]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/PlayerGO.h
Finally figured out how to do the Item cloning properly... no more ItemCloner class...
[irc/gameservirc.git] / gameserv-2.0 / libgameservgldl / include / GameServ / GameLayer / GameObjects / PlayerGO.h
index 420d20a2845468db8c43edd6887d3b54d21b0062..6af6e1d28614c945150ebb7d243421ef49085746 100644 (file)
@@ -137,7 +137,7 @@ namespace GameServ { namespace GameLayer { namespace GameObjects
                bool operator==(const PlayerGO &right) const;\r
                bool operator!=(const PlayerGO &right) const;\r
 \r
-               virtual ItemGO *Clone(void) const;\r
+               virtual PlayerGO *Clone(void) const;\r
 \r
                virtual ObjectTypes::ObjectType ObjectType(void) const;\r
 \r
@@ -162,8 +162,6 @@ namespace GameServ { namespace GameLayer { namespace GameObjects
                bool mAlive;\r
 \r
                vector< shared_ptr<ItemGO> > mItems;\r
-\r
-               shared_ptr<ItemGO> CloneItemAsProperType(shared_ptr<ItemGO> spItem) const;\r
        };\r
 }}} // GameServ::GameLayer::GameObjects\r
 #endif
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