#ifndef FLAGS_H
#define FLAGS_H
+#include "extern.h"
+
/* This file contains all the flags used in the aClient and Player classes.
* More flags can be added simply by going up in multiples of 2.
* ie. 0001 0002 0004 0008 0010 0020 0040 0080 0100 0200 0400 0800 1000 2000 4000
#define FLAG_YOURTURN 0x0004
#define FLAG_WONGAME 0x0008
+// Config File flags
+#define CFLAG_LISTENONCF 0x0001
+#define CFLAG_USEPRIVMSG 0x0002
+#define CFLAG_BOPER 0x0004
+
+#define setListenOnCF() (configflags |= CFLAG_LISTENONCF)
+#define clearListenOnCF() (configflags &= ~CFLAG_LISTENONCF)
+#define isListenonCF() (configflags & CFLAG_LISTENONCF)
+
+#define setUsePrivmsg() (configflags |= CFLAG_USEPRIVMSG)
+#define clearUsePrivmsg() (configflags &= ~CFLAG_USEPRIVMSG)
+#define isUsePrivmsg() (configflags & CFLAG_USEPRIVMSG)
+
+#define setBOper() (configflags |= CFLAG_BOPER)
+#define clearBOPer() (configflags &= ~CFLAG_BOPER)
+#define isBOper() (configflags & CFLAG_BOPER)
// aClient flags
// #define ADMIN_FLAGS(FLAG_ONE | FLAG_TWO | FLAG_ETC)