#include <string>
+#include "level.h"
using namespace std;
class Player; // Forward declaration
+enum type { WEAPON, ARMOR, POTION };
class item
{
public:
item();
- item(const char *name, long int p=0, int uses=1, int m1=0, int m2=0, int m3=0, int m4=0, int m5=0, int m6=0, int m7=0, int m8=0);
- item(string name, long int p=0, int uses=1, int m1=0, int m2=0, int m3=0, int m4=0, int m5=0, int m6=0, int m7=0, int m8=0);
+ item(const char *name, long int p=0, int uses=1, long int identifier=0, int m1=0, int m2=0, int m3=0, int m4=0, int m5=0, int m6=0, int m7=0, int m8=0);
+ item(string name, long int p=0, int uses=1, long int identifier=0, int m1=0, int m2=0, int m3=0, int m4=0, int m5=0, int m6=0, int m7=0, int m8=0);
virtual ~item();
virtual bool use(Player *p) = 0;
virtual void undo(Player *p) = 0;
+ virtual bool setData(char *datastr) = 0;
+
+ type getType() {return mytype;};
+ void setType(type);
+ long int getID() {return id;};
bool operator<(const item &right) const;
bool operator>(const item &right) const;
bool operator==(const item &right) const;
bool operator!=(const item &right) const;
+ item &operator=(const item &right);
protected:
- string myname; // Name to use in game & sorting
+ string myname; // Name to use in game
long int myprice; // How much does this item cost to buy (half to sell)
int mymodifiers[8]; // Up to 8 different modifiers handled in the sub-classes
int myuses; // How many times this item can be used by default
+ long int id; // Unique identifier for the item
+ type mytype;
};
-/*class itemContainer
+class itemContainer
{
public:
itemContainer();
itemContainer(item *);
+ itemContainer(const itemContainer &);
~itemContainer();
itemContainer &operator ++();
- itemContainer operator ++(itemContainer);
+ itemContainer operator ++(int);
+
+ itemContainer &operator --();
+ itemContainer operator --(int);
+
+ bool operator <(const itemContainer &right) const;
+ bool operator >(const itemContainer &right) const;
+ bool operator ==(const itemContainer &right) const;
+ bool operator !=(const itemContainer &right) const;
+
+ item *getItem() {return myitem;};
+ void setItem(item *);
+
+ int getUses() { return myuses; };
+ void setUses(int);
+ void use(Player *p);
private:
- int myuses; How many times
+ int myuses; // How many times this item can be used
item *myitem;
};
-*/
class weapon : public item
{
public:
weapon() : item() {myname = "New Weapon";};
- weapon(const char *name, int p=0, int uses = -1, int strength=0, int defense=0, int maxhp=0) : item(name, p, uses, strength, defense, maxhp){};
- weapon(string name, int p=0, int uses = -1, int strength=0, int defense=0, int maxhp=0) : item(name, p, uses, strength, defense, maxhp){};
+ weapon(const char *name, int p=0, int uses = -1, long int identifier=0, int strength=0, int defense=0, int maxhp=0) : item(name, p, uses, strength, defense, maxhp){};
+ weapon(string name, int p=0, int uses = -1, long int identifier=0, int strength=0, int defense=0, int maxhp=0) : item(name, p, uses, strength, defense, maxhp){};
~weapon();
+ bool setData(char *datastr);
bool use(Player *p);
void undo(Player *p);
+
};
class armor : public item
{
public:
armor() : item(){};
- armor(const char *name, int p=0, int uses = -1, int strength=0, int defense=0, int maxhp=0) : item(name, p, uses, strength, defense, maxhp){};
- armor(string name, int p=0, int uses = -1, int strength=0, int defense=0, int maxhp=0) : item(name, p, uses, strength, defense, maxhp){};
+ armor(const char *name, int p=0, int uses = -1, long int identifier=0, int strength=0, int defense=0, int maxhp=0) : item(name, p, uses, strength, defense, maxhp){};
+ armor(string name, int p=0, int uses = -1, long int identifier=0, int strength=0, int defense=0, int maxhp=0) : item(name, p, uses, strength, defense, maxhp){};
~armor();
+ bool setData(char *datastr);
bool use(Player *p);
void undo(Player *p);
};
{
public:
potion() : item(){};
- potion(const char *name, int p=0, int uses = 1, int strength=0, int defense=0, int maxhp=0, int hp=0, int forest_fights=0, int player_fights=0, int gold=0, int bank=0) : item(name, p, uses, strength, defense, maxhp, hp, forest_fights, player_fights, gold, bank){};
- potion(string name, int p=0, int uses = 1, int strength=0, int defense=0, int maxhp=0, int hp=0, int forest_fights=0, int player_fights=0, int gold=0, int bank=0) : item(name, p, uses, strength, defense, maxhp, hp, forest_fights, player_fights, gold, bank){};
+ potion(const char *name, int p=0, int uses = 1, long int identifier=0, int strength=0, int defense=0, int maxhp=0, int hp=0, int forest_fights=0, int player_fights=0, int gold=0, int bank=0) : item(name, p, uses, strength, defense, maxhp, hp, forest_fights, player_fights, gold, bank){};
+ potion(string name, int p=0, int uses = 1, long int identifier=0, int strength=0, int defense=0, int maxhp=0, int hp=0, int forest_fights=0, int player_fights=0, int gold=0, int bank=0) : item(name, p, uses, strength, defense, maxhp, hp, forest_fights, player_fights, gold, bank){};
~potion();
+ bool setData(char *datastr);
bool use(Player *p);
void undo(Player *p);
+
+ protected:
+ range myranges[8];
+};
+
+class tavernItem
+{
+ public:
+ tavernItem();
+ tavernItem(item *, int);
+
+
+ void setItem(item*);
+ item *getItem() { return myItem; };
+
+ void setLevel(int);
+ int getLevel() { return myLevel; };
+
+ bool visible(Player *);
+
+
+ private:
+
+ item *myItem; // The item this actually points to
+ int myLevel; // The level the item shows up
};
#endif