]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv/level.cpp
Fixed the bug causing players to be shown their own inventory when someone else reque...
[irc/gameservirc.git] / gameserv / level.cpp
index 7386a12e96d7aa221ef36fdcffac3b2fc6f5122a..7aa9472bdb5cfd7f559514d25b5f490afdc330f6 100644 (file)
@@ -1,4 +1,25 @@
+#include "item.h"
+#include "extern.h"
+#include <fstream>
 #include "level.h"
+#include <stdlib.h>
+#include <string.h>
+
+using std::ifstream;
+
+long int range::random()
+{
+    if (high == 0 || high <= low)
+       return 0;
+    else
+       return low + rand() % (high - low);
+}
+
+void range::setRange(char *r)
+{
+    low = stringtoint(strtok(r, "~"));
+    high = stringtoint(strtok(NULL, ""));
+}
 
 Level::Level()
 {
@@ -39,13 +60,47 @@ void Level::setHP(range &h)
     hp.low = h.low;
 }
 
-Monster Level::randomMonster()
+Monster *Level::randomMonster()
 {
-    Monster temp(monsters.random());
-    temp.strength = strength.random();
-    temp.gold = gold.random();
-    temp.exp = exp.random();
-    temp.hp = hp.random();
-    temp.maxhp = temp.hp;
-    return temp;
+    Monster *ptr;
+    ptr = monsters.random();
+    ptr->strength = strength.random();
+    ptr->gold = gold.random();
+    ptr->exp = exp.random();
+    ptr->hp = hp.random();
+    ptr->maxhp = ptr->hp;
+    return ptr;
+}
+
+bool Level::loadLevel(char *filename)
+{
+    ifstream infile(filename);
+    char *buf;
+
+    #ifdef DEBUGMODE
+       log("Attempting to open %s", filename);
+    #endif
+
+    if (infile.fail())
+       return false;
+
+    buf = new char[32];
+
+    for (int x = 0;infile.getline(buf, 32, '\n'); x++)
+    {
+       if (buf[0] == '^')
+           break;
+       else if (x == 0)
+       {
+           strength.setRange(buf);
+       }
+       else if (x == 1)
+           gold.setRange(buf);
+       else if (x == 2)
+           exp.setRange(buf);
+       else if (x == 3)
+           hp.setRange(buf);
+    }
+    delete []buf;
+    return true;
 }