#define E extern
#define LEVELS 12 // Levels in the game
-#define REALLEVELS 9 // Levels to load from monsters.dat
+#define REALLEVELS 12 // Levels to load from monsters.dat
#define MONSTERS 12 // Monsters per level
#include <stdarg.h>
#include "player.h"
#include "list.h"
#include "config.h"
+#include "myString.h"
#include "options.h"
#if TIME_WITH_SYS_TIME
E char *welcomemsg;
E char *ignoreserverslist;
-E bool listenonc_forest;
+E long configflags;
E bool shuttingdown;
E int welcomedelay;
E int updateperiod;
E List<aClient> players[U_TABLE_SIZE];
E List<aClient> clients[U_TABLE_SIZE];
+E List<myString> todaysnews;
E Monster boss;
/** tcpclient.cpp **/
E void notice(const char *source, const char *dest, const char *fmt, ...);
E void raw(const char *fmt, ...);
+/** news.cpp **/
+E void addNews(List<myString> &news, const char *fmt, ...);
+E void showNews(char *nick, List<myString> &news);
+
/** gameserv.cpp **/
E void gameserv(char *source, char *buf);
E Monster *monsters[LEVELS][MONSTERS];