]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/WeaponGO.h
Finally figured out how to do the Item cloning properly... no more ItemCloner class...
[irc/gameservirc.git] / gameserv-2.0 / libgameservgldl / include / GameServ / GameLayer / GameObjects / WeaponGO.h
index 92a3ea5252dae4839fef57c20d05c5c8b5adc925..abb316dc7b2acae2431b42654bb02ca9cd1bc4f1 100644 (file)
@@ -19,7 +19,7 @@ namespace GameServ { namespace GameLayer { namespace GameObjects {
                virtual ~WeaponGO();\r
 \r
                virtual ItemTypes::ItemType Type(void) const;\r
-               virtual WeaponGO *Clone(void) const;\r
+               virtual ItemGO *Clone(void) const;\r
 \r
        private:\r
        };\r