// aClient FLAGS ONLY
#define FLAG_ADMIN 0x0001
#define FLAG_IGNORE 0x0002
+#define FLAG_PLAYING 0x0004
// PLAYER FLAGS ONLY
#define FLAG_MASTER 0x0001
#define clearIgnore(x) ((x)->remFlag(FLAG_IGNORE))
#define isIgnore(x) ((x)->getFlags() & FLAG_IGNORE) && !isAdmin(x)
+#define setPlaying(x) ((x)->addFlag(FLAG_PLAYING))
+#define clearPlaying(x) ((x)->remFlag(FLAG_IGNORE))
+#define FL_is_playing(x) ((x)->getFlags() & FLAG_PLAYING)
// Player Flags
#define seenMaster(x) ((x)->getFlags() & FLAG_MASTER)