#ifndef __GS__ARMOR_H__\r
#define __GS__ARMOR_H__\r
\r
+#include <GameServ/GameLayer/GameObjects/GameObject.h>\r
+using GameServ::GameLayer::GameObjects::GameObject;\r
#include <GameServ/GameLayer/GameObjects/ItemGO.h>\r
using GameServ::GameLayer::GameObjects::ItemGO;\r
\r
-namespace GameServ { namespace GameLayer { namespace GameObjects\r
\r
-class ArmorBO : public ItemGO\r
+namespace GameServ { namespace GameLayer { namespace GameObjects {\r
+\r
+class ArmorGO : public ItemGO\r
{\r
+public:\r
+ ArmorGO();\r
+ ArmorGO(const string &name, const int &price, const int &uses, const int &strength, const int &defense, const int &maxhp);\r
+ virtual ~ArmorGO();\r
+\r
+private:\r
};\r
\r
}}}\r