#include "extern.h"
#include "flags.h"
#include "list.h"
+#include "level.h"
#include "sockhelp.h"
#include <cctype>
#endif
-// this will be hash.cpp start
-// thank you wcampbel
-unsigned long sHASH(const unsigned char *name);
-unsigned long iHASH(const unsigned char *name);
-List<aClient> players[U_TABLE_SIZE];
-// this will be hash.cpp end
-
-Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS
Monster boss; // The boss monster
+Level levels[LEVELS]; // The newest way to store monsters
Monster *masters[LEVELS]; // A master for each level
bool shuttingdown;
bool timedOut(Player *p);
-void updateTS(Player *p);
+void updateTS(Player *p);
void timeOutEvent(Player *p);
bool is_playing(char *u); // True if the given nickname in the clients list is playing.
void updateTS(Player *p);
void reset(Player *p);
void init_masters();
-void init_monsters();
bool load_monsters();
+bool load_levels();
void delete_monsters();
void delete_masters();
void do_admin(char *u);
void do_attack(char *u);
void do_bank(char *u);
+void do_check(char *u);
void do_fight(char *u);
void do_heal(char *u);
void do_help(char *u);
void do_list(char *u);
void do_logout(char *u);
void do_master(char *u);
+void do_dragon(char *u);
void do_play(char *u);
void do_quitg(char *u);
void do_reset(char *u);
"Chain Saw", "Poison Sword", "Flame Sword", "Earth Hammer",
"Light Saber", "Masamune", "Mystical Sword"};
-char *armors[WNA] = { "Nothing", "Clothes", "Leather Vest", "Chain Mail", "Plate Armor",
+char *armors[WNA] = { "Birthday Suit", "Clothes", "Leather Vest", "Chain Mail", "Plate Armor",
"Full Body Armor", "Magic Mail", "Graphite Suit", "Steel Suit",
"Force Field", "Armor of Light", "Mythril Vest", "DemiGod Armor",
"Hades' Cloak", "Dragon Scales", "Adamantium"};
int prices[WNA - 1] = {200, 1000, 3000, 10000, 30000, 100000, 150000, 200000, 400000,
1000000, 4000000, 10000000, 40000000, 100000000, 400000000};
-int webonus[WNA] = {1, 10, 15, 25, 35, 45, 65, 85, 125, 185, 255, 355, 505, 805, 1205, 1805};
-int arbonus[WNA] = {1, 2, 4, 10, 15, 25, 35, 50, 75, 100, 150, 225, 300, 400, 600, 1000};
+int webonus[WNA] = {2, 10, 15, 25, 35, 45, 65, 85, 125, 185, 255, 355, 505, 805, 1205, 1805};
+int arbonus[WNA] = {2, 3, 5, 10, 15, 25, 35, 50, 75, 100, 150, 225, 300, 400, 600, 1000};
int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550};
int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200};
log("Source: %s Command: %s", source, cmd);
#endif
- struct tm *tm;
- time_t ti;
- time(&ti);
- tm = localtime(&ti);
-
- int curday = tm->tm_mday;
-
- if (curday != day)
- {
- refreshall();
- day = curday;
- save_day(); // here i come to save the day!
- }
-
if (strnicmp(cmd, "\1PING", 6) == 0)
{
char *ts;
do_fight(source);
} else if (stricmp(cmd, "ATTACK") == 0) {
do_attack(source);
+ } else if (stricmp(cmd, "CHECK") == 0) {
+ do_check(source);
} else if (stricmp(cmd, "RUN") == 0) {
do_run(source);
} else if (stricmp(cmd, "USE") == 0) {
do_inventory(source);
} else if (stricmp(cmd, "MASTER") == 0) {
do_master(source);
+ } else if (stricmp(cmd, "DRAGON") == 0) {
+ do_dragon(source);
} else if (stricmp(cmd, "STORE") == 0) {
do_store(source);
} else if (stricmp(cmd, "BANK") == 0) {
do_list(source);
} else if (stricmp(cmd, "LOGOUT") == 0) {
do_logout(source);
+ } else if (stricmp(cmd, "NEWS") == 0) {
+ do_news(source);
} else if (stricmp(cmd, "REGISTER") == 0) {
do_register(source);
} else if (stricmp(cmd, "IDENTIFY") == 0) {
char *rest = strtok(NULL, "");
raw("%s", rest);
}
+ } else if (stricmp(cmd, "PRINT") == 0) {
+ for (int x = 0; x < LEVELS; x++)
+ levels[x].monsters.print();
+ } else if (stricmp(cmd, "RANDOM") == 0) {
+ char *rstr = strtok(NULL, "");
+ range trange;
+ trange.setRange(rstr);
+ notice(s_GameServ, source, "Random number in that range: %d", trange.random());
#endif
} else {
aClient *user;
space = spaces(strlen(buf), " ");
notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights);
delete [] space;
+ Pouch *inv = &ni->stats->inventory;
+
+ notice(s_GameServ, u, "Potions");
+ sprintf(buf, "Healing: %d", inv->Healing());
+ space = spaces(strlen(buf), " ");
+ notice(s_GameServ, sender->getNick(), "%s%sHP: %d", buf,
+ space, inv->HP());
+ delete [] space;
+
+ sprintf(buf, "Strength: %d", inv->Strength());
+ space = spaces(strlen(buf), " ");
+ notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", buf,
+ space, inv->Defense());
+ delete [] space;
}
else
{
if (fmt[0] == '\0')
return;
+ char *commanduse;
+ commanduse = new char[16];
+
+ #ifdef P10
+ if (isUsePrivmsg())
+ strcpy(commanduse, "P");
+ else
+ strcpy(commanduse, "O");
+ #else
+
+ if (isUsePrivmsg())
+ strcpy(commanduse, "PRIVMSG");
+ else
+ strcpy(commanduse, "NOTICE");
+ #endif
+
va_list args;
char *input;
const char *t = fmt;
dest++;
#if !defined(P10)
- sprintf(input, ":%s NOTICE %s :", source, dest);
+ sprintf(input, ":%s %s %s :", source, commanduse, dest);
#else
- sprintf(input, "%s O %s :", gsnum, dest);
+ sprintf(input, "%s %s %s :", gsnum, commanduse, dest);
#endif
dest--;
else
{
#if !defined(P10)
- sprintf(input, ":%s NOTICE %s :", source, dest);
+ sprintf(input, ":%s %s %s :", source, commanduse, dest);
#else
- sprintf(input, "%s O %s :", gsnum, dest);
+ sprintf(input, "%s %s %s :", gsnum, commanduse, dest);
#endif
}
#endif
sprintf(input, "%s%s", input, "\r\n");
sock_puts(sock, input);
+ delete [] commanduse;
delete [] input;
va_end(args);
}
}
#endif
+void do_check(char *u)
+{
+ int days, hours, minutes, seconds;
+ long complete;
+ complete = (lastrefresh + refreshperiod) - time(NULL);
+ days = complete / 86400;
+ hours = (complete % 86400) / 3600;
+ minutes = (complete % 86400) % 3600 / 60;
+ seconds = (complete % 86400) % 3600 % 60;
+
+ notice(s_GameServ, u, "Time left to next refresh: %dd %dh %dm %ds",
+ days, hours, minutes, seconds);
+}
+
void do_list(char *u)
{
aClient *user;
+ char *cmd = strtok(NULL, " ");
+
if (!(user = find(u)))
{
log("Fatal Error: Couldn't find %s in the client list", u);
ListNode<aClient> *temp;
bool header = false;
+
for (unsigned long x = 0; x < U_TABLE_SIZE; x++)
{
temp = players[x].First();
if (!players[x].isEmpty())
{
- if (!header)
- {
- notice(s_GameServ, u, "People Playing:");
- header = true;
- }
while(temp)
{
- #ifdef P10
- notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getRealNick(),
- temp->getData()->stats->name);
- #else
- notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(),
- temp->getData()->stats->name);
- #endif
+ if (cmd || is_playing(temp->getData()))
+ {
+ if (!header)
+ {
+ notice(s_GameServ, u, "Players:");
+ header = true;
+ }
+ #ifdef P10
+ notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getRealNick(),
+ temp->getData()->stats->name);
+ #else
+ notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(),
+ temp->getData()->stats->name);
+ #endif
+ }
temp = temp->Next();
}
void do_logout(char *u)
{
aClient *user;
+ char *name = strtok(NULL, " ");
+
if (!(user = find(u)))
{
notice(s_GameServ, u, "Fatal error. Cannot find aClient. "\
"Buf: %s LOGOUT", u);
log("Could not find aClient Buf: %s LOGOUT",
u);
+ return;
}
else if (isIgnore(user))
{
#endif
return;
}
- else if (!is_playing(user))
- {
- notice(s_GameServ, u, "You're not logged in!");
- }
- else if (is_fighting(user))
+
+ if (name)
{
- notice(s_GameServ, u, "You can't logout while fighting!");
+ if (!isAdmin(user))
+ {
+ notice(s_GameServ, u, "You must be a %S admin to use this command!");
+ }
+ else if (!(user = findplayer(name)))
+ {
+ notice(s_GameServ, u, "Couldn't find a player named %s", name);
+ }
+ else
+ {
+ notice(s_GameServ, u, "Logging out %s", user->stats->name);
+ logout(user);
+ }
}
- else
+ else if (!name)
{
- notice(s_GameServ, u, "You have left the fields. You have lived to kill another day!");
- logout(user);
+ if (!is_playing(user))
+ {
+ notice(s_GameServ, u, "You're not logged in!");
+ }
+ else if (is_fighting(user))
+ {
+ notice(s_GameServ, u, "You can't logout while fighting!");
+ }
+ else
+ {
+ notice(s_GameServ, u, "You have left the fields. You have lived to kill another day!");
+ logout(user);
+ }
}
}
+
void logout(aClient *user)
{
if (is_playing(user))
);
#endif
}
+ clearPlaying(user);
}
+
void do_register(char *u)
{
char *password, *name;
}
else
{
- if (!user->stats)
+ if (!is_playing(user))
{
+ ListNode<aClient> *temp;
user->stats = new Player(user);
user->stats->client = user; // Set the backwards pointer
- strcpy(user->stats->password, crypt(password, salt));
- strcpy(user->stats->name, name);
+ user->stats->reset(); // set the user up
+ strncpy(user->stats->password, crypt(password, salt), 255);
+ strncpy(user->stats->name, name, 255);
unsigned long hv = iHASH((unsigned char *) name);
updateTS(user->stats);
- players[hv].insertAtBack(user);
+ temp = players[hv].insertAtBack_RLN(user);
+ temp->setPtr(user); // This is an extra step, but necessary for now
+
+ // Update the last login time
+ user->stats->lastlogin = time(NULL);
+
notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password);
notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!");
log("Nickname %s registered player %s.", u, user->stats->name);
+ setPlaying(user); // set the playing flag
}
else
{
user->getNick());
#endif
+ setPlaying(user); // set the playing flag
+
temp->setPtr(user);
- notice(s_GameServ, u, "Password Accepted. Identified.");
+
+ // Update the last login time
+ user->stats->lastlogin = time(NULL);
+
+ notice(s_GameServ, u, "Password Accepted. Identified.");
+ showNews(u, todaysnews);
}
}
strcpy(masters[0]->name, "Old Bones");
strcpy(masters[0]->weapon, "Dull Sword Cane");
- masters[0]->strength = 25;
+ masters[0]->strength = 32;
masters[0]->gold = 0;
masters[0]->exp = 0;
- masters[0]->maxhp = 30;
- masters[0]->hp = 30;
+ masters[0]->maxhp = 35;
+ masters[0]->hp = 35;
strcpy(masters[0]->death, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!");
strcpy(masters[1]->name, "Master Chang");
strcpy(masters[1]->weapon, "Nanchaku");
- masters[1]->strength = 35;
+ masters[1]->strength = 48;
masters[1]->gold = 0;
masters[1]->exp = 0;
- masters[1]->maxhp = 40;
- masters[1]->hp = 40;
+ masters[1]->maxhp = 51;
+ masters[1]->hp = 51;
strcpy(masters[1]->death, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper.");
strcpy(masters[2]->name, "Chuck Norris");
strcpy(masters[2]->weapon, "Ranger Kick");
- masters[2]->strength = 95;
+ masters[2]->strength = 88;
masters[2]->gold = 0;
masters[2]->exp = 0;
- masters[2]->maxhp = 70;
- masters[2]->hp = 70;
+ masters[2]->maxhp = 100;
+ masters[2]->hp = 100;
strcpy(masters[2]->death, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!");
strcpy(masters[3]->name, "Mr. Miagi");
strcpy(masters[3]->weapon, "Petrified Bonsai");
- masters[3]->strength = 130;
+ masters[3]->strength = 169;
masters[3]->gold = 0;
masters[3]->exp = 0;
- masters[3]->maxhp = 120;
- masters[3]->hp = 120;
+ masters[3]->maxhp = 165;
+ masters[3]->hp = 165;
strcpy(masters[3]->death, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!");
strcpy(masters[4]->name, "Jackie Chan");
strcpy(masters[4]->weapon, "Kung Fu Kick");
- masters[4]->strength = 145;
+ masters[4]->strength = 275;
masters[4]->gold = 0;
masters[4]->exp = 0;
- masters[4]->maxhp = 200;
- masters[4]->hp = 200;
+ masters[4]->maxhp = 232;
+ masters[4]->hp = 232;
strcpy(masters[4]->death, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!");
strcpy(masters[5]->name, "Jet Li");
strcpy(masters[5]->weapon, "Motorcycle");
- masters[5]->strength = 170;
+ masters[5]->strength = 347;
masters[5]->gold = 0;
masters[5]->exp = 0;
- masters[5]->maxhp = 400;
- masters[5]->hp = 400;
+ masters[5]->maxhp = 504;
+ masters[5]->hp = 504;
strcpy(masters[5]->death, "Failure is a fuel for excuses. It's the doing the do, that makes the making.");
strcpy(masters[6]->name, "Muhammad Ali");
strcpy(masters[6]->weapon, "Quick Jab");
- masters[6]->strength = 195;
+ masters[6]->strength = 515;
masters[6]->gold = 0;
masters[6]->exp = 0;
- masters[6]->maxhp = 600;
- masters[6]->hp = 600;
+ masters[6]->maxhp = 1078;
+ masters[6]->hp = 1078;
strcpy(masters[6]->death, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up.");
strcpy(masters[7]->name, "Li Mu Bai");
strcpy(masters[7]->weapon, "Green Destiny");
- masters[7]->strength = 220;
+ masters[7]->strength = 655;
masters[7]->gold = 0;
masters[7]->exp = 0;
- masters[7]->maxhp = 800;
- masters[7]->hp = 800;
+ masters[7]->maxhp = 2207;
+ masters[7]->hp = 2207;
strcpy(masters[7]->death, "No growth without resistance. No action without reaction. No desire without restraint.");
strcpy(masters[8]->name, "Jimmy Wang Yu");
strcpy(masters[8]->weapon, "Flying Guillotine");
- masters[8]->strength = 285;
+ masters[8]->strength = 819;
masters[8]->gold = 0;
masters[8]->exp = 0;
- masters[8]->maxhp = 1200;
- masters[8]->hp = 1200;
+ masters[8]->maxhp = 2780;
+ masters[8]->hp = 2780;
strcpy(masters[8]->death, "You have beaten the one armed boxer. Proceed with caution!");
strcpy(masters[9]->name, "Wong Fei Hung");
strcpy(masters[9]->weapon, "Drunken Boxing");
- masters[9]->strength = 375;
+ masters[9]->strength = 1014;
masters[9]->gold = 0;
masters[9]->exp = 0;
- masters[9]->maxhp = 1800;
- masters[9]->hp = 1800;
+ masters[9]->maxhp = 3046;
+ masters[9]->hp = 3046;
strcpy(masters[9]->death, "Hiccup! Monkey drinks master's wine!");
strcpy(masters[10]->name, "Bruce Lee");
strcpy(masters[10]->weapon, "Fists of fury");
- masters[10]->strength = 590;
+ masters[10]->strength = 1286;
masters[10]->gold = 0;
masters[10]->exp = 0;
- masters[10]->maxhp = 2500;
- masters[10]->hp = 2500;
+ masters[10]->maxhp = 3988;
+ masters[10]->hp = 3988;
strcpy(masters[10]->death, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory.");
}
-void init_monsters()
-{
- #ifdef DEBUGMODE
- log("Calling delete_monsters");
- #endif
-
- delete_monsters();
-
- for (int x = 0; x < LEVELS; x++)
- for (int y = 0; y < MONSTERS; y++)
- monsters[x][y] = new Monster();
-}
-
void delete_monsters()
{
for (int x = 0; x < LEVELS; x++)
- for (int y = 0; y < MONSTERS; y++)
- if (monsters[x][y])
- delete monsters[x][y];
+ levels[x].monsters.deleteNodes();
}
void delete_masters()
{
return false;
}
+ else if (!FL_is_playing(user))
+ {
+ return false;
+ }
else
return true;
}
{
if (!is_playing(user))
return false;
- else
- return user->stats->battle != NULL;
+ else if (user->stats->battle != NULL)
+ {
+ return user->stats->battle->stats != NULL;
+ }
+ return false;
}
bool master_fight(char *u)
{
notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick);
}
-/*
- * Offline fighting not implemented yet.
- * else if (!(fight = finduser(nick)))
- * {
- * ni->stats->battle = battle;
- * battle->battle = ni;
- * ni->yourturn = 1;
- * battle->yourturn = 0;
- * notice(s_GameServ, u, "You decide to fight %s while they're not online!",
- * battle->stats->name);
- * display_players(u);
- * }
- */
+
+/* offline fighting not available yet
+ else if (!(fight = finduser(nick)))
+ {
+ ni->stats->battle = battle;
+ battle->battle = ni;
+ setYourTurn(ni->stats);
+ clearYourTurn(battle->stats);
+
+ notice(s_GameServ, u, "You decide to fight %s while they're "\
+ "not in the realm!",
+ battle->stats->name);
+ display_players(u);
+ }
+*/
else if (stricmp(ni->stats->name, battle->stats->name) == 0)
{
notice(s_GameServ, u, "Are you trying to commit suicide!?");
// You can't fight someone below you by more than X level(s)
// level 12 can fight level (12 - X) but not < (12 - X)
notice(s_GameServ, u, "You may not fight %s. You're too strong!",
- battle->stats->level);
+ battle->stats->name);
}
else if (battle->stats->level - ni->stats->level > maxafightdistance)
{
p = &user->stats->inventory;
- if (stricmp(item, "HEALTH") == 0)
+ if (stricmp(item, "HEALING") == 0)
{
if (p->Healing() <= 0)
{
- notice(s_GameServ, u, "You are out of Health Potions!");
+ notice(s_GameServ, u, "You are out of Healing Potions!");
return;
}
- int oldhealth = user->stats->hp;
+ int oldhealing = user->stats->hp;
+ user->stats->hp += (10 * user->stats->level) + (rand() % 10) * user->stats->level;
+ if (user->stats->hp - user->stats->maxhp >= 100)
+ {
+ user->stats->hp = user->stats->maxhp + 100;
+
+ if (oldhealing >= (user->stats->maxhp + 100))
+ {
+ notice(s_GameServ, u, "You cannot hold anymore HP!");
+ return;
+ }
+ }
+
notice(s_GameServ, u, "You hastiliy gulp down the flask of cool life-giving waters.");
notice(s_GameServ, u, "Rejuvination spreads throughout your body.");
- user->stats->hp += (10 * user->stats->level) + (rand() % 10) * user->stats->level;
- notice(s_GameServ, u, "You gain %d HP!", user->stats->hp - oldhealth);
+ notice(s_GameServ, u, "You gain %d HP!", user->stats->hp - oldhealing);
p->decHealing();
+ if (player_fight(user))
+ {
+ notice(s_GameServ, user->stats->battle->getNick(),
+ "%s has used a healing potion!");
+ }
}
else if (stricmp(item, "STRENGTH") == 0)
{
int oldstrength = user->stats->strength;
notice(s_GameServ, u, "As you grip the flask containing pure power, you feel adrenaline coarse through your veins!");
notice(s_GameServ, u, "In one swallow you drink the potion and feel your muscle fibers bulging andgrowing!");
- user->stats->strength += 3 + rand() % 8; // 3-10 Strength Added
+ user->stats->strength += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2
notice(s_GameServ, u, "You gain %d Strength points!", user->stats->strength - oldstrength);
p->decStrength();
+ if (player_fight(user))
+ {
+ notice(s_GameServ, user->stats->battle->getNick(),
+ "%s has used a strength potion!");
+ }
}
else if (stricmp(item, "DEFENSE") == 0)
{
int olddefense = user->stats->defense;
notice(s_GameServ, u, "You drink the foul tasting viscous liquid while pinching your nose in disgust.");
notice(s_GameServ, u, "It tasted bad, but you feel like you are unbeatable!");
- user->stats->defense += 3 + rand() % 8; // 3 - 10 Defense Added
+ user->stats->defense += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2
notice(s_GameServ, u, "You gain %d Defense points!", user->stats->defense - olddefense);
p->decDefense();
+ if (player_fight(user))
+ {
+ notice(s_GameServ, user->stats->battle->getNick(),
+ "%s has used a defense potion!");
+ }
}
else if (stricmp(item, "HP") == 0)
{
}
int oldHP = user->stats->maxhp;
notice(s_GameServ, u, "You feel your life growing longer as you drink the green glowing liquid.");
- user->stats->maxhp += 5 + rand() % 6; // 5-10 Maxhp
+ user->stats->maxhp += 2 +
+ (rand() % 100 > 70 ? (rand() % 7) : (rand() % 2) );
+
notice(s_GameServ, u, "You gain %d Maximum hit points!", user->stats->maxhp - oldHP);
p->decHP();
+ if (player_fight(user))
+ {
+ notice(s_GameServ, user->stats->battle->getNick(),
+ "%s has used a HP potion!");
+ }
}
else
{
- notice(s_GameServ, u, "SYNTAX: /msg %S USE {HEALTH | STRENGTH | DEFENSE}");
+ notice(s_GameServ, u, "SYNTAX: /msg %S USE {HEALING | STRENGTH | DEFENSE | HP}");
return;
}
"of your experience!");
user->stats->gold = 0;
user->stats->exp -= (long int)(user->stats->exp * .10);
+ user->stats->hp = 0;
user->stats->fight = NULL;
clearAlive(user->stats);
goto endturn;
if (hit >= fight->hp)
{
if (master_fight(ni))
+ {
notice(s_GameServ, u, "You have bested %s!", fight->name);
+ addNews(todaysnews, "%s has bested %s and moved "\
+ "to level %d", ni->stats->name, fight->name,
+ (ni->stats->level + 1));
+ }
else
notice(s_GameServ, u, "You have killed \ 2%s\ 2!", fight->name);
// then set your exp to 2bil. (2 billion max)... otherwise add them.
// This could be a problem with overflowing out of the sign bit.
// Unsigned long int maybe? Leave it for now.
- ni->stats->exp = ( (ni->stats->exp + fight->exp) > 2000000000 ? 2000000000 :
- ni->stats->exp + fight->exp);
-
- ni->stats->gold = (ni->stats->gold + fight->gold > 2000000000 ? 2000000000 :
- ni->stats->gold + fight->gold);
+ ni->stats->exp += fight->exp;
+ if (ni->stats->exp < 0 || ni->stats->exp > 2000000000)
+ ni->stats->exp = 2000000000;
+ ni->stats->gold += fight->gold;
+ if (ni->stats->gold < 0 || ni->stats->gold > 2000000000)
+ ni->stats->gold = 2000000000;
if (master_fight(ni))
{
strbonus[ni->stats->level - 1], defbonus[ni->stats->level - 1]);
// Increase your level
- ni->stats->level++;
// Increase your maximum hit points
ni->stats->maxhp += hpbonus[ni->stats->level - 1];
// Add to your defensive power
ni->stats->defense += defbonus[ni->stats->level - 1];
+ ni->stats->level++;
+
// Clear the pointer for your master
ni->stats->master = NULL;
}
notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name);
notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\
"of your experience!");
+ addNews(todaysnews, "%s has been killed by %s!",
+ ni->stats->name, fight->name);
ni->stats->gold = 0;
ni->stats->exp -= (long int)(ni->stats->exp * .10);
+ ni->stats->hp = 0;
ni->stats->fight = NULL;
clearAlive(ni->stats);
return;
{
notice(s_GameServ, u, "%s has bested you! You will have to wait "\
"until tomorrow to try again", ni->stats->master->name);
+ addNews(todaysnews, "%s tried to best %s and failed!",
+ ni->stats->name, fight->name);
ni->stats->fight = NULL;
ni->stats->master = NULL;
return;
notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\
"\ 2%d\ 2 damage!", ni->stats->name,
weapons[ni->stats->weapon], hit);
- clearYourTurn(ni->stats);
- setYourTurn(battle->stats);
- display_players(battle);
}
else
{
notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->stats->name);
notice(s_GameServ, battle->getNick(), "%s misses you completely!", ni->stats->name);
- clearYourTurn(ni->stats);
- setYourTurn(battle->stats);
- display_players(battle);
}
+
if (hit >= battle->stats->hp)
{
notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->stats->name);
battle->stats->hp = 0;
clearAlive(battle->stats);
- if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10))
- {
- ni->stats->exp += (long int)(battle->stats->exp * .10);
- battle->stats->exp -= (long int)(battle->stats->exp * .10);
- }
- else
- {
- battle->stats->exp -= (long int)(battle->stats->exp * .10);
+ ni->stats->exp += (long int)(battle->stats->exp * .10);
+ battle->stats->exp -= (long int)(battle->stats->exp * .10);
+
+ if (ni->stats->exp < 0 || ni->stats->exp > 2000000000)
ni->stats->exp = 2000000000;
- }
if (2000000000 - ni->stats->gold > battle->stats->gold)
{
ni->stats->gold = 2000000000;
}
+
+ clearYourTurn(ni->stats);
+ clearYourTurn(battle->stats);
battle->stats->battle = NULL;
ni->stats->battle = NULL;
return;
battle->stats->hp -= hit;
clearYourTurn(ni->stats);
setYourTurn(battle->stats);
+ display_players(battle);
notice(s_GameServ, u, "Please wait while %s decides what to do!",
battle->stats->name);
-
return;
}
}
while(ptr)
{
it = ptr->getData()->stats;
+ clearYourTurn(it);
outfile << it->name << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' '
<< it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' '
<< it->armor << ' ' << it->weapon << ' '
<< it->forest_fights << ' ' << it->player_fights << ' '
<< it->getFlags() << ' ' << it->password << ' ' << it->inventory.Healing()
- << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP() << endl;
+ << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP()
+ << ' ' << it->lastlogin << endl;
ptr = ptr->Next();
}
}
return 0;
}
+ for (int x = 0; x < U_TABLE_SIZE; x++)
+ {
+ ListNode<aClient> *tempNode;
+ tempNode = players[x].First();
+ while (tempNode)
+ {
+ if (tempNode->getData()->stats->client)
+ logout(tempNode->getData()->stats->client);
+ tempNode = tempNode->Next();
+ }
+ players[x].deleteNodes();
+ }
+
while (infile.getline(buf, 1024, '\n'))
{
temp = new aClient;
tempname = strtok(NULL, " ");
if (tempname)
p->inventory.setHP(stringtoint(tempname));
+
+ tempname = strtok(NULL, " ");
+ if (tempname)
+ p->lastlogin = stringtoint(tempname);
+ else
+ p->lastlogin = time(NULL);
+
unsigned long hv = iHASH((unsigned char *) temp->stats->name);
temp->stats->client = NULL;
notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2");
}
}
+ else
+ {
+ notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}");
+ notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2");
+ notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2");
+ return;
+ }
}
void do_inventory(char *u)
{
aClient *user;
Player *p;
+
if (!(user = find(u)))
{
notice(s_GameServ, u, "Fatal Error. See a %S admin for help");
}
else if (stricmp(cmd, "LIST") == 0)
{
- notice(s_GameServ, u, "Here is a list of what we have to offer:");
- notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 1000 * p->level + (p->exp / 10));
- notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 2050 * p->level + (p->exp / 10));
- notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 2000 * p->level + (p->exp / 10));
- notice(s_GameServ, u, "4. HP Potions for %ld Gold", 2300 * p->level + (p->exp / 10));
- notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #");
- notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!");
- notice(s_GameServ, u, "By something will ya!");
+ notice(s_GameServ, u, "Here is a list of what we have to offer:");
+ notice(s_GameServ, u, "1. Healing Potions for %ld Gold",
+ 1000 * p->level * 4);
+ notice(s_GameServ, u, "2. Strength Potions for %ld Gold",
+ 2500 * p->level * 4);
+ notice(s_GameServ, u, "3. Defense Potions for %ld Gold",
+ 3000 * p->level * 4);
+ notice(s_GameServ, u, "4. HP Potions for %ld Gold",
+ 2000 * p->level * 4);
+ notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #");
+ notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!");
}
else if (stricmp(cmd, "BUY") == 0)
{
char *chnum = strtok(NULL, " ");
- int num = stringtoint(chnum);
if (!chnum)
{
notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1");
return;
}
+ int num = stringtoint(chnum);
+
if (num < 1 || num > 4)
{
notice(s_GameServ, u, "Invalid Choice!");
notice(s_GameServ, u, "Here is a list of what we have to offer:");
- notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 1000 * p->level + (p->exp / 10));
- notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 2050 * p->level + (p->exp / 10));
- notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 2000 * p->level + (p->exp / 10));
- notice(s_GameServ, u, "4. HP Potions for %ld Gold", 2300 * p->level + (p->exp / 10));
+ notice(s_GameServ, u, "1. Healing Potions for %ld Gold",
+ 1000 * p->level * 4);
+ notice(s_GameServ, u, "2. Strength Potions for %ld Gold",
+ 2500 * p->level * 4);
+ notice(s_GameServ, u, "3. Defense Potions for %ld Gold",
+ 3000 * p->level * 4);
+ notice(s_GameServ, u, "4. HP Potions for %ld Gold",
+ 2000 * p->level * 4);
notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #");
notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!");
return;
switch(num)
{
case 1:
- price = (1000 * p->level) + (p->exp / 10);
+ price = (1000 * p->level * 4);
if (p->gold >= price)
{
notice(s_GameServ, u, "One healing potion coming right up!");
notice(s_GameServ, u, "You don't have enough gold!");
break;
case 2:
- price = (2050 * p->level) + (p->exp / 10);
+ price = 2500 * p->level * 4;
if (p->gold >= price)
{
notice(s_GameServ, u, "One strength boost coming right up!");
notice(s_GameServ, u, "You don't have enough gold!");
break;
case 3:
- price = (2000 * p->level) + (p->exp / 10);
+ price = 3000 * p->level * 4;
if (p->gold >= price)
{
notice(s_GameServ, u, "One defense boost coming right up!");
notice(s_GameServ, u, "You don't have enough gold!");
break;
case 4:
- price = (2300 * p->level) + (p->exp / 10);
+ price = 3000 * p->level * 4;
if (p->gold >= price)
{
notice(s_GameServ, u, "One HP Potion coming right up!");
notice(s_GameServ, u, "You must be playing to use the bank!");
return;
}
-
+ else if (is_fighting(user))
+ {
+ notice(s_GameServ, u, "You can't go to the bank during a fight!");
+ return;
+ }
updateTS(user->stats);
if (stricmp(cmd, "BALANCE") == 0)
{
notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!");
return;
}
-
+ if (stringtoint(amount) < 0)
+ {
+ notice(s_GameServ, u, "Sorry. This bank is not licensed "\
+ "to handle such sums of cash, noble Lord.");
+ return;
+ }
p = user->stats;
if (stricmp(cmd, "DEPOSIT") == 0)
}
-void do_master(char *u)
+void do_dragon(char *u)
{
aClient *user;
-
if (!(user = find(u)))
{
notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
#endif
return;
}
+ else if (!is_playing(user))
+ {
+ notice(s_GameServ, u, "You must be playing to fight the dragon!");
+ return;
+ }
else if (is_fighting(user))
{
- notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!");
+ notice(s_GameServ, u, "You are already in a fight. How will you fight the almighty dragon!?");
return;
}
else if (!isAlive(user->stats))
notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!");
return;
}
+ else if (user->stats->level < REALLEVELS)
+ {
+ notice(s_GameServ, u, "You fool! Only those strong enough "\
+ "to vanquish any foe should DARE fight the dragon!");
+ notice(s_GameServ, u, "To put it in terms you can understand: "\
+ "You are too weak. You must be Level %d!", REALLEVELS);
+ return;
+ }
+
+ updateTS(user->stats);
+
+ Player *p = user->stats;
+ p->fight = new Monster(&boss);
+ notice(s_GameServ, u, "You approach the dragon's lair cautiously.");
+ notice(s_GameServ, u, "The stench of sulfer fills the air as a "\
+ "deep, red fog rolls in. The air is filled with the "\
+ "heated mist of deadly fire from beyond the cave "\
+ "entrance.");
+ notice(s_GameServ, u, "You adjust your %s, tighten your grip on "\
+ "your %s, and venture into the hot, dark cave. "\
+ "You are surprised at the angle of descent as you climb "\
+ "lower and lower, deeper into the dragon's den.");
+ notice(s_GameServ, u, "You come to the end of the cave to find "\
+ "a tooth. It is a large tooth... bigger than your torso."\
+ " Suddenly the darkness lifts from the gleam of an eye "\
+ " staring into your soul! The eye is large... HUGE!");
+ notice(s_GameServ, u, "Just then you notice the eye begin to "\
+ "glare orange! The tooth is moving... but it is still too "\
+ "dark for you to make out.... THE DRAGON! You see it!");
+ display_monster(u);
+}
+
+void do_master(char *u)
+{
+ aClient *user;
+
+
+ if (!(user = find(u)))
+ {
+ notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
+ return;
+ }
+ else if (isIgnore(user))
+ {
+ #ifdef DEBUGMODE
+ log("Ignoring %s.", user->getNick());
+ #endif
+ return;
+ }
else if (!is_playing(user))
{
notice(s_GameServ, u, "You must be playing to see your master!");
return;
}
+ else if (is_fighting(user))
+ {
+ notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!");
+ return;
+ }
+ else if (!isAlive(user->stats))
+ {
+ notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!");
+ return;
+ }
updateTS(user->stats);
+
char *cmd = strtok(NULL, " ");
Player *p = user->stats;
long int need = 0;
switch(p->level)
{
case 1:
- need = 100;
+ need = 200;
break;
case 2:
- need = 400;
+ need = 800;
break;
case 3:
- need = 1000;
+ need = 2000;
break;
case 4:
- need = 4000;
+ need = 8000;
break;
case 5:
- need = 10000;
+ need = 20000;
break;
case 6:
- need = 40000;
+ need = 80000;
break;
case 7:
- need = 100000;
+ need = 200000;
break;
case 8:
- need = 400000;
+ need = 800000;
break;
case 9:
- need = 1000000;
+ need = 2000000;
break;
case 10:
- need = 4000000;
+ need = 8000000;
break;
case 11:
- need = 10000000;
+ need = 20000000;
break;
- case 12:
+
+ case REALLEVELS:
need = p->exp + 1;
- notice(s_GameServ, u, "You are at level 12. You are the master. What's left? The DRAGON!");
+ notice(s_GameServ, u, "You are at level %d. You are the master. What's left? The DRAGON!", REALLEVELS);
+ return;
break;
default:
need = p->exp + 1; // Unknown level... don't let them fight a fake master!
notice(s_GameServ, u, "Refreshing everyone's stats!");
refreshall();
}
- else if ((user = findbyrealnick(nick)))
+ else if ((user = findplayer(nick)))
{
if (is_playing(user))
{
void reset(Player *p)
{
+ char *myname;
+ myname = new char[strlen(p->name)];
+ strcpy(myname, p->name);
if (!p)
return;
p->reset();
+ strcpy(p->name, myname);
+ delete [] myname;
}
void updateTS(Player *p)
{
aClient *user = findplayer(p->name);
- if (!user) // then they're not playing
+ if (!user || !p->client) // then they're not playing
return;
char *nick = user->getNick();
}
else if (!player_fight(user))
{
+ if (isAlive(user->stats) && user->stats->gold > 0)
+ {
// Place fun stuff here :)
int randnum = 1 + rand() % 100; // 1-100
+ #define GSN(s) notice(s_GameServ, nick, s)
+ #define GSN2(s, f) notice(s_GameServ, nick, s, f)
if (randnum < 50)
{
- #define GSN(s) notice(s_GameServ, nick, s)
- #define GSN2(s, f) notice(s_GameServ, nick, s, f)
- int stolen = ((35 + rand() % 66)/100) * user->stats->gold;
-
+ // 35-100% of your gold goes pffft - kain
+ int stolen = (35 + (rand() % 66)) * user->stats->gold / 100;
+
GSN("You stop for a moment to rest on the "\
"street corner. All of a sudden, you "\
"are ambushed from all sides by a hoarde "\
"and steal %d gold from you!", stolen);
user->stats->gold -= stolen;
}
-
+ else if (randnum >= 50 && randnum < 75)
+ {
+ // 25-65% of your gold goes pffft - kain
+ int stolen = (25 + (rand() % 41)) * user->stats->gold / 100;
+ GSN("While dilly dallying around, you lose "\
+ "your sense of time. Little did you know, "\
+ "but thieves lifted your gold while you "\
+ "weren't watching.");
+ GSN2("Better luck next time... you lose %d gold", stolen);
+ user->stats->gold -= stolen;
+ }
+ else if (randnum >= 75)
+ {
+ // 25-75% of your gold goes pffft - kain
+ int stolen = (25 + (rand() % 51)) * user->stats->gold / 100;
+ GSN("Good grief! A gaggle of gooey green ghostlike "\
+ "goblins grabbed your gold!");
+ GSN2("They stole %d gold from you!", stolen);
+ user->stats->gold -= stolen;
+ }
+ }
// Always log out the user
logout(user);
notice(s_GameServ, u, "Resetting everyone's stats!");
resetall();
}
- else if ((user = findbyrealnick(nick)))
+ else if ((user = findplayer(nick)))
{
if (is_playing(user))
{
}
else
{
- #ifdef P10
- notice(s_GameServ, u, "%s is not playing.", user->getRealNick());
- #else
- notice(s_GameServ, u, "%s is not playing.", user->getNick());
- #endif
+ notice(s_GameServ, u, "Resetting %s", user->stats->name);
+ reset(user->stats);
}
}
else
}
}
+bool load_levels()
+{
+ char *filename;
+ filename = new char[256];
+
+ for (int x = 1; x <= LEVELS; x++)
+ {
+ sprintf(filename, "data/levels/level%d.dat", x);
+ if (levels[x - 1].loadLevel(filename) == false)
+ return false;
+ }
+
+ delete []filename;
+ return true;
+}
bool load_monsters()
{
+ char *filename;
ifstream infile;
- infile.open("monsters.dat");
-
char *buf;
+ buf = new char[2048];
- if (infile.fail())
+ for (int level = 1; level <= LEVELS; level++)
+ {
+ filename = new char[256];
+ sprintf(filename, "data/monsters/level%d.dat", level);
+ infile.open(filename);
+
+ if (!infile)
{
- log("Error opening monsters.dat");
+ log("Error opening %s", filename);
return false;
}
- init_monsters();
- buf = new char[2048];
#ifdef DEBUGMODE
- log("Loading monsters from monsters.dat");
+ log("Loading monsters from %s", filename);
#endif
- for (int l = 0; l < REALLEVELS; l++)
- {
- for (int m = 0; m < MONSTERS;)
+ while (infile.getline(buf, 2048))
{
- infile.getline(buf, 2048);
+ if (buf[0] == '^')
+ break;
if (buf[0] == '\n' || buf[0] == '\0' || buf[0] == '#')
continue;
- else
- {
- strcpy(monsters[l][m]->name, strtok(buf, "~"));
- strcpy(monsters[l][m]->weapon, strtok(NULL, "~"));
- monsters[l][m]->strength = stringtoint(strtok(NULL, "~"));
- monsters[l][m]->gold = stringtoint(strtok(NULL, "~"));
- monsters[l][m]->exp = stringtoint(strtok(NULL, "~"));
- monsters[l][m]->maxhp = stringtoint(strtok(NULL, "~"));
- monsters[l][m]->hp = monsters[l][m]->maxhp;
- strcpy(monsters[l][m]->death, strtok(NULL, ""));
- m++;
- }
+ Monster *temp;
+ temp = new Monster;
+
+ strcpy(temp->name, strtok(buf, "~"));
+ strcpy(temp->weapon, strtok(NULL, "~"));
+ /*
+ temp->strength = stringtoint(strtok(NULL, "~"));
+ temp->gold = stringtoint(strtok(NULL, "~"));
+ temp->exp = stringtoint(strtok(NULL, "~"));
+ temp->maxhp = stringtoint(strtok(NULL, "~"));
+ temp->hp = temp->maxhp;
+ */
+ strcpy(temp->death, strtok(NULL, "~"));
+
+ levels[level - 1].monsters.insertAtBack_RLN(temp);
+ delete temp;
}
+ delete [] filename;
+ infile.close();
}
delete [] buf;
return true;
}
-
-// this will be hash.cpp start
-// thank you wcampbel
-unsigned long sHASH(const unsigned char *name)
-{
- unsigned long h = 0, g;
-
- while (*name)
- {
- h = (h << 4) + (*name++); // Case sensitive for numerics
- if ((g = (h & 0xF0000000)))
- h ^= g >> 24;
- h &= ~g;
- }
- return h % U_TABLE_SIZE;
-}
-
-unsigned long iHASH(const unsigned char *name)
-{
- unsigned long h = 0, g;
-
- while (*name)
- {
- h = (h << 4) + tolower(*name++);
- if ((g = (h & 0xF0000000)))
- h ^= g >> 24;
- h &= ~g;
- }
- return h % U_TABLE_SIZE;
-}
-
-// this will be hash.cpp end