players;
+E Monster boss;
/** List search functions **/
E aClient *find(char *nick);