*/
#include "sockhelp.h"
+#include "options.h"
#include "list.h"
#include "aClient.h"
#include "extern.h"
#include <iomanip.h>
#include <stdlib.h>
+char *PACKAGE = "GameServ";
+char *VERSION = "1.1.2";
+
int sock;
long timestamp;
return -1;
}
+#ifdef UNREAL
raw("PROTOCTL NICKv2 VHP");
raw("PASS :%s", remotepass);
- raw("SERVER %s 1 :Testing Server", servername);
- raw("NICK %S 1 %d %S %s %s %d +owghraAxNt %s :GameServ", time(NULL), gshost,
- servername, time(NULL), gshost);
+ raw("SERVER %s 1 :%s", servername, servername);
+ raw("NICK %S 1 %d %S %s %s %d +owghraAxNt %s :%s v%s", time(NULL), gshost,
+ servername, time(NULL), gshost, PACKAGE, VERSION);
raw(":%S JOIN %s", c_Forest);
+ raw(":%S MODE %s +mtn", c_Forest);
+#elif defined(BAHAMUT)
+ raw("PASS %s :TS", remotepass);
+ raw("SERVER %s 1 :%s", servername, servername);
+ raw("NICK %S 1 %d +o %s %s %s 0 :GameServ", time(NULL), gsident, gshost,
+ servername);
+ raw(":%s SJOIN %d %d %s +mnt :@%S", servername, time(NULL), time(NULL), c_Forest);
+#endif
raw(":%S MODE %s +o %S", c_Forest);
- raw(":%S MODE %s +ntm", c_Forest);
+ raw(":%S TOPIC %s :%s", c_Forest, c_ForestTopic);
sock_gets(sock,buffer,sizeof(buffer)-1); /* -1 added thanks to
David Duchene <dave@ltd.com> for pointing out the possible
printf("Server: %s\n",buffer);
- init_monsters();
init_masters();
load_gs_dbase();
load_timestamp();
+ int loadtime = time(NULL);
+ bool loaded = false;
+
+ if (load_monsters() == false)
+ goto end;
while (connected) {
if (sock_gets(sock,buffer,sizeof(buffer)) == -1) {
cmd = strtok(buf, " ");
cout << "Server: " << buffer << endl << flush;
+
+ // Wait N seconds then we're loaded.
+ if (!loaded)
+ {
+ if (time(NULL) >= confloadtime + loadtime)
+ loaded = true;
+ }
+
if (stricmp(cmd, "PING") == 0) {
char *timestamp;
timestamp = strtok(NULL, "");
raw("PONG %s", timestamp);
+ } else if (stricmp(cmd, "VERSION") == 0) {
+ char *server;
+ server = strtok(NULL, " ");
+ server++;
+ raw(":%s 351 %s %s %s. %s", servername, source+1, PACKAGE, VERSION, servername);
} else if (strncmp(cmd, "NICK", 4) == 0) {
if (buffer[0] == ':')
{
aClient *newuser;
nick = strtok(NULL, " ");
newuser = new aClient(nick);
+ if (loaded)
+ notice(s_GameServ, nick, welcomemsg, nick);
+
clients.insertAtBack(newuser);
delete newuser;
}
if ((quitter = find(source + 1)))
clients.remove(quitter);
if ((quitter = findplayer(source + 1)))
- players.remove(quitter);
+ quitter->setNick("NULL");
} else if (stricmp(cmd, "PRIVMSG") == 0) {
char *rest, *dest;
channel = strtok(NULL, " ");
if (stricmp(channel, c_Forest) == 0 && is_playing(source + 1))
raw(":%S MODE %s +v %s", c_Forest, (source + 1));
+
+ #if defined(BAHAMUT)
+ } else if (stricmp(cmd, "SJOIN") == 0) {
+ char *channel, *nick;
+ strtok(NULL, " "); // Ignore the TS
+ strtok(NULL, " "); // Ignore the TS
+ channel = strtok(NULL, " ");
+ strtok(NULL, " ");
+ nick = strtok(NULL, " ");
+ nick++; // Get rid of the :
+ if (stricmp(channel, c_Forest) == 0 && is_playing(nick))
+ raw(":%S MODE %s +v %s", channel, nick);
+ #endif
+
} else {
// cout << "Unrecognized Message: cmd = " << cmd << setw(30) << "source = " <<
// source << endl;
}
}
+
+ end:
+
save_gs_dbase();
save_timestamp();
+
delete_monsters();
delete_masters();
if (infile.fail())
{
- cerr << "Error opening .gstimestamp" << endl;
- cerr << "Generating new timestamp" << endl;
+ cout << "Error opening .gstimestamp" << endl;
+ cout << "Generating new timestamp" << endl;
generate:
timestamp = midnight();
save_timestamp();
if (outfile.fail())
{
- cerr << "Error creating new file." << endl;
+ cout << "Error creating new file." << endl;
return;
}