}
else if (!player_fight(user))
{
+ if (isAlive(user) && user->stats->gold > 0)
+ {
// Place fun stuff here :)
int randnum = 1 + rand() % 100; // 1-100
#define GSN(s) notice(s_GameServ, nick, s)
GSN2("They stole %d gold from you!", stolen);
user->stats->gold -= stolen;
}
-
+ }
// Always log out the user
logout(user);