E char *remotepass;
E char *playerdata;
E char *adminpass;
+E char *VERSION;
+E char *PACKAGE;
E List<aClient> clients;
E List<aClient> players;
E void reset(aClient *ni);
E void do_list(char *u);
+E void do_refresh(char *u);
E void do_register(char *u);
E void do_identify(char *u);
E void do_play(char *u);