that way the game has a point no matter how many monsters
are done!
-- Idle time events - mobbed by the goblin gang (timestamp on each
- player, periodic checks (config file entry), if (time(NULL) -
- player->idlesince >= maxidletime) then (event())
+* Make config file accept hostnames not just ips
+
+* make auto message on connect optional
* Random forest quotes when you search the forest
* Add admin version of the logout command which allows them to logout
anyone
+
* Rejoin the bot if kicked/killed
* Notice on database updates
* DCC Chat With GameServ for added capabilities
-* Timeouts on player fights w/ option in config file for timeout rate
- * Other player will win on timeout? option in config file
-
* Implement some sort of IP identification scheme so you can only have one
player per user@host.
X Option for including a config file as a runtime parameter for running
Multiple instances of GameServ on different networks.
+X Timeouts on player fights w/ option in config file for timeout rate
+
X Fix bug where people can identify while they are two different
nicknames
X Some reconnect scheme that will reconnect the server on squit
+X Idle time events - mobbed by the goblin gang
+ X (timestamp on each player, periodic checks (config file entry),
+ X if (time(NULL) - player->idlesince >= maxidletime) then (event())
+
+X Make an option to switch between privmsg/notice
+
+X option for gameserv oper in config file
+