]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/ArmorGO.h
Almost done the player code
[irc/gameservirc.git] / gameserv-2.0 / libgameservgldl / include / GameServ / GameLayer / GameObjects / ArmorGO.h
index 9726586fa99f00c8a43b337707517df64230d217..709b4b188303a19a25163aa0da612bf7b7e4da85 100644 (file)
@@ -1,13 +1,22 @@
 #ifndef __GS__ARMOR_H__\r
 #define __GS__ARMOR_H__\r
 \r
+#include <GameServ/GameLayer/GameObjects/GameObject.h>\r
+using GameServ::GameLayer::GameObjects::GameObject;\r
 #include <GameServ/GameLayer/GameObjects/ItemGO.h>\r
 using GameServ::GameLayer::GameObjects::ItemGO;\r
 \r
-namespace GameServ { namespace GameLayer { namespace GameObjects\r
 \r
-class ArmorBO : public ItemGO\r
+namespace GameServ { namespace GameLayer { namespace GameObjects {\r
+\r
+class ArmorGO : public ItemGO\r
 {\r
+public:\r
+       ArmorGO();\r
+       ArmorGO(const string &name, const int &price, const int &uses, const int &strength, const int &defense, const int &maxhp);\r
+       virtual ~ArmorGO();\r
+\r
+private:\r
 };\r
 \r
 }}}\r