]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv/player.cpp
Added toplist.cpp and toplist.h which will allow a top x list of players to be held...
[irc/gameservirc.git] / gameserv / player.cpp
index 3188758f9f4828f7c7ed3431943a0fea634b53e2..0f1c8007410bf4a66eba45dba84c1f8437e1ae45 100644 (file)
@@ -3,9 +3,20 @@
 #include "pouch.h"
 #include "extern.h"
 #include "flags.h"
+
 #include <string>
 #include <stdio.h>
 
+#if defined(HAVE_CRYPT_H)
+
+#include <crypt.h>
+
+#elif defined(HAVE_UNISTD_H)
+
+#include <unistd.h>
+
+#endif
+
 using namespace std;
 
 void Player::reset()
@@ -15,10 +26,8 @@ void Player::reset()
   bank = 500;
   hp = 10;
   maxhp = 10;
-  strength = 0;
-  defense = 0;
-  arm = 1;
-  wea = 1;
+  strength = 2;
+  defense = 1;
   level = 1;
   forest_fights = forestfights;
   player_fights = 3;
@@ -27,8 +36,11 @@ void Player::reset()
   battle = NULL;
   flags = 0;
   lastcommand = 0;
-  lastlogin = 0;
+  lastlogin = time(NULL);
   setAlive(this);
+  clearMaster(this);
+  w = NULL;
+  a = NULL;
   inventory->clear();
 }
 
@@ -65,24 +77,23 @@ Player::Player(string n)
 }
 
 Player::~Player()
-{   
-  delete inventory;
-
+{
+  if (inventory != NULL)
+       delete inventory;
+  
+  delMonster();
+  delMaster();
+  delBattle();
 #ifdef DEBUGMODE
   string *output;
   output = new string("Deleting Player");
-#endif
-  
-#ifdef DEBUGMODE
   *output += ": " + name;
-#endif
-  
-#ifdef DEBUGMODE
   *output += "    Password: " + password;
   log ("%s", output->c_str());
   delete output;
 #endif
 }
+
 void Player::setPassword(const char *p)
 {
   static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUV\
@@ -96,6 +107,11 @@ WXYZ0123456789./";
   password = crypt(p, salt);
 }
 
+void Player::setRawPassword(const char *p)
+{
+  password = p;
+}
+
 void Player::setData(Player *right)
 {
   if (right)
@@ -109,8 +125,6 @@ void Player::setData(Player *right)
       maxhp = right->maxhp;
       strength = right->strength;
       defense = right->defense;
-      arm = right->arm;
-      wea = right->wea;
       level = right->level;
       forest_fights = right->forest_fights;
       player_fights = right->player_fights;
@@ -119,6 +133,8 @@ void Player::setData(Player *right)
       client = right->client;
       lastcommand = right->lastcommand;
       lastlogin = right->lastlogin;
+      w = right->w;
+      a = right->a;
     }
   else
     {
@@ -137,11 +153,11 @@ void Player::setData(Player *right)
 #endif
 }
 
-monster_::~monster_()
+Monster::~Monster()
 {
 }
 
-monster_::monster_()
+Monster::Monster()
 {
   name.erase();
   weapon.erase();
@@ -153,7 +169,7 @@ monster_::monster_()
   maxhp = hp = 0;
 }
 
-monster_::monster_(monster_ *m)
+Monster::Monster(Monster *m)
 {
   name = m->name;
   weapon = m->weapon;
@@ -166,7 +182,20 @@ monster_::monster_(monster_ *m)
   exp = m->exp;
 }
 
-monster_::monster_(monster_ &m)
+Monster::Monster(Monster &m)
+{
+  name = m.name;
+  weapon = m.weapon;
+  death = m.death;
+  strength = m.strength;
+  defense = m.defense;
+  maxhp = m.maxhp;
+  hp = m.hp;
+  gold = m.gold;
+  exp = m.exp;
+}
+
+Monster::Monster(const Monster &m)
 {
   name = m.name;
   weapon = m.weapon;
@@ -196,3 +225,307 @@ long int Player::remFlag(long int flag)
   flags &= ~flag;
   return getFlags();
 }
+
+void Player::setWeapon(item &weap)
+{
+  w = &weap;
+}
+void Player::setArmor(item &arm)
+{
+  a = &arm;
+}
+
+void Player::setName(string &n)
+{
+  name = n;
+}
+
+void Player::setName(const char *n)
+{
+  name = n;
+}
+
+void Player::setLevel(int l)
+{
+  if (l > 0 && l <= REALLEVELS)
+       {
+         level = l;
+       }
+}
+
+void Player::setExp(long int e)
+{
+  if (e <= 2000000000 && e > 0)
+       {
+         exp = e;
+       }
+}
+
+void Player::setGold(long int g)
+{
+  if (g <= 2000000000 && g >= 0)
+       {
+         gold = g;
+       }
+  else if (g > 2000000000)
+       {
+         gold = 2000000000;
+       }
+}
+
+void Player::setBank(long int b)
+{
+  if (b <= 2000000000 && b >= 0)
+       {
+         bank = b;
+       }
+  else if (b > 2000000000)
+       {
+         bank = 2000000000;
+       }
+}
+
+void Player::setHP(int h)
+{
+  hp = h;
+
+  if (hp < 0)
+       {
+         hp = 0;
+       }
+  else if (hp > maxhp)
+       {
+         hp = maxhp; // You can't go higher than your maxhp
+       }
+}
+
+void Player::setMaxHP(int m)
+{
+  maxhp = m;
+
+  if (maxhp < 0)
+       {
+         maxhp = 10;
+       }
+  else if (maxhp > 32000)
+       {
+         maxhp = 32000;
+       }
+}
+
+void Player::setStrength(int s)
+{
+  strength = s;
+  if (strength < 0)
+       {
+         strength = 1;
+       }
+  else if (strength > 32000)
+       {
+         strength = 32000;
+       }
+}
+
+void Player::setDefense(int d)
+{
+  defense = d;
+
+  if (defense < 0)
+       {
+         defense = 1;
+       }
+  else if (defense > 32000)
+       {
+         defense = 32000;
+       }
+}
+
+void Player::setForestFights(int ff)
+{
+  forest_fights = ff;
+
+  if (forest_fights < 0)
+       {
+         forest_fights = 0;
+       }
+  else if (forest_fights > 32000)
+       {
+         forest_fights = 32000;
+       }
+}
+
+void Player::setPlayerFights(int pf)
+{
+  player_fights = pf;
+
+  if (player_fights < 0)
+       {
+         player_fights = 0;
+       }
+  else if (player_fights > 32000)
+       {
+         player_fights = 32000;
+       }
+}
+
+void Player::setClient(aClient *c)
+{
+  client = c;
+}
+
+void Player::setMonster(Monster *m)
+{
+  fight = new Monster(m);
+}
+
+void Player::setMyMaster(Monster *m)
+{
+  master = new Monster(m);
+}
+
+void Player::setBattle(aClient *b)
+{
+  battle = b;
+}
+
+void Player::addExp(int e)
+{
+  setExp(getExp() + e);
+}
+
+void Player::addGold(int g)
+{
+  setGold(getGold() + g);
+}
+
+void Player::addBank(int b)
+{
+  setBank(getBank() + b);
+}
+
+void Player::addHP(int h)
+{
+  setHP(getHP() + h);
+}
+
+void Player::addMaxHP(int m)
+{
+  setMaxHP(getMaxHP() + m);
+}
+
+void Player::addStrength(int s)
+{
+  setStrength(getStrength() + s);
+}
+
+void Player::addDefense(int d)
+{
+  setDefense(getDefense() + d);
+}
+
+void Player::addForestFights(int ff)
+{
+  setForestFights(getForestFights() + ff);
+}
+
+void Player::addPlayerFights(int pf)
+{
+  setPlayerFights(getPlayerFights() + pf);
+}
+
+void Player::addLevel(int l)
+{
+  setLevel(getLevel() + l);
+}
+
+void Player::subtractLevel(int l)
+{
+  setLevel(getLevel() - l);
+}
+
+void Player::subtractExp(long int e)
+{
+  setExp(getExp() - e); 
+}
+
+void Player::subtractGold(long int g)
+{
+  setGold(getGold() - g);
+}
+
+void Player::subtractBank(long int b)
+{
+  setBank(getBank() - b);
+}
+
+void Player::subtractHP(int h)
+{
+  setHP(getHP() - h);
+}
+
+void Player::subtractMaxHP(int m)
+{
+  setMaxHP(getMaxHP() - m);
+}
+
+void Player::subtractStrength(int s)
+{
+  setStrength(getStrength() - s);
+}
+
+void Player::subtractDefense(int d)
+{
+  setDefense(getDefense() - d);
+}
+
+void Player::subtractForestFights(int ff)
+{
+  setForestFights(getForestFights() - ff);
+}
+
+void Player::subtractPlayerFights(int pf)
+{
+  setPlayerFights(getPlayerFights() - pf);
+}
+
+void Player::delMonster()
+{
+  if (fight)
+       delete fight;
+
+  fight = NULL;
+}
+
+void Player::delMaster()
+{
+  if (master)
+       delete master;
+
+  master = NULL;
+}
+
+void Player::delBattle()
+{
+  // Don't delete the other player's aClient
+  battle = NULL;
+}
+
+bool Player::operator <(Player &right)
+{
+  if (getLevel() < right.getLevel())
+       {
+         return true;
+       }
+  else if (getExp() < right.getExp())
+       {
+         return true;
+       }
+  else if (getStrength() < right.getStrength() && getDefense() < right.getDefense())
+       {
+         return true;
+       }
+  else
+       {
+         return false;
+       }
+}