+Version 1.2.6
+* Changed the way the sacks of gold and extra experience point forest
+ events were calculated. It is now just as if you killed a monster
+ and didn't have to fight - kain
+* Fixed the socket code to allow for hostnames to be put in the
+ gameserv.conf for remoteserver instead of just IP addresses - kain
+* Added capability for GameServ to identify with NickServ on connection - thank you
+ Tsukasa and watever
+* Added a /msg GameServ SET command with various options - kain
Version 1.2.5
-* Fixed a bug with the tavern overcharging for HP potions.
- (bugID 1099219) (thank you adam15906 at sourceforge)
+* All level master data is now being stored in data/masters.dat - kain
+* Added a new config file directive that allows you to specify whether or
+ not you want gameserv to send notices to the channel every time it
+ writes the player database - kain
+* Some under the scenes changes have been made with the way players' and
+ monsters' names, weapons, and death phrases are being stored which
+ should make for less memory leakage and minimized overall memory
+ usage - kain
+* Fixed a minor bug where gameserv was not notifying of a syntax error in
+ /msg gameserv store buy x x - kain (thank you wolfgar)
+
Version 1.2.4
* Monsters are completely generated except for the names, weapons, and
death cries. A range is set for each level's strength, gold, exp, and