using std::string;\r
using std::unary_function;\r
\r
-#include <boost/shared_ptr.hpp>\r
+#include <boost/smart_ptr/shared_ptr.hpp>\r
using boost::shared_ptr;\r
\r
namespace GameServ { namespace GameLayer { namespace GameObjects\r
bool operator==(const GameObject &right) const;\r
bool operator!=(const GameObject &right) const;\r
\r
- private:\r
+ protected:\r
string mId;\r
friend class GameObjectIds_Eq;\r
};\r