bool operator==(const PlayerGO &right) const;\r
bool operator!=(const PlayerGO &right) const;\r
\r
- virtual ItemGO *Clone(void) const;\r
+ virtual PlayerGO *Clone(void) const;\r
\r
virtual ObjectTypes::ObjectType ObjectType(void) const;\r
\r
bool mAlive;\r
\r
vector< shared_ptr<ItemGO> > mItems;\r
-\r
- shared_ptr<ItemGO> CloneItemAsProperType(shared_ptr<ItemGO> spItem) const;\r
};\r
}}} // GameServ::GameLayer::GameObjects\r
#endif
\ No newline at end of file