+
+# This is an optional config file entry that allows you to specify
+# up to 32 servers that gameserv should completly ignore.
+# The list must be on one line, and there must be a space inbetween
+# each servername. Comment out or delete this line if you don't want
+# gameserv to ignore any servers.
+# ***** Does not work on P10 servers yet *****
+ignoreservers services.yourdomain.com stats.yourdomain.com
+
+# This is an optional config file entry that allows you to make
+# gameserv use privmsg instead of notice (/msg instead of /notice).
+# Uncomment it to enable using /msg, comment it or delete it to use /notice
+#USEPRIVMSG
+
+# This is an optional config file entry that allows you to specify
+# whether or not gameserv should be an oper or not.
+# Uncomment to make gameserv oper, comment it or delete it to leave gameserv
+# as a regular user
+#BOPER
+
+# This is a true/false type config directive.
+# True: GameServ will send a message to the forest channel every time the
+# player database is updated
+# False: It will not (DEFAULT)
+SAVEDNOTICE false
+
+########## END IRC STUFF ##########
+
+
+# Filename to store player data in.
+playerdata players.dat
+
+# Filename to store news data in
+newsdata news.dat
+
+# Password to control SHUTDOWN, LOAD, and SAVE
+adminpass apass
+
+# How often (in seconds) to save the player database. In case of accidental
+# shutdown or crash, this should be set fairly low. 180 seconds = 3 minutes.
+updateperiod 180
+
+# How often (in seconds) to refresh all players.
+# 86400 Seconds in a day
+# 43200 Seconds in 12 hours
+# 3600 Seconds in an hour
+refreshperiod 86400
+
+# How many days until unused accounts at level 1 are deleted
+level1expire 14
+
+# How many days until unused accounts at all other levels are deleted
+defaultexpire 30
+
+# How many forest fights per day should everyone get
+forestfights 100
+
+# This is the filename for the gameserv process ID
+# This should be different between .conf files so you have different pid
+# files saved for each process (if you want)
+# If left the same for all processes, the pid file will hold the process
+# Id for the last run process
+pidfile gameserv.pid
+
+# This is the maximum number of levels above you a player
+# can be to be able to fight them.
+# ie. If this is set to 2, you can fight players two levels above you
+# eg. a level 1 player can fight a level 2 or 3 player, but not 4+
+# HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level
+# player fights only
+
+maxafightdistance 2
+
+# This is the maximum number of levels below you a player
+# can be to be able to fight them.
+# ie. If this is set to 1, you can fight players 1 level below you
+# eg. a level 12 player can fight a level 11 player, but not 10 or below
+# HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level
+# player fights only
+maxbfightdistance 1
+
+# This is the maximum time (in seconds) that a player may remain idle
+# before something naughty happens to them :)
+maxidletime 300
+
+# This is the period (in seconds) that gameserv will wait between
+# checking the entire players list for idlers.
+# Warning: bigger networks should not set this too low!
+# Minor Warning: This should be fairly close to the maxidletime, but
+# it doesn't have to be. The farther the two are apart, the more
+# random it gets.
+idlecheckperiod 300
+
+# Delete or comment this line so that GameServ will Load
+die You must read the entire config file!