]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv/gameserv.cpp
Moved all but the do_ functions out of gameserv.cpp and updated dependencies
[irc/gameservirc.git] / gameserv / gameserv.cpp
index 18bd0fe246f5cdb58199af991df577d179ba77b5..42bd6f2446e423f4b7895b5b11297a89134dfdb2 100644 (file)
@@ -4,11 +4,13 @@
 #include "player.h"
 #include "pouch.h"
 #include "flags.h"
-#include "list.h"
 #include "level.h"
 #include "sockhelp.h"
 #include "item.h"
+#include "script.h"
+#include "toplist.h"
 
+#include <algorithm>
 #include <cctype>
 #include <fstream>
 #include <stdlib.h>
@@ -29,78 +31,21 @@ using namespace std;
 
 Monster dragon;                                // The current dragon
 Level levels[LEVELS];                  // The newest way to store monsters
+list<item*> Items;                      // The master list of items
+list<tavernItem> tavern;                // The list of items available at the tavern
+list<item*> store;                      // List of items available at the store
 
-// Database functions
-int save_gs_dbase();
-int load_gs_dbase();
-int load_dragon();
-int save_dragon();
+toplist myToplist;          // List of the top 10 players
 
-// String functions
-#ifndef HAVE_STRTOK
-char *strtok(char *str, const char *delim);
-#endif
-
-int stricmp(const char *s1, const char *s2);
-int strnicmp(const char *s1, const char *s2, size_t len);
-// String Functions
-
-/********** Password functions **********/
-
-bool passcmp(const char *encrypted, char *plaintext); // Compares an encrypted pass with a plain text one
 
-bool check_password(char *name, char *plaintext); // Finds a password for the given name, and checks it with passcmp against the plaintext password given.
-/********** Password functions **********/
-
-
-/********** GameServ Booleans **********/
 
 bool shuttingdown;
-bool timedOut(Player *p);
-void updateTS(Player *p);
-void timeOutEvent(Player *p);
-
-bool is_playing(char *u); // True if the given nickname in the clients list is playing.
-bool is_playing(aClient *user);
-
-bool is_fighting(char *u); // True if the given nick in the clients list is fighting anything.
-bool is_fighting(aClient *user);
-
-bool player_fight(char *u); // True if the player is fighting another player.
-bool player_fight(aClient *user);
-
-bool master_fight(char *u); // True if the player is fighting their master.
-bool master_fight(aClient *user);
-
-bool dragon_fight(char *u); // True if the player is fighting the dragon.
-bool dragon_fight(aClient *user);
-
-/********** GameServ Booleans **********/
-
-void display_help(char *u, char *file = NULL);
-void display_monster(char *u);
-void display_players(char *u);
-void display_players(aClient *user);
-long int chartoint(char ch);
-int isstringnum(char *num);
-long int pow (int x, int y);
-long int stringtoint(char *number);
-
-char *spaces(int len, char *seperator);
-void refresh(Player *p);
-void refreshall();
-void updateTS(Player *p);
-void reset(Player *p);
-bool load_masters();
-bool load_monsters();
-bool load_levels();
-void delete_monsters();
 
 void do_admin(char *u);
 void do_attack(char *u);
 void do_bank(char *u);
 void do_check(char *u);
+void do_equip(char *u);
 void do_fight(char *u);
 void do_heal(char *u);
 void do_help(char *u);
@@ -121,29 +66,8 @@ void do_stats(char *u);
 void do_store(char *u);
 void do_tavern(char *u);
 void do_use(char *u);
-void see_master(char *u);
-
-void logout(aClient *user);
-void showstats(const char *u, const char *nick);
-void showinventory(aClient *from, aClient *to);
-void showBankBalance(const char *u);
-void end_turn(aClient *user);
 
 #define WNA 16
-char *weapons[WNA] = {  "Fists", "Stick", "Dagger", "Quarterstaff",  "Short Sword", 
-                       "Long Sword", "Silver Spear", "Battle Axe", "The Ragnarok", 
-                       "Chain Saw", "Poison Sword",  "Flame Sword", "Earth Hammer", 
-                       "Light Saber", "Masamune", "Mystical Sword"};
-
-char *armors[WNA] = { "Birthday Suit", "Clothes", "Leather Vest", "Chain Mail", "Plate Armor", 
-                     "Full Body Armor", "Magic Mail", "Graphite Suit", "Steel Suit", 
-                     "Force Field", "Armor of Light", "Mythril Vest", "DemiGod Armor", 
-                     "Hades' Cloak", "Dragon Scales", "Adamantium"};
-
-int prices[WNA - 1] = {200, 1000, 3000, 10000, 30000, 100000, 150000, 200000, 400000, 
-                       1000000, 4000000, 10000000, 40000000, 100000000, 400000000};
-int webonus[WNA] = {2, 10, 15, 25, 35, 45, 65, 85, 125, 185, 255, 355, 505, 805, 1205, 1805};
-int arbonus[WNA] = {2, 3, 5, 10, 15, 25, 35, 50, 75, 100, 150, 225, 300, 400, 600, 1000};
 
 int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550};
 int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200};
@@ -151,432 +75,272 @@ int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150};
 
 void gameserv(char *source, char *buf)
 {
-    char *cmd, z;
-    cmd = strtok(buf, " ");
-
-    #ifndef P10
-        source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text
-    #endif
-
-    z = cmd[0];
-    if (z == ':')
-        cmd++;    // Get rid of that : at the beginning of the :text  (command)
-
-    #ifdef DEBUGMODE
-       log("Source: %s  Command: %s", source, cmd);
-    #endif
-
-    if (strnicmp(cmd, "\1PING", 6) == 0)
-    {
-       char *ts;
-       ts = strtok(NULL, "\1");
-        notice(s_GameServ, source, "\1PING %s\1", ts);
-    } else if (stricmp(cmd, "\1VERSION\1") == 0) {
-       notice(s_GameServ, source, "\1VERSION %s %s\1", PACKAGE, VERSION);
-    } else if (stricmp(cmd, "SEARCH") == 0) {
-       cmd = strtok(NULL, " ");
-
-       if (!cmd)
-           notice(s_GameServ, source, "SYNTAX: /msg %S SEARCH FOREST");
-       else
+  char *cmd, z;
+  cmd = strtok(buf, " ");
+  
+#ifndef P10
+  source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text
+#endif
+  
+  z = cmd[0];
+  if (z == ':')
+       cmd++;    // Get rid of that : at the beginning of the :text  (command)
+  
+#ifdef DEBUGMODE
+  log("Source: %s  Command: %s", source, cmd);
+#endif
+  
+  if (strnicmp(cmd, "\1PING", 6) == 0)
+    {
+         char *ts;
+         ts = strtok(NULL, "\1");
+         notice(s_GameServ, source, "\1PING %s\1", ts);
+    }
+  else if (stricmp(cmd, "\1VERSION\1") == 0)
+       {
+         notice(s_GameServ, source, "\1VERSION %s %s\1", PACKAGE, VERSION);
+    }
+  else if (stricmp(cmd, "SEARCH") == 0)
+       {
+         cmd = strtok(NULL, " ");
+         
+         if (!cmd)
+           notice(s_GameServ, source, "SYNTAX: /msg <S SEARCH FOREST");
+         else
            do_forest(source);
-
-    } else if (stricmp(cmd, "FIGHT") == 0) {
-       do_fight(source);
-    } else if (stricmp(cmd, "ATTACK") == 0) {
-       do_attack(source);
-    } else if (stricmp(cmd, "CHECK") == 0) {
-       do_check(source);
-    } else if (stricmp(cmd, "RUN") == 0) {
-       do_run(source);
-    } else if (stricmp(cmd, "USE") == 0) {
-       do_use(source);
-    } else if (stricmp(cmd, "HEAL") == 0) {
-       do_heal(source);
-    } else if (stricmp(cmd, "INVENTORY") == 0) {
-       do_inventory(source);
-    } else if (stricmp(cmd, "MASTER") == 0) {
-       do_master(source);
-    } else if (stricmp(cmd, "DRAGON") == 0) {
-       do_dragon(source);
-    } else if (stricmp(cmd, "STORE") == 0) {
-       do_store(source);
-    } else if (stricmp(cmd, "BANK") == 0) {
-       do_bank(source);
-    } else if (stricmp(cmd, "ADMIN") == 0) {
-       do_admin(source);
-    } else if (stricmp(cmd, "REFRESH") == 0) {
-       do_refresh(source);
-    } else if (stricmp(cmd, "RESET") == 0) {
-       do_reset(source);
-    } else if (stricmp(cmd, "TAVERN") == 0) {
-       do_tavern(source);
-    } else if (stricmp(cmd, "LIST") == 0) {
-       do_list(source);
-    } else if (stricmp(cmd, "LOGOUT") == 0) {
-       do_logout(source);
-    } else if (stricmp(cmd, "NEWS") == 0) {
-       do_news(source);
-    } else if (stricmp(cmd, "REGISTER") == 0) {
-       do_register(source);
-    } else if (stricmp(cmd, "IDENTIFY") == 0) {
-       do_identify(source);
-    } else if (stricmp(cmd, "HELP") == 0) {
-       do_help(source);
-    } else if (stricmp(cmd, "SET") == 0) {
-       do_set(source);
-    } else if (stricmp(cmd, "STATS") == 0) {
-       do_stats(source);
-    } else if (stricmp(cmd, "SHUTDOWN") == 0) {
-       aClient *user;
-
-       if (!(user = find(source)))
+         
+    }
+  else if (stricmp(cmd, "ADMIN") == 0)
        {
-           notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin");
-               log("Error: aClient not found: %s", source);
-       }
-       else if (!isAdmin(user))
+         do_admin(source);
+    }
+  else if (stricmp(cmd, "ATTACK") == 0)
        {
-           notice(s_GameServ, source, "You must be a %S admin to use this command!");
-       }
-       else
+         do_attack(source);
+    }
+  else if (stricmp(cmd, "BANK") == 0)
        {
-           save_gs_dbase();
-           #ifdef P10
-               raw("[] SQ %s 0 :leaving: %s used the Shutdown command.", servername, user->getRealNick());
-           #else
-               raw("SQUIT %s :leaving: %s used the Shutdown command.", servername, source);
-           #endif
-           shuttingdown = true;
-       }
-    } else if (stricmp(cmd, "SAVE") == 0) {
-       aClient *user;
-
-       if (!(user = find(source)))
+         do_bank(source);
+    }
+  else if (stricmp(cmd, "CHECK") == 0)
        {
-           notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin");
-               log("Error: aClient not found: %s", source);
-       }
-       else if (!isAdmin(user))
+         do_check(source);
+    }
+  else if (stricmp(cmd, "DRAGON") == 0)
        {
-           notice(s_GameServ, source, "You must be a %S admin to use this command!");
-       }
-       else
-        {
-           save_gs_dbase();
-        }
-    } else if (stricmp(cmd, "LOAD") == 0) {
-       aClient *user;
-
-       if (!(user = find(source)))
+         do_dragon(source);
+    }
+  else if (stricmp(cmd, "EQUIP") == 0)
        {
-           notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin");
-           log("Error: aClient not found: %s", source);
-       }
-       else if (!isAdmin(user))
+      do_equip(source);
+    }
+  else if (stricmp(cmd, "FIGHT") == 0)
        {
-           notice(s_GameServ, source, "You must be a %S admin to use this command!");
-       }
-       else
-        {
-           char *cmd2 = strtok(NULL, " ");
-           if (!cmd2)
-           {
-               notice(s_GameServ, source, "Loading player data from %s", playerdata);
-               load_gs_dbase();
-           }
-           else if (stricmp(cmd2, "MONSTERS") == 0)
-           {
-               notice(s_GameServ, source, "Loading monster data");
-               load_monsters();
-           }
-           else
-               display_help(source, cmd);
-       }
-    #ifdef DEBUGMODE
-    } else if (stricmp(cmd, "RAW") == 0) {
-       aClient *user;
-
-       if (!(user = find(source)))
+         do_fight(source);
+    }
+  else if (stricmp(cmd, "HEAL") == 0)
        {
-           notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin");
-               log("Error: aClient not found: %s", source);
-       }
-       else if (!isAdmin(user))
+         do_heal(source);
+    }
+  else if (stricmp(cmd, "HELP") == 0)
        {
-           notice(s_GameServ, source, "You must be a %S admin to use this command!");
-       }
-       else
-        {
-           char *rest = strtok(NULL, "");
-           raw("%s", rest);
-       }
-    } else if (stricmp(cmd, "PRINT") == 0) {
-       for (int x = 0; x < LEVELS; x++)
-           levels[x].monsters.print();
-    } else if (stricmp(cmd, "RANDOM") == 0) {
-       char *rstr = strtok(NULL, "");
-       range trange;
-       trange.setRange(rstr);
-       notice(s_GameServ, source, "Random number in that range: %d", trange.random());
-    #endif
-    } else {
-       aClient *user;
-       if ((user = find(source)))
+         do_help(source);
+    }
+  else if (stricmp(cmd, "IDENTIFY") == 0)
        {
-           if (isIgnore(user))
-           {
-               #ifdef DEBUGMODE
-                   log("Ignoring %s.", user->getNick());
-               #endif
-           }
-           else
-           {
-               notice(s_GameServ, source, "Unknown command \002%s\002. Type /msg %S \002HELP\002 to get a list of commands.", cmd);
-           }
-       }
-    } 
-
-    #ifndef P10
-       source--;  // Bring the ':' back so we don't leak memory
-    #endif
-    if (z == ':')
-       cmd--;     // Same thing :)
-}
-
-int stricmp(const char *s1, const char *s2)
-{
-    register int c;
-
-    while ((c = tolower(*s1)) == tolower(*s2)) {
-        if (c == 0)
-            return 0;
-        s1++;
-        s2++;
+         do_identify(source);
     }
-    if (c < tolower(*s2))
-        return -1;
-    return 1;
-}
-
-void showstats(const char *u, const char *nick)
-{
-    aClient *ni, *sender = find(u);
-    char *buf;
-    buf = new char[50];
-    char *space;
-
-
-    if (!(ni = findplayer(nick)))
-    {
-        notice(s_GameServ, u, "%s not found", nick);
+  else if (stricmp(cmd, "INVENTORY") == 0)
+       {
+         do_inventory(source);
     }
-    else if (ni->stats)
-    {
-        notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name.c_str());
-
-        sprintf(buf, "Experience: %ld", ni->stats->exp);
-        space = spaces(strlen(buf), " ");
-        notice(s_GameServ, sender->getNick(), "%s%sLevel: %d",  buf, space,
-                 ni->stats->level);
-        delete [] space;
-
-        sprintf(buf, "Gold: %ld", ni->stats->gold);
-        space = spaces(strlen(buf), " ");
-        notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank);
-        delete [] space;
-
-        notice(s_GameServ, sender->getNick(), "Hit Points: %d of %d", ni->stats->hp,
-                 ni->stats->maxhp);
-
-        sprintf(buf, "Strength: %d", ni->stats->strength + webonus[ni->stats->wea]);
-        space = spaces(strlen(buf), " ");
-        notice(s_GameServ, sender->getNick(), "%s%sDefense: %d",
-                 buf, space, ni->stats->defense + arbonus[ni->stats->arm]);
-        delete [] space;
-
-        sprintf(buf, "Armor: %s", armors[ni->stats->arm]);
-        space = spaces(strlen(buf), " ");
-        notice(s_GameServ, sender->getNick(), "%s%sWeapon: %s", buf, space,
-                 weapons[ni->stats->wea]);
-        delete [] space;
-
-        sprintf(buf, "Forest Fights: %d", ni->stats->forest_fights);
-        space = spaces(strlen(buf), " ");
-        notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights);
-        delete [] space;
-       showinventory(ni, ni);
+  else if (stricmp(cmd, "LIST") == 0)
+       {
+         do_list(source);
     }
-    else
-    {
-       notice(s_GameServ, u, "%s is not playing!", ni->stats->name.c_str());
+  else if (stricmp(cmd, "LOGOUT") == 0)
+       {
+         do_logout(source);
     }
-    delete [] buf;
-}
-
-char *spaces(int len, char *seperator)
-{
-    char *final;
-    final = new char[30];
-    int y;
-    strcpy(final, seperator);
-    for (y = 0; y < 30 - len; y++)
-        strcat(final, seperator);
-    return final;
-}
-
-void raw(const char *fmt, ...)
-{
-    va_list args;
-    char *input;
-    const char *t = fmt;
-    input = new char[1024];
-    va_start(args, fmt);
-    memset(input, 0, sizeof(input)); // Initialize to NULL
-    for (; *t; t++)
-    {
-       if (*t == '%')
+  else if (stricmp(cmd, "MASTER") == 0)
        {
-           switch(*++t) {
-               case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break;
-               case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break;
-               case 'S': sprintf(input, "%s%s", input, s_GameServ); break;
-               case 'l':
-                  if (*++t == 'd')
-                         sprintf(input, "%s%ld", input, va_arg(args, long int)); break;
-           }
-       }
-       else
+         do_master(source);
+    }
+  else if (stricmp(cmd, "NEWS") == 0)
        {
-           sprintf(input, "%s%c", input, *t);
-       }
-
+         do_news(source);
     }
-    #ifdef DEBUGMODE
-       log("Input: %s", input);
-    #endif
-
-    sprintf(input, "%s%s", input, "\r\n");
-    sock_puts(sock, input);
-    delete [] input;
-    va_end(args);
-}
-/* Send a NOTICE from the given source to the given nick. */
-
-void notice(const char *source, const char *dest, const char *fmt, ...)
-{
-    if (fmt[0] == '\0')
-       return;
-
-    char *commanduse;
-    commanduse = new char[16];
-
-    #ifdef P10
-       if (isUsePrivmsg())
-           strcpy(commanduse, "P");
-       else
-           strcpy(commanduse, "O");
-    #else
-
-       if (isUsePrivmsg())
-           strcpy(commanduse, "PRIVMSG");
-       else
-           strcpy(commanduse, "NOTICE");
-    #endif
-
-    va_list args;
-    char *input;
-    const char *t = fmt;
-    input = new char[1024];
-    va_start(args, fmt);
-    if (dest[0] == ':')
-    {
-       dest++;
-
-      #if !defined(P10)
-       sprintf(input, ":%s %s %s :", source, commanduse, dest);
-      #else
-       sprintf(input, "%s %s %s :", gsnum, commanduse, dest);
-      #endif
-
-       dest--;
+  else if (stricmp(cmd, "REGISTER") == 0)
+       {
+         do_register(source);
     }
-    else
-    {
-      #if !defined(P10)
-       sprintf(input, ":%s %s %s :", source, commanduse, dest);
-      #else
-       sprintf(input, "%s %s %s :", gsnum, commanduse, dest);
-      #endif
+  else if (stricmp(cmd, "REFRESH") == 0)
+       {
+         do_refresh(source);
     }
-
-    for (; *t; t++)
-    {
-       if (*t == '%')
+  else if (stricmp(cmd, "RESET") == 0)
+       {
+         do_reset(source);
+    }
+  else if (stricmp(cmd, "RUN") == 0)
+       {
+         do_run(source);
+    }
+  else if (stricmp(cmd, "SET") == 0)
+       {
+         do_set(source);
+    }
+  else if (stricmp(cmd, "STATS") == 0)
+       {
+         do_stats(source);
+    }
+  else if (stricmp(cmd, "STORE") == 0)
+       {
+         do_store(source);
+    }
+  else if (stricmp(cmd, "TAVERN") == 0)
+       {
+         do_tavern(source);
+    }
+  else if (stricmp(cmd, "USE") == 0)
+       {
+         do_use(source);
+    }
+  else if (stricmp(cmd, "SHUTDOWN") == 0)
+       {
+         aClient *user;
+         
+         if (!(user = find(source)))
+               {
+                 notice(s_GameServ, source, "Error: aClient not found. Contact a <S admin");
+                 log("Error: aClient not found: %s", source);
+               }
+         else if (!isAdmin(user))
+               {
+                 notice(s_GameServ, source, "You must be a <S admin to use this command!");
+               }
+         else
+               {
+                 save_gs_dbase();
+#ifdef P10
+                 raw("[] SQ %s 0 :leaving: %s used the Shutdown command.", servername, user->getRealNick());
+#else
+                 raw("SQUIT %s :leaving: %s used the Shutdown command.", servername, source);
+#endif
+                 shuttingdown = true;
+               }
+    }
+  else if (stricmp(cmd, "SAVE") == 0)
+       {
+         aClient *user;
+         
+         if (!(user = find(source)))
+               {
+                 notice(s_GameServ, source, "Error: aClient not found. Contact a <S admin");
+                 log("Error: aClient not found: %s", source);
+               }
+         else if (!isAdmin(user))
+               {
+                 notice(s_GameServ, source, "You must be a <S admin to use this command!");
+               }
+         else
+        {
+                 save_gs_dbase();
+        }
+    }
+  else if (stricmp(cmd, "LOAD") == 0)
        {
-           switch(*++t) {
-               case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; 
-               case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break;
-               case 'S': sprintf(input, "%s%s", input, s_GameServ); break;
-               case 'l':
-                  if (*++t == 'd')
-                         sprintf(input, "%s%ld", input, va_arg(args, long int)); break;
-           }
+         aClient *user;
+         
+         if (!(user = find(source)))
+               {
+                 notice(s_GameServ, source, "Error: aClient not found. Contact a <S admin");
+                 log("Error: aClient not found: %s", source);
+               }
+         else if (!isAdmin(user))
+               {
+                 notice(s_GameServ, source, "You must be a <S admin to use this command!");
+               }
+         else
+        {
+                 char *cmd2 = strtok(NULL, " ");
+                 if (!cmd2)
+                       {
+                         notice(s_GameServ, source, "Loading player data from %s", playerdata);
+                         load_gs_dbase();
+                       }
+                 else if (stricmp(cmd2, "MONSTERS") == 0)
+                       {
+                         notice(s_GameServ, source, "Loading monster data");
+                         load_monsters();
+                       }
+                 else if (stricmp(cmd2, "SCRIPTS") == 0)
+                       {
+                         // Testing scripts for now
+                         script scr;
+                         notice(s_GameServ, source, "Loading scripts");
+
+                         if (scr.loadScript("test.txt"))
+                               scr.executeScript(user->stats);
+                       }
+                 else
+                       {
+                         display_help(source, cmd);
+                       }
+               }
        }
-       else
+#ifdef DEBUGMODE
+  else if (stricmp(cmd, "RAW") == 0)
+       {
+         aClient *user;
+         
+         if (!(user = find(source)))
+               {
+                 notice(s_GameServ, source, "Error: aClient not found. Contact a <S admin");
+                 log("Error: aClient not found: %s", source);
+               }
+         else if (!isAdmin(user))
+               {
+                 notice(s_GameServ, source, "You must be a <S admin to use this command!");
+               }
+         else
+        {
+                 char *rest = strtok(NULL, "");
+                 raw("%s", rest);
+               }
+    }
+  else if (stricmp(cmd, "RANDOM") == 0)
        {
-           sprintf(input, "%s%c", input, *t);
+         char *rstr = strtok(NULL, "");
+         range trange;
+         trange.setRange(rstr);
+         notice(s_GameServ, source, "Random number in that range: %d", trange.random());
        }
-
+#endif
+  else
+       {
+         aClient *user;
+         if ((user = find(source)))
+               {
+                 if (isIgnore(user))
+                       {
+#ifdef DEBUGMODE
+                         log("Ignoring %s.", user->getNick());
+#endif
+                       }
+                 else
+                       {
+                         notice(s_GameServ, source, "Unknown command \002%s\002. Type /msg <S \002HELP\002 to get a list of commands.", cmd);
+                       }
+               }
     }
-    #ifdef DEBUGMODE
-       log("Input: %s", input);
-    #endif
-    sprintf(input, "%s%s", input, "\r\n");
-    sock_puts(sock, input);
-    delete [] commanduse;
-    delete [] input;
-va_end(args);
-}
-
-
-int strnicmp(const char *s1, const char *s2, size_t len)
-{
-    register int c;
-
-    if (!len)
-        return 0;
-    while ((c = tolower(*s1)) == tolower(*s2) && len > 0) {
-        if (c == 0 || --len == 0)
-            return 0;
-        s1++;
-        s2++;
-    }
-    if (c < tolower(*s2))
-        return -1;
-    return 1;
-}
 
-#ifndef HAVE_STRTOK
-char *strtok(char *str, const char *delim)
-{
-    static char *current = NULL;
-    char *ret;
-
-    if (str)
-        current = str;
-    if (!current)
-        return NULL;
-    current += strspn(current, delim);
-    ret = *current ? current : NULL;
-    current += strcspn(current, delim);
-    if (!*current)
-        current = NULL;
-    else
-        *current++ = 0;
-    return ret;
-}
+#ifndef P10
+  source--;  // Bring the ':' back so we don't leak memory
 #endif
+  if (z == ':')
+       cmd--;     // Same thing :)
+}
 
 void do_check(char *u)
 {
@@ -590,65 +354,112 @@ void do_check(char *u)
 
     notice(s_GameServ, u, "Time left to next refresh: %dd %dh %dm %ds", 
           days, hours, minutes, seconds);
+
+    if (isRolloverForestFights())
+      {
+       complete = (lastrollover + rolloverperiod) - time(NULL);
+       
+       days = complete / 86400;
+       hours = (complete % 86400) / 3600;
+       minutes = (complete % 86400) % 3600 / 60;
+       seconds = (complete % 86400) % 3600 % 60;
+       
+       notice(s_GameServ, u, "Time left to next rollover: %dd %dh %dm %ds",
+              days, hours, minutes, seconds);
+      }
 }
 
 void do_list(char *u)
 {
-    aClient *user;
-    char *cmd = strtok(NULL, " ");
-
-    if (!(user = find(u)))
+  aClient *user;
+  Player *p;
+  char *cmd = strtok(NULL, " ");
+  
+  if (!(user = find(u)))
     {
-       log("Fatal Error: Couldn't find %s in the client list", u);
-       return;
+         log("Fatal Error: Couldn't find %s in the client list", u);
+         return;
     }
-    else if (isIgnore(user))
+  else if (isIgnore(user))
     {
-       #ifdef DEBUGMODE
-           log("Ignoring %s. Command LIST", user->getNick());
-       #endif
-       return;
+#ifdef DEBUGMODE
+         log("Ignoring %s. Command LIST", user->getNick());
+#endif
+         return;
     }
-
-    ListNode<aClient> *temp;
+  
+  if (cmd == NULL || stricmp(cmd, "TOP") == 0)
+  {
+    list<PlayerWrapper>::iterator iter;
     bool header = false;
 
-  for (unsigned long x = 0; x < U_TABLE_SIZE; x++)
+    if (myToplist.empty())
+      {
+         notice(s_GameServ, u, "There are no players");
+         return;
+      }
+    myToplist.sort();
+    myToplist.reverse();
+     
+    iter = myToplist.begin();
+     
+    while (iter != myToplist.end())
+    {
+        if (!header)
+        {
+           notice(s_GameServ, u, "Top Players");
+           header = true;
+
+        }
+        notice(s_GameServ, u, "Level: %2d Exp: %10d Name: %s", 
+        (*iter).getLevel(), (*iter).getExp(), (*iter).getName().c_str());
+        iter++;
+     }
+  }
+  else
   {
-    temp = players[x].First();
-    if (!players[x].isEmpty())
-    {
-       while(temp)
-       {
-           if (cmd || is_playing(temp->getData()))
-           {
-               if (!header)
-               {
-                   notice(s_GameServ, u, "Players:");
-                   header = true;
-               }
-               #ifdef P10
-               notice(s_GameServ, u, "IRC: %s     Game: %s", temp->getData()->getRealNick(), 
-                       temp->getData()->stats->name.c_str());
-               #else
-               notice(s_GameServ, u, "IRC: %s     Game: %s", temp->getData()->getNick(), 
-                       temp->getData()->stats->name.c_str());
-               #endif
-           }
-
-           temp = temp->Next();
-       }
-    }
+        
+     list<Player*>::iterator iter;
+     bool header = false;
+   
+     for (unsigned long x = 0; x < U_TABLE_SIZE; x++)
+      {
+        iter = players[x].begin();
+        if (!players[x].empty())
+         {
+           while(iter != players[x].end())
+            {
+              p = (*iter);
+              if (cmd || is_playing(p->getClient()))
+               {
+                 if (!header)
+                  {
+                    notice(s_GameServ, u, "Players:");
+                    header = true;
+                  }
+      #ifdef P10
+                 notice(s_GameServ, u, "IRC: %s     Game: %s", (p->getClient() ? p->getClient()->getRealNick() : "Not Playing"), 
+                      p->getName().c_str());
+      #else
+                 notice(s_GameServ, u, "IRC: %s     Game: %s", (p->getClient() ? p->getClient()->getNick() : "Not Playing"), 
+                      p->getName().c_str());
+      #endif
+               }
+              iter++;
+            }
+         }
+      }
+     if (!header)
+      notice(s_GameServ, u, "No one is playing");
+     else
+      notice(s_GameServ, u, "End of List"); 
    }
-    if (!header)
-       notice(s_GameServ, u, "No one is playing");
-    else
-       notice(s_GameServ, u, "End of List");
-
 }
+
 void do_set(char *u)
 {
-  aClient *user, *target;
+  aClient *user;
+  Player *p;
   char *name = strtok(NULL, " ");
   char *cmd = strtok(NULL, " ");
   char *cmd2;
@@ -656,7 +467,7 @@ void do_set(char *u)
   if (!(user = find(u)))
     {
       notice(s_GameServ, u, "Fatal error. Cannot find aClient. "\
-            "Buf: %s LOGOUT", u);
+                        "Buf: %s LOGOUT", u);
       return;
     }
   else if (isIgnore(user))
@@ -666,1267 +477,966 @@ void do_set(char *u)
 #endif
       return;
     }
-  else if (!name)
+  else if (!name || !cmd)
     {
-      notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] {PASSWORD|BANK BALANCE|PLAYER FIGHTS|FOREST FIGHTS|GOLD|STRENGTH|DEFENSE|HP|MAXHP|EXP|LEVEL|ALIVE|SEEN MASTER} {STRING|NUMBER|TRUE|FALSE}");
+      notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] {PASSWORD|BANK BALANCE|PLAYER FIGHTS|FOREST FIGHTS|GOLD|STRENGTH|DEFENSE|HP|MAXHP|EXP|LEVEL|ALIVE|SEEN MASTER} {STRING|NUMBER|TRUE|FALSE}");
       return;
     }
-  else if (!(target = findplayer(name)))
+  else if (!(p = findplayer(name)))
     {
       // Back the pointers up... they didn't send a name probably
-      cmd2= cmd;
+      cmd2 = cmd;
       cmd = name;
-      target = user;
-
+      p = user->stats;
+         
       if (!is_playing(user))
-       {
-         notice(s_GameServ, u, "You must be playing to set things for yourself!");
-         return;
-       }
+               {
+                 notice(s_GameServ, u, "You must be playing to set things for yourself!");
+                 return;
+               }
     }
   else
     {
       cmd2 = strtok(NULL, " ");
     }
-
+  if (!cmd2)
+       {
+         notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] {PASSWORD|BANK BALANCE|PLAYER FIGHTS|FOREST FIGHTS|GOLD|STRENGTH|DEFENSE|HP|MAXHP|EXP|LEVEL|ALIVE|SEEN MASTER} {STRING|NUMBER|TRUE|FALSE}");
+         return;
+       }
+  
   // Regardless of the previous if/else, if it got here, we know we have the cmd pointer at the right spot.
   if (stricmp(cmd, "PASSWORD") == 0)
     {
       // Person is looking to change their password
       // If they're an admin, or it's theirself, allow it
       // cmd2 is pointing to the password now
-      if (isAdmin(user) || user == target)
-       {
-         target->stats->setPassword(cmd2);
-         notice(s_GameServ, u, "Password successfully changed");
-       }
-      else if (user != target && !isAdmin(user))
-       {
-         notice(s_GameServ, u, "You must be a %S admin to set other peoples' passwords.");
-         return;
-       }
+      if (isAdmin(user) || user == p->getClient())
+               {
+                 p->setPassword(cmd2);
+                 notice(s_GameServ, u, "Password successfully changed");
+               }
+      else if (user != p->getClient() && !isAdmin(user))
+               {
+                 notice(s_GameServ, u, "You must be a <S admin to set other peoples' passwords.");
+                 return;
+               }
     }
   else if (stricmp(cmd, "BANK") == 0 || stricmp(cmd, "BALANCE") == 0)
     {
-        if (!isAdmin(user))
-       {
-         notice(s_GameServ, u, "Admins Only!");
-         return;
-       }
-       else if (stricmp(cmd, "BANK") == 0)
-       {
-         cmd2 = strtok(NULL, " "); // Need an extra parameter for set bank balance
-       }
-       if (!cmd2)
-       {
-           notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] [BANK] BALANCE <NUMBER>");
-           return;
-       }
-
-       target->stats->bank = stringtoint(cmd2);
-
-       // Cheap bounds checking
-       if (target->stats->bank > 2000000000)
-           target->stats->bank = 2000000000;
-       else if (target->stats->bank < 0)
-           target->stats->bank *= -1;
-
-       notice(s_GameServ, u, "Bank balance changed to %ld!", target->stats->bank);
+         if (!isAdmin(user))
+               {
+                 notice(s_GameServ, u, "Admins Only!");
+                 return;
+               }
+         else if (stricmp(cmd, "BANK") == 0)
+               {
+                 cmd2 = strtok(NULL, " "); // Need an extra parameter for set bank balance
+               }
+         if (!cmd2)
+               {
+                 notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] [BANK] BALANCE <NUMBER>");
+                 return;
+               }
+         
+         p->setBank(stringtoint(cmd2));
+         
+         notice(s_GameServ, u, "Bank balance changed to %ld!", p->getBank());
     }
   else if (stricmp(cmd, "PLAYER") == 0)
     {
       if (!isAdmin(user))
-       {
-         notice(s_GameServ, u, "Admins Only!");
-         return;
-       }
+               {
+                 notice(s_GameServ, u, "Admins Only!");
+                 return;
+               }
       else if (stricmp(cmd2, "FIGHTS") != 0)
-       {
-         notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] PLAYER FIGHTS <NUMBER>");
-         return;
-       }
+               {
+                 notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] PLAYER FIGHTS <NUMBER>");
+                 return;
+               }
       else
-       {
-         cmd2 = strtok(NULL, " ");
-           if (!cmd2)
-           {
-               notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] PLAYER FIGHTS <NUMBER>");
-               return;
-           }
-         target->stats->player_fights = stringtoint(cmd2);
-
-         if (target->stats->player_fights < 0)
-             target->stats->player_fights *= -1;
-
-         notice(s_GameServ, u, "Player fights changed to %d!", target->stats->player_fights);
-       }         
+               {
+                 cmd2 = strtok(NULL, " ");
+                 if (!cmd2)
+                       {
+                         notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] PLAYER FIGHTS <NUMBER>");
+                         return;
+                       }
+                 p->setPlayerFights(stringtoint(cmd2));
+                 
+                 notice(s_GameServ, u, "Player fights changed to %d!", p->getPlayerFights());
+               }         
     }
   else if (stricmp(cmd, "FOREST") == 0)
     {
       if (!isAdmin(user))
-       {
-         notice(s_GameServ, u, "Admins Only!");
-         return;
-       }
+               {
+                 notice(s_GameServ, u, "Admins Only!");
+                 return;
+               }
       else if (stricmp(cmd2, "FIGHTS") != 0)
-       {
-         notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] FOREST FIGHTS <number>");
-         return;
-       }
+               {
+                 notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] FOREST FIGHTS <number>");
+                 return;
+               }
       else
-       {
-         cmd2 = strtok(NULL, " ");
-           if (!cmd2)
-           {
-               notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] FOREST FIGHTS <NUMBER>");
-               return;
-           }
-
-         target->stats->forest_fights = stringtoint(cmd2);
-
-         if (target->stats->forest_fights < 0)
-             target->stats->forest_fights *= -1;
-
-         notice(s_GameServ, u, "Forest fights changed to %d!", target->stats->forest_fights);
-       }         
+               {
+                 cmd2 = strtok(NULL, " ");
+                 if (!cmd2)
+                       {
+                         notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] FOREST FIGHTS <NUMBER>");
+                         return;
+                       }
+                 
+                 p->setForestFights(stringtoint(cmd2));
+                 
+                 notice(s_GameServ, u, "Forest fights changed to %d!", p->getForestFights());
+               }         
     }
   else if (stricmp(cmd, "GOLD") == 0)
-  {
-    if (!isAdmin(user))
-       {
-         notice(s_GameServ, u, "Admins Only!");
-         return;
-       }
-    else
-       {
-       if (!cmd2)
        {
-           notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] GOLD <NUMBER>");
-           return;
+         if (!isAdmin(user))
+               {
+                 notice(s_GameServ, u, "Admins Only!");
+                 return;
+               }
+         else
+               {
+                 if (!cmd2)
+                       {
+                         notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] GOLD <NUMBER>");
+                         return;
+                       }
+                 p->setGold(stringtoint(cmd2));
+                 
+                 notice(s_GameServ, u, "Gold set to %ld", p->getGold());
+                 return;
+               }
        }
-         target->stats->gold = stringtoint(cmd2);
-
-         if (target->stats->gold > 2000000000)
-             target->stats->gold = 2000000000;
-         else if (target->stats->gold < 0)
-             target->stats->gold *= -1;
-
-         notice(s_GameServ, u, "Gold set to %ld", target->stats->gold);
-         return;
-       }
-  }
   else if (stricmp(cmd, "STRENGTH") == 0 && stricmp(cmd2, "POTIONS") != 0)
-  {
-    if (!isAdmin(user))
-       {
-         notice(s_GameServ, u, "Admins Only!");
-         return;         
-       }
-    else
-       {
-       if (!cmd2)
        {
-           notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] STRENGTH <NUMBER>");
-           return;
+         if (!isAdmin(user))
+               {
+                 notice(s_GameServ, u, "Admins Only!");
+                 return;         
+               }
+         else
+               {
+                 if (!cmd2)
+                       {
+                         notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] STRENGTH <NUMBER>");
+                         return;
+                       }
+                 
+                 p->setStrength(stringtoint(cmd2));
+                 
+                 notice(s_GameServ, u, "Strength set to %d", p->getStrength());
+                 return;
+               }
        }
-
-         target->stats->strength = stringtoint(cmd2);
-
-         if (target->stats->strength < 0)
-               target->stats->strength *= -1;
-
-         notice(s_GameServ, u, "Strength set to %d", target->stats->strength);
-         return;
-       }
-  }
   else if (stricmp(cmd, "DEFENSE") == 0 && stricmp(cmd2, "POTIONS") != 0)
-  {
-    if (!isAdmin(user))
-       {
-         notice(s_GameServ, u, "Admins Only!");
-         return;         
-       }
-    else
-       {
-       if (!cmd2)
        {
-           notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] DEFENSE <NUMBER>");
-           return;
+         if (!isAdmin(user))
+               {
+                 notice(s_GameServ, u, "Admins Only!");
+                 return;         
+               }
+         else
+               {
+                 if (!cmd2)
+                       {
+                         notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] DEFENSE <NUMBER>");
+                         return;
+                       }
+                 
+                 p->setDefense(stringtoint(cmd2));
+                 
+                 notice(s_GameServ, u, "Defense set to %d", p->getDefense());
+                 return;
+               }
        }
-
-         target->stats->defense = stringtoint(cmd2);
-
-         if (target->stats->defense < 0)
-               target->stats->defense *= -1;
-
-         notice(s_GameServ, u, "Defense set to %d", target->stats->defense);
-         return;
-       }
-  }
   else if (stricmp(cmd, "HP") == 0 && stricmp(cmd2, "POTIONS") != 0)
-  {
-    if (!isAdmin(user))
-       {
-         notice(s_GameServ, u, "Admins Only!");
-         return;         
-       }
-    else
-       {
-       if (!cmd2)
        {
-           notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] HP <NUMBER>");
-           return;
+         if (!isAdmin(user))
+               {
+                 notice(s_GameServ, u, "Admins Only!");
+                 return;         
+               }
+         else
+               {
+                 if (!cmd2)
+                       {
+                         notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] HP <NUMBER>");
+                         return;
+                       }
+
+                 // Make sure it's easy for an admin to set the hp
+                 if (p->getMaxHP() < stringtoint(cmd2))
+                       p->setMaxHP(stringtoint(cmd2));
+                 
+                 p->setHP(stringtoint(cmd2));
+                 
+                 notice(s_GameServ, u, "HP set to %d", p->getHP());
+                 return;
+               }
        }
-         target->stats->hp = stringtoint(cmd2);
-
-         if (target->stats->hp < 0)
-               target->stats->hp *= -1;
-
-         notice(s_GameServ, u, "HP set to %d", target->stats->hp);
-         return;
-       }
-  }
   else if (stricmp(cmd, "MAXHP") == 0)
-  {
-    if (!isAdmin(user))
-       {
-         notice(s_GameServ, u, "Admins Only!");
-         return;         
-       }
-    else
-       {
-       if (!cmd2)
        {
-           notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] MAXHP <NUMBER>");
-           return;
+         if (!isAdmin(user))
+               {
+                 notice(s_GameServ, u, "Admins Only!");
+                 return;         
+               }
+         else
+               {
+                 if (!cmd2)
+                       {
+                         notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] MAXHP <NUMBER>");
+                         return;
+                       }
+                 p->setMaxHP(stringtoint(cmd2));
+                 
+                 notice(s_GameServ, u, "MaxHP set to %d", p->getMaxHP());
+                 return;
+               }
        }
-         target->stats->maxhp = stringtoint(cmd2);
-
-         if (target->stats->maxhp < 0)
-               target->stats->maxhp *= -1;
-
-         notice(s_GameServ, u, "MaxHP set to %d", target->stats->maxhp);
-         return;
-       }
-  }
   else if (stricmp(cmd, "EXPERIENCE") == 0 || stricmp(cmd, "EXP") == 0)
-  {
-    if (!isAdmin(user))
-       {
-         notice(s_GameServ, u, "Admins Only!");
-         return;         
-       }
-    else
-       {
-       if (!cmd2)
        {
-           notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] {EXPERIENCE|EXP} <NUMBER>");
-           return;
+         if (!isAdmin(user))
+               {
+                 notice(s_GameServ, u, "Admins Only!");
+                 return;         
+               }
+         else
+               {
+                 if (!cmd2)
+                       {
+                         notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] {EXPERIENCE|EXP} <NUMBER>");
+                         return;
+                       }
+                 
+                 p->setExp(stringtoint(cmd2));
+                 
+                 notice(s_GameServ, u, "Exp set to %ld", p->getExp());
+                 return;
+               }
        }
-
-         target->stats->exp = stringtoint(cmd2);
-
-         if (target->stats->exp > 2000000000)
-               target->stats->exp = 2000000000;
-         else if (target->stats->exp < 0)
-               target->stats->exp *= -1;
-
-         notice(s_GameServ, u, "Exp set to %ld", target->stats->exp);
-         return;
-       }
-  }
   else if (stricmp(cmd, "LEVEL") == 0)
-  {
-    if (!isAdmin(user))
-       {
-         notice(s_GameServ, u, "Admins Only!");
-         return;         
-       }
-    else
-       {
-       if (!cmd2)
        {
-           notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] LEVEL <NUMBER>");
-           return;
+         if (!isAdmin(user))
+               {
+                 notice(s_GameServ, u, "Admins Only!");
+                 return;         
+               }
+         else
+               {
+                 if (!cmd2)
+                       {
+                         notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] LEVEL <NUMBER>");
+                         return;
+                       }
+                 p->setLevel(stringtoint(cmd2));
+                 
+                 notice(s_GameServ, u, "Level set to %d", p->getLevel());
+                 return;
+               }
        }
-         target->stats->level = stringtoint(cmd2);
-
-         if (target->stats->level < 0)
-               target->stats->level = 1;
-         else if (target->stats->level > REALLEVELS)
-               target->stats->level = REALLEVELS;
-
-         notice(s_GameServ, u, "Level set to %d", target->stats->level);
-         return;
-       }
-  }
   else if (stricmp(cmd, "ALIVE") == 0)
-  {
-     if (!isAdmin(user))
-       {
-         notice(s_GameServ, u, "Admins Only!");
-         return;
-       }
-     else
        {
-         cmd2 = strtok(NULL, " ");
-         if (!cmd2 || (stricmp(cmd2, "TRUE") != 0 && stricmp(cmd2, "FALSE") != 0))
-         {
-            notice(s_GameServ, u, "SYNTAX: /msg %S SET ALIVE TRUE|FALSE");
-            return;
-         }
-         else if (stricmp(cmd2, "TRUE") == 0)
-         {
-            notice(s_GameServ, u, "%s has been Resurrected!", target->stats->name.c_str());
-            setAlive(target->stats);
-         }
+         if (!isAdmin(user))
+               {
+                 notice(s_GameServ, u, "Admins Only!");
+                 return;
+               }
          else
-         {
-            notice(s_GameServ, u, "%s is now dead!", target->stats->name.c_str());
-            clearAlive(target->stats);
-         }
+               {
+                 if (!cmd2)
+                       {
+                         notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] ALIVE TRUE|FALSE");
+                         return;
+                       }
+                 else if (stricmp(cmd2, "TRUE") == 0)
+                       {
+                         notice(s_GameServ, u, "%s has been Resurrected!", p->getName().c_str());
+                         setAlive(p);
+                       }
+                 else
+                       {
+                         notice(s_GameServ, u, "%s is now dead!", p->getName().c_str());
+                         clearAlive(p);
+                       }
+               }
        }
-  }
   else if (stricmp(cmd, "SEEN") == 0)
     {
       if (!isAdmin(user))
-       {
-         notice(s_GameServ, u, "Admins Only!");
-         return;
-       }
+               {
+                 notice(s_GameServ, u, "Admins Only!");
+                 return;
+               }
       else if (stricmp(cmd2, "MASTER") != 0)
-       {
-         notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] SEEN MASTER {TRUE|FALSE}");
-         return;
-       }
+               {
+                 notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] SEEN MASTER {TRUE|FALSE}");
+                 return;
+               }
       else
-       {
-         cmd2 = strtok(NULL, " ");
-         if (!cmd2 || (stricmp(cmd2, "TRUE") != 0 && stricmp(cmd2, "FALSE") != 0))
-         {
-            notice(s_GameServ, u, "SYNTAX: /msg %S SET [NICK] SEEN MASTER {TRUE|FALSE}");
-            return;
-         }
-         else if (stricmp(cmd2, "TRUE") == 0)
-         {
-            notice(s_GameServ, u, "%s has seen their master now.", target->stats->name.c_str());
-            target->addFlag(FLAG_MASTER);
-         }
-         else
-         {
-            notice(s_GameServ, u, "%s has not seen their master now.", target->stats->name.c_str());
-            target->remFlag(FLAG_MASTER);
-         }
-       }         
+               {
+                 cmd2 = strtok(NULL, " ");
+                 if (!cmd2)
+                       {
+                         notice(s_GameServ, u, "SYNTAX: /msg <S SET [NICK] SEEN MASTER {TRUE|FALSE}");
+                         return;
+                       }
+                 else if (stricmp(cmd2, "TRUE") == 0)
+                       {
+                         notice(s_GameServ, u, "%s has seen their master now.", p->getName().c_str());
+                         p->addFlag(FLAG_MASTER);
+                       }
+                 else
+                       {
+                         notice(s_GameServ, u, "%s has not seen their master now.", p->getName().c_str());
+                         p->remFlag(FLAG_MASTER);
+                       }
+               }         
     }
   else
-  {
-     notice(s_GameServ, u, "Unknown command: SET %s", cmd);
-     notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] {PASSWORD|BANK BALANCE|PLAYER FIGHTS|FOREST FIGHTS|GOLD|STRENGTH|DEFENSE|HP|MAXHP|EXP|LEVEL|ALIVE|SEEN MASTER} {STRING|NUMBER|TRUE|FALSE}");
-     return;
-  }
+       {
+         notice(s_GameServ, u, "Unknown command: SET %s", cmd);
+         notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] {PASSWORD|BANK BALANCE|PLAYER FIGHTS|FOREST FIGHTS|GOLD|STRENGTH|DEFENSE|HP|MAXHP|EXP|LEVEL|ALIVE|SEEN MASTER} {STRING|NUMBER|TRUE|FALSE}");
+         return;
+       }
 }
 
 void do_logout(char *u)
 {
-    aClient *user;
-    char *name = strtok(NULL, " ");
-
-    if (!(user = find(u)))
-    {
-       notice(s_GameServ, u, "Fatal error. Cannot find aClient. "\
-               "Buf: %s LOGOUT", u);
-       log("Could not find aClient Buf: %s LOGOUT", 
-               u);
-       return;
-    }
-    else if (isIgnore(user))
+  aClient *user;
+  Player *p;
+  char *name = strtok(NULL, " ");
+  
+  if (!(user = find(u)))
     {
-       #ifdef DEBUGMODE
-           log("Ignoring %s.", user->getNick());
-       #endif
-       return;
+         notice(s_GameServ, u, "Fatal error. Cannot find aClient. "\
+                        "Buf: %s LOGOUT", u);
+         log("Could not find aClient Buf: %s LOGOUT", 
+                 u);
+         return;
     }
-
-    if (name)
+  else if (isIgnore(user))
     {
-       if (!isAdmin(user))
-       {
-           notice(s_GameServ, u, "You must be a %S admin to use this command!");
-       }
-       else if (!(user = findplayer(name)))
-       {
-           notice(s_GameServ, u, "Couldn't find a player named %s", name);
-       }
-       else
-       {
-           notice(s_GameServ, u, "Logging out %s", user->stats->name.c_str());
-           logout(user);
-       }
+#ifdef DEBUGMODE
+         log("Ignoring %s.", user->getNick());
+#endif
+         return;
     }
-    else if (!name)
+  
+  if (name)
     {
-       if (!is_playing(user))
-       {
-           notice(s_GameServ, u, "You're not logged in!");
-       }
-       else if (is_fighting(user))
-       {
-           notice(s_GameServ, u, "You can't logout while fighting!");
-       }
-       else
-       {
-           notice(s_GameServ, u, "You have left the fields. You have lived to kill another day!");
-           logout(user);
-       }
+         if (!isAdmin(user))
+               {
+                 notice(s_GameServ, u, "You must be a <S admin to use this command!");
+               }
+         else if (!(p = findplayer(name)))
+               {
+                 notice(s_GameServ, u, "Couldn't find a player named %s", name);
+               }
+         else
+               {
+                 notice(s_GameServ, u, "Logging out %s", p->getName().c_str());
+                 logout(p->getClient());
+               }
     }
-}
-
-void logout(aClient *user)
-{
-    if (is_playing(user))
+  else if (!name)
     {
-       ListNode<aClient> *it;
-       aClient *temp;
-       unsigned long hv = iHASH((unsigned char *) user->stats->name.c_str());
-       it = players[hv].Find(user);
-
-        if (!it)
-        {
-            notice(s_GameServ, user->getNick(), "Fatal error. Contact "\
-               "%S Admin. Cannot find you in the players list.");
-           log("Error on logout(). Can't find %s in the players list",
-               #ifdef P10 
-                   user->getRealNick()
-               #else 
-                   user->getNick()
-               #endif
-               );
-            return;
-        }
-
-       temp = new aClient;
-       temp->stats = new Player;
-       temp->stats->setData(user->stats);
-       user->stats->client = NULL;
-
-       if (player_fight(user))
-           user->stats->battle->stats->battle = NULL;
-
-       delete user->stats;
-       user->stats = NULL;
-       temp->stats->client = NULL;
-       #ifdef P10
-           temp->setRealNick("Not Playing");
-       #endif
-       temp->setNick("Not Playing");
-
-       it->setNewPtr(temp);
-       #ifdef DEBUGMODE
-           log("Logged out player %s",
-               #ifdef P10 
-                   user->getRealNick()
-               #else 
-                   user->getNick()
-               #endif 
-               );
-       #endif
+         if (!is_playing(user))
+               {
+                 notice(s_GameServ, u, "You're not logged in!");
+               }
+         else if (is_fighting(user))
+               {
+                 notice(s_GameServ, u, "You can't logout while fighting!");
+               }
+         else
+               {
+                 notice(s_GameServ, u, "You have left the fields. You have lived to kill another day!");
+                 logout(user);
+               }
     }
-    clearPlaying(user);
 }
 
 void do_register(char *u)
 {
-    char *password, *name;
-    aClient *user;
-    name = strtok(NULL, " ");
-    password = strtok(NULL, " ");
-
-    if (!name)
+  char *password, *name;
+  aClient *user;
+  Player *p;
+  name = strtok(NULL, " ");
+  password = strtok(NULL, " ");
+  
+  if (!name)
     {
-       notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD");
+         notice(s_GameServ, u, "SYNTAX: /msg <S REGISTER NAME PASSWORD");
     }
-    else if (stricmp(name, s_GameServ) == 0)
+  else if (stricmp(name, s_GameServ) == 0)
     {
-       notice(s_GameServ, u, "You can't use %S as a name!");
-       return;
+         notice(s_GameServ, u, "You can't use <S as a name!");
     }
-    else if (!password)
+  else if (!password)
     {
-       notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD");
+         notice(s_GameServ, u, "SYNTAX: /msg <S REGISTER NAME PASSWORD");
     }
-    else if ((user = findplayer(name)))
+  else if (strlen(name) > maxnicklen)
+       {
+         notice(s_GameServ, u, "Name too long. Maximum length: %d", maxnicklen);
+       }
+  else if (!alphaNumeric(name))
+       {
+         notice(s_GameServ, u, "That is not a valid name. Please use only AlphaNumeric (A-Z, 0-9) characters!");
+       }
+  else if ((p = findplayer(name)))
     {
-       notice(s_GameServ, u, "%s is already registered!", name);
-       notice(s_GameServ, u, "Choose another name!");
+         notice(s_GameServ, u, "%s is already registered!", name);
+         notice(s_GameServ, u, "Choose another name!");
     }
-    else if (!(user = find(u)))
+  else if (!(user = find(u)))
     {
-       log("Fatal Error: Couldn't find %s in the clients list", u);
+         log("Fatal Error: Couldn't find %s in the clients list", u);
     }
-    else if (isIgnore(user))
+  else if (isIgnore(user))
     {
-       #ifdef DEBUGMODE
-           log("Ignoring %s.", user->getNick());
-       #endif
-       return;
+#ifdef DEBUGMODE
+         log("Ignoring %s.", user->getNick());
+#endif
     }
-    else
+  else
     {
-        if (!is_playing(user))
+         if (!is_playing(user))
         {
-           ListNode<aClient> *temp;
-           user->stats = new Player();
-           user->stats->client = user; // Set the backwards pointer
-           user->stats->reset(); // set the user up
-           user->stats->setPassword(password);
-           user->stats->name = name;
-           unsigned long hv = iHASH((unsigned char *) name);
-           updateTS(user->stats);
-           temp = players[hv].insertAtBack_RLN(user);
-           temp->setPtr(user); // This is an extra step, but necessary for now
-
-           // Update the last login time
-           user->stats->lastlogin = time(NULL);
-
-           notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name.c_str(), password);
-           notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!");
-           log("Nickname %s registered player %s.", u, user->stats->name.c_str());
-           setPlaying(user); // set the playing flag
-       }
-       else
-       {
-           notice(s_GameServ, u, "Already registered. Contact a %S admin for help.");
-       }
+                 item *tempItem;
+                 unsigned long hv = iHASH((unsigned char *) name);
+
+                 // First create the Player
+                 user->stats = new Player();
+
+                 // Set the backwards pointer
+                 user->stats->setClient(user);
+
+                 // Set the player's password
+                 user->stats->setPassword(password);
+
+                 // Set the player's name
+                 user->stats->setName(name);
+
+                 // Make sure they have a proper time stamp
+                 updateTS(user->stats);
+
+                 // Update the last login time
+                 user->stats->lastlogin = time(NULL);
+                 
+                 // Send notification of success
+                 notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->getName().c_str(), password);
+                 notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!");
+
+                 // Log the new player
+                 log("Nickname %s registered player %s.", u, user->stats->getName().c_str());
+
+                 // Log the player in
+                 setPlaying(user);
+
+                 // Start the player at the beginning
+                 reset(user->stats);
+                 
+                 // Add the stick and clothes
+                 tempItem = findItemByID(3001);
+                 user->stats->inventory->addItem((*Items.begin()))->use(user->stats); // Add the stick
+                 user->stats->inventory->addItem(tempItem)->use(user->stats); // Add Clothes
+
+                 // Add the player to the list
+                 players[hv].push_back(user->stats);
+
+                 // Attempt to add the player to the top list
+                 // The class takes care of pruning the user out if they don't deserve to be in the list
+                 myToplist.insertPlayer(user->stats);
+               }
+         else
+               {
+                 notice(s_GameServ, u, "Already registered. Contact a <S admin for help.");
+               }
     }
 }
 
 void do_identify(char *u)
 {
-    char *password, *name;
-    aClient *user, *p;
-    name = strtok(NULL, " ");
-    password = strtok(NULL, " ");
-    if (!password || !name)
+  char *password, *name;
+  aClient *user;
+  Player *p;
+  name = strtok(NULL, " ");
+  password = strtok(NULL, " ");
+  if (!password || !name)
     {
-       notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD");
+         notice(s_GameServ, u, "SYNTAX: /msg <S IDENTIFY NAME PASSWORD");
     }
-    else if (!(user = find(u)))
+  else if (!(user = find(u)))
     {
-       notice(s_GameServ, u, "Fatal error. Cannot find aClient. Buf: %s", strtok(NULL, ""));
-       log("Error: aClient not found: %s", u);
+         notice(s_GameServ, u, "Fatal error. Cannot find aClient. Buf: %s", strtok(NULL, ""));
+         log("Error: aClient not found: %s", u);
     }
-    else if (isIgnore(user))
+  else if (isIgnore(user))
     {
-       #ifdef DEBUGMODE
-           log("Ignoring %s.", user->getNick());
-       #endif
-       return;
+#ifdef DEBUGMODE
+         log("Ignoring %s.", user->getNick());
+#endif
+         return;
     }
-    else if (!(p = findplayer(name)) || !p->stats)
-           notice(s_GameServ, u, "Player %s not found", name);
-    else if (is_playing(user))
+  else if (!(p = findplayer(name)))
+       {
+         notice(s_GameServ, u, "Player %s not found", name);
+       }
+  else if (is_playing(user))
     {
-       notice(s_GameServ, u, "You are already playing!");
+         notice(s_GameServ, u, "You are already playing!");
     }
-    else if (p->stats->client != NULL && !isAdmin(user))
+  else if (is_playing(p->getClient()) && !isAdmin(user))
     {
-       notice(s_GameServ, u, "That player has already identified.");
+         notice(s_GameServ, u, "That player has already identified.");
     }
-    else if (!check_password(name, password) && !isAdmin(user))
+  else if (!check_password(name, password) && !isAdmin(user))
     {
-           notice(s_GameServ, u, "Password incorrect");
+         notice(s_GameServ, u, "Password incorrect");
     }
-    else {
-       ListNode<aClient> *temp;
-       unsigned long hv = iHASH((unsigned char *) p->stats->name.c_str());
-       temp = players[hv].Find(p);
-       if (!temp)
+  else
        {
-           notice(s_GameServ, u, "Fatal error. Contact %S Admin. Buf: %s", 
-               strtok(NULL, ""));
-           return;
-       }
-       user->stats = new Player(p->stats->name);
-       #ifdef DEBUGMODE
-           log("Setting data for identified");
-       #endif
-       user->stats->setData(p->stats);
-       user->stats->client = user;
-       updateTS(user->stats);
-
-
-       #ifdef DEBUGMODE
-           log("Player %s IRC: %s Identified", user->stats->name.c_str(), 
-               user->getNick());
-       #endif
+         list<Player*>::iterator iter;
+         unsigned long hv = iHASH((unsigned char *) p->getName().c_str());
 
-       setPlaying(user); // set the playing flag
+         iter = find(players[hv].begin(), players[hv].end(), p);
 
-       temp->setPtr(user);
-
-       // Update the last login time
-       user->stats->lastlogin = time(NULL);
+         if (iter == players[hv].end())
+               {
+                 notice(s_GameServ, u, "Fatal error. Contact <S Admin. Buf: %s", 
+                                strtok(NULL, ""));
+                 return;
+               }
+         // Make sure the other user is logged out
+         logout(p->getClient());
+         
+         user->stats = p;
+         p->setClient(user);
+         updateTS(p);
+               
+               
+#ifdef DEBUGMODE
+           log("Player %s IRC: %s Identified", user->stats->getName().c_str(), 
+                       user->getNick());
+#endif
+               //Set the playing flag
+               setPlaying(user);
+               
+               // Update the last login time
+               user->stats->lastlogin = time(NULL);
 
-       notice(s_GameServ, u, "Password Accepted. Identified.");
-       showNews(u, todaysnews);
+               notice(s_GameServ, u, "Password Accepted. Identified.");
+               showNews(u, todaysnews);
     }
 }
 
 void do_stats(char *u)
 {
-    char *nick;
-    aClient *user;
-
-    nick = strtok(NULL, " ");
-
-    if (!(user = find(u)))
+  char *nick;
+  aClient *user;
+  
+  nick = strtok(NULL, " ");
+  
+  if (!(user = find(u)))
     {
-       log("Fatal Error: %s not found in client list", u);
-       return;
+         log("Fatal Error: %s not found in client list", u);
+         return;
     }
-    else if (isIgnore(user))
+  else if (isIgnore(user))
     {
-       #ifdef DEBUGMODE
-           log("Ignoring %s.", user->getNick());
-       #endif
-       return;
+#ifdef DEBUGMODE
+         log("Ignoring %s.", user->getNick());
+#endif
+         return;
     }
-    else if (!nick)
+  else if (!nick)
     {
-       if (!is_playing(user))
-       {
-           notice(s_GameServ, u, "You're not playing, so you have no stats!");
-           return;
-       }
-       else
-       {
-           updateTS(user->stats);
-           showstats(u, user->stats->name.c_str());
-       }
+         if (!is_playing(user))
+               {
+                 notice(s_GameServ, u, "You're not playing, so you have no stats!");
+                 return;
+               }
+         else
+               {
+                 if (!is_fighting(user))
+                       updateTS(user->stats);
+                 showstats(u, user->stats->getName().c_str());
+               }
     }
-    else
+  else
        showstats(u, nick);
 }
 
-bool load_masters()
-{
-    ifstream infile(masterdata);
-    char *buf;
-    int l = 0;
-    buf = new char[1024];
-
-    if (infile.fail())
-    {
-       log("Error opening %s", masterdata);
-       return false;
-    }
-
-    #ifdef DEBUGMODE
-       log("Loading masters from %s", masterdata);
-    #endif
-
-    for (l = 0; l < LEVELS - 1; l++)
-    {
-       infile.getline(buf, 1024, '\n');
-
-       log("%s", buf);
-       if (buf[0] == '#' || buf[0] == '\n' || buf[0] == '\r')
-       {
-           l--;
-           continue;
-       }
-       else if (buf[0] == '^')
-           break;
-
-       Monster *master = &levels[l].master;
-
-       char *name, *weapon, *strength, *gold, *exp, *maxhp, *death;
-
-
-       name = strtok(buf, "~");
-       weapon = strtok(NULL, "~");
-       strength = strtok(NULL, "~");
-       gold = strtok(NULL, "~");
-       exp = strtok(NULL, "~");
-       maxhp = strtok(NULL, "~");
-       death = strtok(NULL, "~");
-       
-       master->name = name;
-       master->weapon = weapon;
-       master->strength = stringtoint(strength);
-       master->gold = stringtoint(gold);
-       master->exp = stringtoint(exp);
-       master->maxhp = stringtoint(maxhp);
-       master->hp = master->maxhp;
-       master->death = death;
-    }
 
-    delete []buf;
 
-    if (l < LEVELS - 1)  // We didn't load a master for every level - check data/masters.dat
-       return false;
-    else
-       return true;
-}
 
-void delete_monsters()
-{
-    for (int x = 0; x < LEVELS; x++)
-       levels[x].monsters.deleteNodes();
-}
 
-void display_monster(char *u)
+void do_fight(char *u)
 {
-    if (is_playing(u))
+  aClient *ni;
+  Player *battle;
+  
+  char *nick = strtok(NULL, " ");
+  
+  if (!nick)
     {
-       aClient *user = find(u);
-       Player *ni = user->stats;
-       
-       notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->hp);
-       notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->fight->name.c_str(), ni->fight->hp);
-       notice(s_GameServ, u, "Here are your commands:");
-       notice(s_GameServ, u, "/msg %S attack");
-       notice(s_GameServ, u, "/msg %S run");
-       notice(s_GameServ, u, "What will you do?");
+         notice(s_GameServ, u, "SYNTAX: /msg <S FIGHT PLAYER");
+         return;
     }
-}
-
-void display_players(char *u)
-{
-    aClient *user;
-    if (!(user = find(u)))
+  else if (!(ni = find(u)))
     {
-       log("Fatal error in display_players(): Couldn't find %s", u);
+         notice(s_GameServ, u, "Fatal error. Contact a(n) <S admin. buf: %s", strtok(NULL, ""));
+         return;
     }
-    else
-       display_players(user);
-}
-
-void display_players(aClient *user)
-{
-    char *u = user->getNick();
-    if (is_playing(user) && player_fight(user))
+  else if (isIgnore(ni))
     {
-       aClient *battle = user->stats->battle;
-       notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", user->stats->hp);
-       notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->stats->name.c_str(), battle->stats->hp);
-       notice(s_GameServ, u, "Here are your commands:");
-       notice(s_GameServ, u, "/msg %S attack");
-       notice(s_GameServ, u, "/msg %S run");
-       notice(s_GameServ, u, "What will you do?");
+#ifdef DEBUGMODE
+         log("Ignoring %s.", ni->getNick());
+#endif
+         return;
     }
-}
-
-
-bool is_playing(char *u)
-{
-    aClient *user;
-    if (!(user = find(u)))
-       return false;
-    else
-       return is_playing(user);
-}
-
-bool is_playing(aClient *user)
-{
-    if (user->stats == NULL)
+  else if (!is_playing(ni))
     {
-       return false;
+         notice(s_GameServ, u, "You are not playing!");
+         return;
     }
-    else if (user->stats->client == NULL)
+  
+  updateTS(ni->stats);
+  
+  if (ni->stats->getPlayerFights() <= 0)
     {
-       return false;
+         ni->stats->setPlayerFights(0); // just to be safe
+         notice(s_GameServ, u, "You are out of player fights for the "\
+                        "day. You have to wait until tomorrow!");
     }
-    else if (!FL_is_playing(user))
+  else if (!(battle = findplayer(nick)))
     {
-       return false;
+         notice(s_GameServ, u, "Player %s not found!", nick);
     }
-    else
-       return true;
-}
-
-bool is_fighting(char *u)
-{
-    aClient *user;
-
-    if (!(user = find(u)))
-       return false;
-    else
-       return is_fighting(user);
-}
-
-bool is_fighting(aClient *user)
-{
-    if (!is_playing(user))
-       return false;
-    else
-       return player_fight(user) || master_fight(user) || user->stats->fight != NULL;
-}
-
-bool player_fight(char *u)
-{
-    aClient *user;
-
-    if (!(user = find(u)))
-       return false;
-    else 
-       return player_fight(user);
-}
-
-bool player_fight(aClient *user)
-{
-    if (!is_playing(user))
-       return false;
-    else if (user->stats->battle != NULL && is_playing(user->stats->battle))
+  else if (!isAlive(ni->stats))
     {
-       return user->stats->battle->stats != NULL;
+         notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!");
     }
-    return false;
-}
-
-bool master_fight(char *u)
-{
-    aClient *user;
-
-    if (!(user = find(u)))
-       return false;
-    else
-       return master_fight(user);
-}
-
-bool master_fight(aClient *user)
-{
-    if (!is_playing(user))
-       return false;
-    else
-       return user->stats->master != NULL;
-}
-
-bool dragon_fight(char *u)
-{
-    aClient *user;
-    if (!(user = find(u)))
-       return false;
-    else
-       return dragon_fight(user);
-}
-
-bool dragon_fight(aClient *user)
-{
-    if (!is_playing(user))
-       return false;
-    else
-       return (isDragonFight(user->stats));
-}
-void do_fight(char *u)
-{
-    aClient *ni, *battle;
-
-    char *nick = strtok(NULL, " ");
-
-    if (!nick)
+  else if (!is_playing(battle->getClient()))
     {
-       notice(s_GameServ, u, "SYNTAX: /msg %S FIGHT PLAYER");
-       return;
+         notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick);
     }
-    else if (!(ni = find(u)))
+  
+  /* offline fighting not available yet
+        else if (!(fight = finduser(nick)))
+        {
+        ni->stats->battle = battle;
+        battle->battle = ni;
+        setYourTurn(ni->stats);
+        clearYourTurn(battle->stats);
+        
+        notice(s_GameServ, u, "You decide to fight %s while they're "\
+        "not in the realm!",
+        battle->stats->name.c_str());
+        display_players(u);
+        }
+  */
+  else if (stricmp(ni->stats->getName().c_str(), battle->getName().c_str()) == 0)
     {
-       notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
-       return;
+         notice(s_GameServ, u, "Are you trying to commit suicide!?");
     }
-    else if (isIgnore(ni))
+  else if (!isAlive(battle))
     {
-       #ifdef DEBUGMODE
-           log("Ignoring %s.", ni->getNick());
-       #endif
-       return;
+         notice(s_GameServ, u, "They are dead. Cannot fight dead players!");
     }
-    else if (!is_playing(ni))
+  else if (player_fight(battle->getClient()))
     {
-       notice(s_GameServ, u, "You are not playing!");
-       return;
+         notice(s_GameServ, u, "%s is fighting %s already!", battle->getName().c_str(), battle->getBattle()->stats->getName().c_str());
     }
-
-    updateTS(ni->stats);
-
-    if (ni->stats->player_fights <= 0)
+  else if (master_fight(battle->getClient()))
     {
-       ni->stats->player_fights = 0; // just to be safe
-       notice(s_GameServ, u, "You are out of player fights for the "\
-               "day. You have to wait until tomorrow!");
+         notice(s_GameServ, u, "%s is fighting their master!", battle->getName().c_str());
     }
-    else if (!(battle = findplayer(nick)))
+  else if (is_fighting(battle->getClient()))
     {
-       notice(s_GameServ, u, "Player %s not found!", nick);
+         notice(s_GameServ, u, "%s is fighting %s already!", battle->getName().c_str(), battle->getMonster()->name.c_str());
     }
-    else if (!isAlive(ni->stats))
+  else if (!isAdmin(ni) && isFairFights() && (ni->stats->getStrength()/2 - battle->getDefense()) > battle->getHP())
+    {
+         notice(s_GameServ, u, "Fair fighting is enabled, and you're too strong for %s!", battle->getName().c_str());
+    } 
+  else if (ni->stats->getLevel() - battle->getLevel() > maxbfightdistance)
     {
-       notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!");
+         // You can't fight someone below you by more than X level(s)
+         // level 12 can fight level (12 - X) but not < (12 - X)
+         notice(s_GameServ, u, "You may not fight %s. You're too strong!", 
+                        battle->getName().c_str());
     }
-    else if (!is_playing(battle))
+  else if (battle->getLevel() - ni->stats->getLevel() > maxafightdistance)
     {
-       notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick);
+         // You can't fight someone above you by more than X level(S)
+         // level 1 can fight level (1 + X), but not > (1 + X)
+         notice(s_GameServ, u, "%s, do you really have a death wish? Try the forest you "\
+                        "weakling!", ni->stats->getName().c_str());
     }
+  else
+       {
+         // Set your battle pointer to the other player
+         ni->stats->setBattle(battle->getClient());
+         
+         // Set the other player's battle pointer to you
+         battle->setBattle(ni);
+                 
+         // The initiator gets the first move (perhaps this should be 50/50)
+         setYourTurn(ni->stats);
+         clearYourTurn(battle);
+         
+         // Initiate Battle sequence!
+         ni->stats->subtractPlayerFights(1);
+         
+         notice(s_GameServ, u, "You challenge %s to an online duel!", battle->getName().c_str());
+         notice(s_GameServ, c_Forest, "%s walks up and hits %s in the face! Let's see who will bite the dust.",
+                        ni->stats->getName().c_str(), battle->getName().c_str()); /* DrLnet - Modified by Kain*/
+         
+         notice(s_GameServ, battle->getClient()->getNick(), "%s has challenged you to an online duel!", ni->stats->getName().c_str());
+         notice(s_GameServ, battle->getClient()->getNick(), "%s gets to go first "\
+                        "because they initiated!", ni->stats->getName().c_str());
+         notice(s_GameServ, battle->getClient()->getNick(), "Please wait while %s decides what to do.", ni->stats->getName().c_str());
+         display_players(ni);
+       }
+}
 
-/* offline fighting not available yet
-    else if (!(fight = finduser(nick)))
-    {
-        ni->stats->battle = battle;
-        battle->battle = ni;
-       setYourTurn(ni->stats);
-        clearYourTurn(battle->stats);
+void do_equip(char *u)
+{
+  aClient *user;
+  pouch *p;
+  itemContainer *equip;
+  int id;
 
-        notice(s_GameServ, u, "You decide to fight %s while they're "\
-                             "not in the realm!",
-                 battle->stats->name.c_str());
-        display_players(u);
-    }
-*/
-    else if (stricmp(ni->stats->name.c_str(), battle->stats->name.c_str()) == 0)
-    {
-       notice(s_GameServ, u, "Are you trying to commit suicide!?");
-    }
-    else if (!isAlive(battle->stats))
-    {
-        notice(s_GameServ, u, "They are dead. Cannot fight dead players!");
-    }
-    else if (player_fight(battle))
-    {
-       notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name.c_str(), battle->stats->battle->stats->name.c_str());
-    }
-    else if (master_fight(battle))
+  char *item = strtok(NULL, " ");
+
+  if (!item || int(item[0]) < 48 || int(item[0] > 57))
     {
-       notice(s_GameServ, u, "%s is fighting their master!", battle->stats->name.c_str());
+      notice(s_GameServ, u, "SYNTAX: EQUIP ####");
+      notice(s_GameServ, u, "Type /msg <S HELP EQUIP for more information.");
+      return;
     }
-    else if (is_fighting(battle))
+  else if (!(user = find(u)))
     {
-       notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name.c_str(), battle->stats->fight->name.c_str());
+      notice(s_GameServ, u, "Fatal error in do_equip. Contact a(n) <S Admin");
+      return;
     }
-    else if (ni->stats->level - battle->stats->level > maxbfightdistance)
+  else if (isIgnore(user))
     {
-       // You can't fight someone below you by more than X level(s)
-       // level 12 can fight level (12 - X) but not < (12 - X)
-       notice(s_GameServ, u, "You may not fight %s. You're too strong!", 
-               battle->stats->name.c_str());
+#ifdef DEBUGMODE
+      log("Ignoring %s.", user->getNick());
+#endif
+      return;
     }
-    else if (battle->stats->level - ni->stats->level > maxafightdistance)
+  else if (!is_playing(user))
     {
-       // You can't fight someone above you by more than X level(S)
-       // level 1 can fight level (1 + X), but not > (1 + X)
-       notice(s_GameServ, u, "%s, do you really have a death wish? Try the forest you "\
-               "weakling!", ni->stats->name.c_str());
+      notice(s_GameServ, u, "You must be playing to equip weapons and armor!");
+      return;
     }
-    else
-    {
-       // Set your battle pointer to the other player
-        ni->stats->battle = battle;
-
-       // Set the other player's battle pointer to you
-       ni->stats->battle->stats->battle = ni;
-
-       // The initiator gets the first move (perhaps this should be 50/50)
-       setYourTurn(ni->stats);
-       clearYourTurn(battle->stats);
+  id = stringtoint(item);
+  if (!is_fighting(user))
+       updateTS(user->stats);
+  p = user->stats->inventory;
 
-       // Initiate Battle sequence!
-       ni->stats->player_fights -= 1;
 
-        notice(s_GameServ, u, "You challenge %s to an online duel!", battle->stats->name.c_str());
-        notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", ni->stats->name.c_str());
-        notice(s_GameServ, battle->getNick(), "%s gets to go first "\
-                       "because they initiated!", ni->stats->name.c_str());
-        notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", ni->stats->name.c_str());
-        display_players(ni);
-    }
+       if (!(equip = p->Find(id)))
+      {
+               if (!p->isEmpty())
+                 {
+                       notice(s_GameServ, u, "You aren't carrying that item!");
+                 }
+               showinventory(user->stats, user);
+      }
+    else if (equip->getItem()->getType() != ARMOR && equip->getItem()->getType() != WEAPON)
+      {
+               notice(s_GameServ, u, "You can't use %s like that. Try /msg <S use", equip->getItem()->getName().c_str());
+      }
+    else
+      {
+               // Use the item
+               notice(s_GameServ, u, "You equip %s.", equip->getItem()->getName().c_str());
+               equip->use(user->stats);
+      }
 }
 
 void do_use(char *u)
 {
-  /*
-    aClient *user;
-    Pouch *p;
-
-    char *item = strtok(NULL, " ");
-
-    if (!item)
+  aClient *user;
+  pouch *p;
+  
+  char *item = strtok(NULL, " ");
+  char *numuse = strtok(NULL, " ");
+  int id, num;
+  itemContainer *used;
+  
+  if (!item || int(item[0]) < 48 || int(item[0]) > 57 || (numuse && (int(numuse[0]) < 48 || int(numuse[0]) > 57)))
     {
-       notice(s_GameServ, u, "SYNTAX: USE ITEM");
-       notice(s_GameServ, u, "Type /msg %S HELP USE for more information.");
-       return;
+         notice(s_GameServ, u, "SYNTAX: USE ####");
+         notice(s_GameServ, u, "Type /msg <S HELP USE for more information.");
+         return;
     }
-    else if (!(user = find(u)))
+  else if (!(user = find(u)))
     {
-       notice(s_GameServ, u, "Fatal Error in do_use. Contact a(n) %S Admin");
-       return;
+         notice(s_GameServ, u, "Fatal Error in do_use. Contact a(n) <S Admin");
+         return;
     }
-    else if (isIgnore(user))
+  else if (isIgnore(user))
     {
-       #ifdef DEBUGMODE
-           log("Ignoring %s.", user->getNick());
-       #endif
-       return;
+#ifdef DEBUGMODE
+         log("Ignoring %s.", user->getNick());
+#endif
+         return;
     }
-    else if (!is_playing(user))
+  else if (!is_playing(user))
     {
-       notice(s_GameServ, u, "You must be playing to use items!");
-       return;
+         notice(s_GameServ, u, "You must be playing to use items!");
+         return;
     }
-
-    updateTS(user->stats);
-
-    p = &user->stats->inventory;
-
-    if (stricmp(item, "HEALING") == 0)
-    {
-       if (p->Healing() <= 0)
+  id = stringtoint(item);
+  
+  if (!numuse)
        {
-           notice(s_GameServ, u, "You are out of Healing Potions!");
-           return;
+         num = 1;
        }
-       int oldhealing = user->stats->hp;
-       user->stats->hp += (10 * user->stats->level) + (rand() % 10) * user->stats->level;
-       if (user->stats->hp - user->stats->maxhp >= 100)
+  else
        {
-           user->stats->hp = user->stats->maxhp + 100;
-
-           if (oldhealing >= (user->stats->maxhp + 100))
-           {
-               notice(s_GameServ, u, "You cannot hold anymore HP!");
-               return;
-           }
+         num = stringtoint(numuse);
        }
+  
+  updateTS(user->stats);
+  p = user->stats->inventory;
+  
 
-       notice(s_GameServ, u, "You hastiliy gulp down the flask of cool life-giving waters.");
-       notice(s_GameServ, u, "Rejuvination spreads throughout your body.");
-       notice(s_GameServ, u, "You gain %d HP!", user->stats->hp - oldhealing);
-       p->decHealing();
-       if (player_fight(user))
+  if (!(used = p->Find(id)))
        {
-           notice(s_GameServ, user->stats->battle->getNick(),
-               "%s has used a healing potion!");
+         if (!p->isEmpty())
+               {
+                 notice(s_GameServ, u, "You aren't carrying that item!");
+               }
+         showinventory(user->stats, user);
        }
-    }
-    else if (stricmp(item, "STRENGTH") == 0)
-    {
-       if (p->Strength() <= 0)
+  else if (used->getItem()->getType() != POTION)
        {
-           notice(s_GameServ, u, "You are out of Strength Potions!");
-           return;
+         notice(s_GameServ, u, "You can't use %s like that. Try /msg <S equip", used->getItem()->getName().c_str());
        }
-       int oldstrength = user->stats->strength;
-       notice(s_GameServ, u, "As you grip the flask containing pure power, you feel adrenaline coarse through your veins!");
-       notice(s_GameServ, u, "In one swallow you drink the potion and feel your muscle fibers bulging andgrowing!");
-       user->stats->strength += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2
-       notice(s_GameServ, u, "You gain %d Strength points!", user->stats->strength - oldstrength);
-       p->decStrength();
-       if (player_fight(user))
+  else
        {
-           notice(s_GameServ, user->stats->battle->getNick(),
-               "%s has used a strength potion!");
+         // Use the item(s)
+         if (num <= 1 || is_fighting(user))
+               {
+                 notice(s_GameServ, u, "You used %s.", used->getItem()->getName().c_str());
+                 used->use(user->stats);
+                 if (used->getUses() <= 0)
+                       {
+                         p->deleteItem(used->getItem());
+                       }
+                 end_turn(user);
+               }
+         else if (num > 1)
+               {
+                 int count;
+                 const char *name = used->getItem()->getName().c_str();
+                 for (count = 0; count < num; count++)
+                       {
+                         if (!(used = p->Find(id)))
+                               {
+                                 break;
+                               }
+                         else
+                               {
+                                 used->use(user->stats);
+                                 if (used->getUses() == 0)
+                                       {
+                                         p->deleteItem(used->getItem());
+                                       }
+                               }
+                       }
+                 notice(s_GameServ, u, "You used %d %s's", count, name);
+               }
        }
+}
+void do_run(char *u)
+{
+  aClient *user;
+  Player *p, *p2 = NULL;
+  
+  if (!(user = find(u)))
+    {
+         notice(s_GameServ, u, "Couldn't find you. Error. Contact a <S admin");
+         return;
     }
-    else if (stricmp(item, "DEFENSE") == 0)
+  else if (isIgnore(user))
     {
-       if (p->Defense() <= 0)
-       {
-           notice(s_GameServ, u, "You are out of Defense Potions!");
-           return;
-       }
-       int olddefense = user->stats->defense;
-       notice(s_GameServ, u, "You drink the foul tasting viscous liquid while pinching your nose in disgust.");
-       notice(s_GameServ, u, "It tasted bad, but you feel like you are unbeatable!");
-       user->stats->defense += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2
-       notice(s_GameServ, u, "You gain %d Defense points!", user->stats->defense - olddefense);
-       p->decDefense();
-       if (player_fight(user))
-       {
-           notice(s_GameServ, user->stats->battle->getNick(),
-               "%s has used a defense potion!");
-       }
+#ifdef DEBUGMODE
+         log("Ignoring %s.", user->getNick());
+#endif
+         return;
     }
-    else if (stricmp(item, "HP") == 0)
+  else if (!is_playing(user))
     {
-       if (p->HP() <= 0)
-       {
-           notice(s_GameServ, u, "You are out of HP Potions!");
-           return;
-       }
-       int oldHP = user->stats->maxhp;
-       notice(s_GameServ, u, "You feel your life growing longer as you drink the green glowing liquid.");
-       user->stats->maxhp += 2 + 
-       (rand() % 100 > 70 ? (rand() % 7) : (rand() % 2) );
-
-       notice(s_GameServ, u, "You gain %d Maximum hit points!", user->stats->maxhp - oldHP);
-       p->decHP();
-       if (player_fight(user))
-       {
-           notice(s_GameServ, user->stats->battle->getNick(),
-               "%s has used a HP potion!");
-       }
+         notice(s_GameServ, u, "You must be playing to run!");
+         return;
     }
-    else
+  
+  updateTS(user->stats);
+  p = user->stats;
+  
+  if (p->getBattle())
+       p2 = p->getBattle()->stats;
+  
+  if (!is_fighting(user))
+       notice(s_GameServ, u, "You run in place... try fighting next time.");
+  else if (!player_fight(user) && !master_fight(user) && !dragon_fight(user))
     {
-       notice(s_GameServ, u, "SYNTAX: /msg %S USE {HEALING | STRENGTH | DEFENSE | HP}");
-       return;
+         notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p->getMonster()->name.c_str());
+         p->delMonster();
     }
-
-    end_turn(user); // If they're fighting, end their turn
-  */
-  return;
-}
-void do_run(char *u)
-{
-    aClient *user;
-    Player *p, *p2 = NULL;
-
-    if (!(user = find(u)))
-    {
-       notice(s_GameServ, u, "Couldn't find you. Error. Contact a %S admin");
-       return;
-    }
-    else if (isIgnore(user))
-    {
-       #ifdef DEBUGMODE
-           log("Ignoring %s.", user->getNick());
-       #endif
-       return;
-    }
-    else if (!is_playing(user))
-    {
-        notice(s_GameServ, u, "You must be playing to run!");
-        return;
-    }
-
-    updateTS(user->stats);
-    p = user->stats;
-
-    if (p->battle)
-       p2 = p->battle->stats;
-
-    if (!is_fighting(user))
-       notice(s_GameServ, u, "You run in place... try fighting next time.");
-    else if (!player_fight(user) && !master_fight(user))
+  else if (player_fight(user) && isYourTurn(p))
     {
-       notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p->fight->name.c_str());
-       delete p->fight;
-       p->fight = NULL;
-    }
-    else if (player_fight(user) && isYourTurn(p))
-    {
-       notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p2->name.c_str());
-       notice(s_GameServ, p->battle->getNick(), "\ 2%s\ 2 ran away from you like a little baby!", p->name.c_str());
-       p2->battle = NULL;
-    }
-    else if (player_fight(user) && !isYourTurn(p))
+         notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p2->getName().c_str());
+         notice(s_GameServ, p->getBattle()->getNick(), "\ 2%s\ 2 ran away from you like a little baby!", p->getName().c_str());
+         addNews(todaysnews, "%s ran away from %s like a little baby!!", p->getName().c_str(), p2->getName().c_str()); /* DrLnet - edited by Kain */
+         p2->delBattle();
+         p->delBattle();
+       }
+  else if (player_fight(user) && !isYourTurn(p))
     {
-       notice(s_GameServ, u, "It is not your turn. Please wait until \ 2%s\ 2 decides what to do.", p2->name.c_str());
+         notice(s_GameServ, u, "It is not your turn. Please wait until \ 2%s\ 2 decides what to do.", p2->getName().c_str());
     }
-    else if (master_fight(user))
+  else if (master_fight(user))
     {
-       notice(s_GameServ, u, "You cannot run from \ 2%s\ 2! FIGHT!", p->master->name.c_str());
+         notice(s_GameServ, u, "You cannot run from \ 2%s\ 2! FIGHT!", p->getMaster()->name.c_str());
     }
-    p->battle = NULL;
+  else if (dragon_fight(user))
+       {
+         notice(s_GameServ, u, "You cannot run from %s! FIGHT!", dragon.name.c_str());
+       }
 }
 
-void end_turn(aClient *user)
-{
-    char *nick, *u = user->getNick();
-    Monster *fight;
-    aClient *battle;
-    int mhit;
-
-    nick = new char[strlen(user->getNick()) + 1];
-
-    if (!user || !is_playing(user) || !is_fighting(user))
-       goto endturn;
-
-    if (!player_fight(user) && !master_fight(user))
-       fight = user->stats->fight;
-    else
-       fight = user->stats->master;
-    battle = user->stats->battle;
-
-    if (!player_fight(user))
-    {
-        // Opponent's Hit
-        mhit = (fight->strength / 2) +
-               (rand() % (fight->strength / 2) - (user->stats->defense +
-                arbonus[user->stats->arm]));
-    }
-    else
-    {
-        // Opponent's Hit
-        mhit = (((battle->stats->strength + webonus[battle->stats->wea]) / 2) +
-               (rand() % ((battle->stats->strength + webonus[battle->stats->wea])) / 2) -
-               (user->stats->defense + arbonus[user->stats->arm]));
-    }
-    if (!player_fight(user))
-    {
-
-        if (mhit > 0)
-        {
-            notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!",
-                     fight->name.c_str(), fight->weapon.c_str(), mhit);
-        }
-        else if (mhit <= 0)
-            notice(s_GameServ, u, "%s completely misses you!", fight->name.c_str());
-
-        if (mhit >= user->stats->hp)
-        {
-            if (!master_fight(user))
-            {
-                notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name.c_str());
-                notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\
-                        "of your experience!");
-                user->stats->gold = 0;
-                user->stats->exp -= (long int)(user->stats->exp * .10);
-               user->stats->hp = 0;
-                user->stats->fight = NULL;
-               clearAlive(user->stats);
-                goto endturn;
-            }
-            else
-            {
-                notice(s_GameServ, u, "%s has bested you! You will have to wait "\
-                        "until tomorrow to try again", user->stats->master->name.c_str());
-                user->stats->fight = NULL;
-                user->stats->master = NULL;
-               goto endturn;
-            }
-        }
-        else
-        {
-            if (mhit > 0)
-                user->stats->hp -= mhit;
-            display_monster(u);
-            goto endturn;
-        }
-    }
-    else
-    {
-       clearYourTurn(user->stats);
-       setYourTurn(battle->stats);
-        display_players(battle);
-    }
-endturn:
-    delete nick;
-}
 
 void do_heal(char *u)
 {
-    aClient *ni;
-    char *amount = strtok(NULL, " ");
-    int price, num;
-
-    if (!amount)
+  aClient *ni;
+  char *amount = strtok(NULL, " ");
+  int price, num;
+  
+  if (!amount)
     {
-       notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}");
-       return;
+         notice(s_GameServ, u, "SYNTAX: /msg <S HEAL {ALL | #}");
+         return;
     }
-    else if (!(ni = find(u)))
+  else if (!(ni = find(u)))
     {
-       notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
+       notice(s_GameServ, u, "Fatal error. Contact a(n) <S admin. buf: %s", strtok(NULL, ""));
        return;
     }
     else if (isIgnore(ni))
@@ -1951,7 +1461,7 @@ void do_heal(char *u)
        notice(s_GameServ, u, "You can't heal in battle!");
        return;
     }
-    else if (ni->stats->hp >= ni->stats->maxhp)
+    else if (ni->stats->getHP() >= ni->stats->getMaxHP())
     {
         notice(s_GameServ, u, "You don't need healing!");
        return;
@@ -1960,349 +1470,77 @@ void do_heal(char *u)
     updateTS(ni->stats);
     if (stricmp(amount, "ALL") == 0)
     {
-        price = ni->stats->level * 3;
-        if (ni->stats->gold < (ni->stats->maxhp - ni->stats->hp) * price)
+        price = ni->stats->getLevel() * 3;
+        if (ni->stats->getGold() < (ni->stats->getMaxHP() - ni->stats->getHP()) * price)
         {
             notice(s_GameServ, u, "Healing \ 2%d\ 2 points for \ 2%d\ 2 gold per point.",
-                     (long int)ni->stats->gold/price, price);
-            ni->stats->hp += ni->stats->gold / price;
-            ni->stats->gold %= price;
+                     (long int)ni->stats->getGold()/price, price);
+            ni->stats->addHP(ni->stats->getGold() / price);
+            ni->stats->setGold(ni->stats->getGold() % price);
         }
         else
         {
             notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\
                        "per point.", price);
             notice(s_GameServ, u, "\ 2%d\ 2 points healed for \ 2%ld\ 2 gold. HP at MAX!",
-                     (ni->stats->maxhp - ni->stats->hp), 
-                    (price * (ni->stats->maxhp - ni->stats->hp)) );
-            ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp);
-            ni->stats->hp = ni->stats->maxhp;
+                     (ni->stats->getMaxHP() - ni->stats->getHP()), 
+                    (price * (ni->stats->getMaxHP() - ni->stats->getHP())) );
+            ni->stats->subtractGold(price * (ni->stats->getMaxHP() - ni->stats->getHP()));
+            ni->stats->healall();
         }
     }
     else if (isstringnum(amount))
     {
         num = stringtoint(amount);
-        price = ni->stats->level * 3;
-        if (ni->stats->gold < price * num)
+        price = ni->stats->getLevel() * 3;
+        if (ni->stats->getGold() < price * num)
         {
             notice(s_GameServ, u, "You only have enough gold to heal \ 2%d\ 2 points!",
-                     (long int)ni->stats->gold/price);
+                     (long int)ni->stats->getGold()/price);
         }
-        else if (num <= ni->stats->maxhp - ni->stats->hp)
+        else if (num <= ni->stats->getMaxHP() - ni->stats->getHP())
         {
             notice(s_GameServ, u, "Healing \ 2%d\ 2 points at \ 2%d\ 2 gold per point.",
                      num, price);
-            ni->stats->hp += num;
-            ni->stats->gold -= num * price;
+            ni->stats->addHP(num);
+            ni->stats->subtractGold(num * price);
         }
-        else if (num > ni->stats->maxhp - ni->stats->hp)
+        else if (num > ni->stats->getMaxHP() - ni->stats->getHP())
         {
             notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\
                        "per point.", price);
             notice(s_GameServ, u, "\ 2%d\ 2 points healed. HP at MAX!",
-                     (ni->stats->maxhp - ni->stats->hp));
-            ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp);
-            ni->stats->hp = ni->stats->maxhp;
+                     (ni->stats->getMaxHP() - ni->stats->getHP()));
+            ni->stats->subtractGold(price * (ni->stats->getMaxHP() - ni->stats->getHP()));
+            ni->stats->healall();
         }
     }
     else if (amount[0] == '-')
         notice(s_GameServ, u, "You trying to cheat?");
     else
-       notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}");
-}
-
-int isstringnum(char *num)
-{
-    unsigned int x;
-    for (x = 0; x < strlen(num); x++)
-    {
-        if ((int)num[x] < 48 || (int)num[x] > 57)
-            return 0;
-    }
-return 1;
-}
-
-long int stringtoint(char *number)
-{
-    return atol(number);
-/*
-    long int x, len = strlen(number), sum = 0;
-    if (len == 1)
-        return chartoint(number[0]);
-    sum += chartoint(number[len - 1]);
-    for (x = len - 2; x >= 0; x--)
-        sum += chartoint(number[x]) * pow(10, abs(x - len + 1));
-    return sum;
-*/
-}
-
-long int pow(int x, int y)
-{
-    long int value = 0;
-    int count = 0;
-    value += x;
-
-    if (x != 0 && y != 0)
-    {
-        for (count = 1; count <= y - 1; count++)
-            value *= x;
-    }
-    else
-        return 1;
-return value;
-}
-
-long int chartoint(char ch)
-{
-       if (int(ch) >= 48 && int(ch) <= 57)
-               return int(ch) - 48;
-       else
-               return 0;
-}
-
-int save_gs_dbase()
-{
-    ListNode<aClient> *ptr;
-    Player *it;
-    ofstream outfile;
-
-    outfile.open(playerdata);
-
-    if (!outfile)
-    {
-       log("Error opening %s", playerdata);
-       return 0;
-    }
-
-   for (unsigned long x = 0; x < U_TABLE_SIZE; x++)
-   {
-    ptr = players[x].First();
-    while(ptr)
-    {
-       it = ptr->getData()->stats;
-       clearYourTurn(it);
-       outfile << it->name.c_str() << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' '
-               << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' '
-               << it->arm << ' ' << it->wea << ' '
-               << it->forest_fights << ' ' << it->player_fights <<  ' ' 
-               << it->getFlags() << ' ' << it->password << ' ' 
-/* fixing this << it->inventory.Healing()
-               << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP()
-               << ' ' */ << it->lastlogin << endl;
-       ptr = ptr->Next();
-    }
-   }
-outfile.close();
-return 1;
-}
-
-int load_dragon()
-{
-    ifstream infile;
-    char *buf;
-
-    infile.open(dragondata);
-
-    if (infile.fail())
-    {
-       infile.clear();
-       log ("Error opening %s. Trying initialdragon.dat", dragondata);
-       infile.open("data/initialdragon.dat");
-       if (infile.fail())
-        {
-           log ("Error opening data/initialdragon.dat");
-           return 0;
-       }
-    }
-
-    buf = new char[1024];
-
-    infile.getline(buf, 1024, '\n');
-    infile.close(); // Done with the file... we have what we want
-
-    dragon.name = strtok(buf, "~");
-    dragon.weapon = strtok(NULL, "~");
-    dragon.gold = 0;
-    dragon.exp = 0;
-    dragon.strength = stringtoint(strtok(NULL, "~"));
-    dragon.hp = stringtoint(strtok(NULL, "~"));
-    dragon.defense = stringtoint(strtok(NULL, "~"));
-    dragon.death = strtok(NULL, "");
-
-    log ("loaded dragon: %s", dragon.name.c_str());
-
-    delete []buf;
-
-return save_dragon();  // Save the dragon file and return the status code :)
-}
-
-int save_dragon()
-{
-    ofstream outfile;
-
-    outfile.open(dragondata);
-
-    if (outfile.fail())
-    {
-       log ("Error opening %s. Exiting.", dragondata);
-       return 0;
-    }
-
-    outfile << dragon.name.c_str() << '~' << dragon.weapon.c_str() << '~' 
-               << dragon.strength << '~' << dragon.hp << '~' 
-               << dragon.defense << '~' << dragon.death.c_str() << "\n^"
-               << endl;
-
-outfile.close();
-
-return 1;
+       notice(s_GameServ, u, "SYNTAX: /msg <S HEAL {ALL | #}");
 }
 
-int load_gs_dbase()
-{
-    ifstream infile;
-    aClient *temp;
-    Player *p;
-    char *tempname, *buf, *password;
-    buf = new char[1024];
-
-    infile.open(playerdata);
-
-    if (infile.fail())
-    {
-       log("Error opening %s", playerdata);
-       return 0;
-    }
-
-    for (int x = 0; x < U_TABLE_SIZE; x++)
-    {
-       ListNode<aClient> *tempNode;
-       tempNode = players[x].First();
-       while (tempNode)
-       {
-           if (tempNode->getData()->stats->client)
-               logout(tempNode->getData()->stats->client);
-           tempNode = tempNode->Next();
-       }
-       players[x].deleteNodes();
-    }
-
-    while (infile.getline(buf, 1024, '\n'))
-      {
-       temp = new aClient;
-       tempname = strtok(buf, " ");
-       temp->stats = new Player(tempname);
-       p = temp->stats;
-       
-       p->level = stringtoint(strtok(NULL, " "));
-       p->exp = stringtoint(strtok(NULL, " "));
-       p->gold = stringtoint(strtok(NULL, " "));
-       p->bank = stringtoint(strtok(NULL, " "));
-       p->hp = stringtoint(strtok(NULL, " "));
-       p->maxhp = stringtoint(strtok(NULL, " "));
-       p->strength = stringtoint(strtok(NULL, " "));
-       p->defense = stringtoint(strtok(NULL, " "));
-       p->arm = stringtoint(strtok(NULL, " "));
-       p->wea = stringtoint(strtok(NULL, " "));
-       p->forest_fights = stringtoint(strtok(NULL, " "));
-       p->player_fights = stringtoint(strtok(NULL, " "));
-       p->setFlags(stringtoint(strtok(NULL, " ")));
-
-       
-       
-       password = strtok(NULL, " ");
-       p->password = password;
-       temp->setNick("Not Playing");
-#ifdef P10
-       temp->setRealNick("Not Playing");
-#endif
-       
-       p->inventory->clear(); // Set inventory to all 0s
-       // Old player databases didn't have these three extra values
-       // If they come up null, leave them to 0 as the default.
-       // On the next gameserv database save, it will save the values.
-       tempname = strtok(NULL, " ");
-       //      if (tempname)
-       //  p->inventory.setHealing(stringtoint(tempname));
-       
-       tempname = strtok(NULL, " ");
-       //if (tempname)
-       //   p->inventory.setStrength(stringtoint(tempname));
-       
-       tempname = strtok(NULL, " ");
-       //if (tempname)
-       //    p->inventory.setDefense(stringtoint(tempname));
-       
-       tempname = strtok(NULL, " ");
-       //if (tempname)
-       //  p->inventory.setHP(stringtoint(tempname));
-       
-        tempname = strtok(NULL, " ");
-       if (tempname)
-         p->lastlogin = stringtoint(tempname);
-       else
-         p->lastlogin = time(NULL);
-       
-       unsigned long hv = iHASH((unsigned char *) temp->stats->name.c_str());
-       
-       temp->stats->client = NULL;
-       players[hv].insertAtBack(temp);
-       delete temp;
-      }
-    delete [] buf;
-    infile.close();
-    return 1;
-}
 
-bool passcmp(const char *encrypted, char *plaintext)
-{
-  char salt[3];
-  char *plaintext2, *plainToencrypt;
-  bool same = false;
-  
-  plaintext2 = new char[strlen(encrypted) + strlen(plaintext)]; // Extra
-  strcpy(plaintext2, plaintext);
-  
-  salt[0] = encrypted[0];
-  salt[1] = encrypted[1];
-  salt[3] = '\0';
-  
-  plainToencrypt = crypt(plaintext2, salt);
-  
-  same = (strcmp((const char *)encrypted, plainToencrypt) == 0 ? true : false);
-  
-  delete []plaintext2;
-  
-  return same;
-}
 
-bool check_password(char *name, char *plaintext)
-{
-  aClient *client;
-  
-  if (!(client = findplayer(name)))
-    return false;
-  else
-    {
-      return passcmp(client->stats->password.c_str(), plaintext);
-    }
-}
 
 void do_store(char *u)
 {
+  list<item*>::iterator item_iterator;
+  item *tempItem;
   char *cmd = strtok(NULL, " ");
-  char *item = strtok(NULL, " ");
   char *num = strtok(NULL, " ");
   char *space;
-  int wep;
+  int id;
   aClient *user;
   Player *p;
   
-  if (!cmd || !item)
+  
+  if (!cmd || !num)
     {
       notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}");
-      notice(s_GameServ, u, "        \ 2STORE SELL {ARMOR | WEAPON}\ 2");
-      notice(s_GameServ, u, "        \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2");
+      notice(s_GameServ, u, "        \ 2STORE SELL NUMBER\ 2");
+      notice(s_GameServ, u, "        \ 2STORE BUY \1fNUMBER\1f\ 2");
       return;
     }
   else if (!(user = find(u)))
@@ -2322,6 +1560,11 @@ void do_store(char *u)
       notice(s_GameServ, u, "You must be playing to use the store!");
       return;
     }
+  else if (is_fighting(user))
+    {
+      notice(s_GameServ, u, "You can't go to the store while fighting!");
+      return;
+    }
   else if (!isAlive(user->stats))
     {
       notice(s_GameServ, u, "You are dead. Wait until tomorrow to purchase weapons and armor!");
@@ -2331,1229 +1574,733 @@ void do_store(char *u)
   
   if (stricmp(cmd, "LIST") == 0)
     {
-      if (stricmp(item, "WEAPONS") == 0)
-       {
-         notice(s_GameServ, u, "Welcome to Kain's Armory");
-         notice(s_GameServ, u, "Here are the weapons we have available for the killing, sire:");
-         for (int x = 1; x < WNA; x++)
-            {
-             space = spaces(strlen(weapons[x]), ".");
-             notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, weapons[x], space, prices[x - 1]);
-             free(space);
-            }
-         notice(s_GameServ, u, "To purchase a weapon, type /msg %S STORE BUY \ 2NUM\ 2.");
-         notice(s_GameServ, u, "Where num. is the weapon number from the menu above.");
-         
-       }
-      else if (stricmp(item, "ARMOR") == 0)
-       {
-         notice(s_GameServ, u, "Welcome to Kain's Armory");
-         notice(s_GameServ, u, "I hope you enjoy the fine armor we have available for your protection:");
-         for (int x = 1; x < WNA; x++)
-            {
-             space = spaces(strlen(armors[x]), ".");
-             notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, armors[x], space, prices[x - 1]);
-             free(space);
-           }
-         notice(s_GameServ, u, "To purchase armor, type /msg %S store buy armor num.");
-         notice(s_GameServ, u, "Where num. is the armor number from the menu above.");
-         
-         
-       }
-    } else if (stricmp(cmd, "BUY") == 0) {
-      if (!num)
-       {
-         notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2");
-         return;
-       }
-      else if (!isstringnum(num))
-       {
-         notice(s_GameServ, u, "You must specify a number between 1 and %d. Not %s!", WNA - 1, num);
-         return;
-       }
-      if (stricmp(item, "WEAPON") == 0)
-        {
-         wep = stringtoint(num);
-         if (wep >= WNA || wep < 1)
-            {
-             notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1);
-             return;
-            }
-         
-         p = user->stats;
-         
-         if (p->wea != 0)
-           notice(s_GameServ, u, "You have to sell your %s first!", weapons[p->wea]);
-         else if (p->gold < prices[wep - 1])
-           notice(s_GameServ, u, "You don't have enough gold for %s!", weapons[wep]);
-         else
+      if (stricmp(num, "WEAPONS") == 0)
+               {
+                 notice(s_GameServ, u, "Welcome to Kain's Armory");
+                 notice(s_GameServ, u, "Here are the weapons we have available for the killing, sire:");
+                 for (item_iterator = store.begin(); item_iterator != store.end(); ++item_iterator)
             {
-             notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", weapons[wep]);
-             p->wea = wep;
-             p->gold -= prices[wep - 1];
-            }
-        }
-      else if (stricmp(item, "ARMOR") == 0)
-        {
-         wep = stringtoint(num);
-         if (wep >= WNA || wep < 1)
+                         if ((*item_iterator)->getType() == WEAPON)
+                               {
+                                 space = spaces(strlen((*item_iterator)->getName().c_str()), ".");
+                                 notice(s_GameServ, u, "%s%ld. %20s..........%ld", 
+              ((*item_iterator)->getID() < 10 ? " " : ""), 
+              (*item_iterator)->getID(), (*item_iterator)->getName().c_str(), (*item_iterator)->price());
+                               }
+                       }
+                 notice(s_GameServ, u, "To purchase a weapon, type /msg <S STORE BUY \ 2#\ 2.");
+                 notice(s_GameServ, u, "Where # is the weapon number from the menu above.");
+                 
+               }
+      else if (stricmp(num, "ARMOR") == 0)
+               {
+                 notice(s_GameServ, u, "Welcome to Kain's Armory");
+                 notice(s_GameServ, u, "I hope you enjoy the fine armor we have available for your protection:");
+                 for (item_iterator = store.begin(); item_iterator != store.end(); ++item_iterator)
             {
-             notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1);
-             return;
+                         if ((*item_iterator)->getType() == ARMOR)
+                               {
+                                 notice(s_GameServ, u, "%s%ld. %20s..........%d",
+              ((*item_iterator)->getID() < 10 ? " " : ""), 
+               (*item_iterator)->getID(), (*item_iterator)->getName().c_str(), 
+               (*item_iterator)->price());
+                               }
             }
+                 
+                 notice(s_GameServ, u, "To purchase armor, type /msg <S store buy #");
+                 notice(s_GameServ, u, "Where # is the armor number from the menu above.");
+               }
+      
+    } 
+  else if (stricmp(cmd, "BUY") == 0) 
+    {
+      p = user->stats;
+      if (!num)
+               {
+                 notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY \1f#\1f\ 2");
+                 return;
+               }
+      else
+               {
+                 id = stringtoint(num);
+               }
          
-         p = user->stats;
-         
-         if (p->arm != 0)
-           notice(s_GameServ, u, "You have to sell your %s first!", armors[p->arm]);
-         else if (p->gold < prices[wep - 1])
-           notice(s_GameServ, u, "You don't have enough gold for %s!", armors[wep]);
+      if (!isstringnum(num))
+               {
+                 notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY \1f#\1f\ 2");
+                 return;
+               }
+      else if (!(tempItem = findStoreItemByID(id)))
+               {
+                 notice(s_GameServ, u, "Sorry, we don't carry that item!");
+                 return;
+               }
+      else if (p->getGold() < tempItem->price())
+               {
+                 notice(s_GameServ, u, "You can't afford to buy %s", tempItem->getName().c_str());
+                 return;
+               }
+      else if (p->inventory->addItem(tempItem))
+               {
+                 notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", tempItem->getName().c_str());
+                 p->subtractGold(tempItem->price());
+                 notice(s_GameServ, u, "Don't forget to type /msg <S equip %ld", tempItem->getID());
+               }
          else
-            {
-             notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", armors[wep]);
-             p->arm = wep;
-             p->gold -= prices[wep - 1];
-            }
-        }
-      else
-       {
-         notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2");
-         return;
-       }
+               {
+                 notice(s_GameServ, u, "You can't carry any more!");
+               }
     }
   else if (stricmp(cmd, "SELL" ) == 0)
     {
+      itemContainer *tempContainer;
       p = user->stats;
-      
-      if (stricmp(item, "WEAPON") == 0)
-        {
-         if (p->wea == 0)
-            {
-             notice(s_GameServ, u, "You want me to chop off your hands?");
-             return;
-            }
-         else if (p->gold == 2000000000)
-            {
-             notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire.");
-             p->wea = 0;
-            }
-         else if (2000000000 - p->gold < (prices[p->wea - 1] / 2))
-            {
-             notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry.");
-             notice(s_GameServ, u, "However, you have no weapon... can I interest you in the %s?", weapons[WNA - 1]);
-             p->gold = 2000000000;
-             p->wea = 0;
-            }
-         else
-           {
-             notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no weapon!", (prices[p->wea - 1] / 2));
-             p->gold += (prices[p->wea - 1] / 2);
-             p->wea = 0;
-            }
-        }
-      else if (stricmp(item, "ARMOR") == 0)
-        {
-         p = user->stats;
-         
-         if (p->arm == 0)
-            {
-             notice(s_GameServ, u, "I don't think you can be any more naked...");
-             return;
-            }
-         if (p->gold == 2000000000)
-            {
-             notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire.");
-             p->arm = 0;
-            }
-         else if (2000000000 - p->gold < (prices[p->arm - 1] / 2))
-            {
-             notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry.");
-             notice(s_GameServ, u, "However, you have no armor... can I interest you in %s?", armors[WNA - 1]);
-             p->gold = 2000000000;
-             p->arm = 0;
-            }
-         else
-            {
-             notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no armor!",
-                    (prices[p->arm - 1] / 2));
-             
-             p->gold += (prices[p->arm - 1] / 2);
-             p->arm = 0;
-            }
-       }
-      else
-       {
-         notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}");
-         notice(s_GameServ, u, "        \ 2STORE SELL {ARMOR | WEAPON}\ 2");
-         notice(s_GameServ, u, "        \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2");
-       }
+      id = stringtoint(num);
+      if (!isstringnum(num))
+               {
+                 notice(s_GameServ, u, "SYNTAX: /msg <S store sell #");
+                 return;
+               }
+      else if (!(tempContainer = p->inventory->Find(id)))
+               {
+                 notice(s_GameServ, u, "You're not carrying that!");
+                 return;
+               }
+      else if (p->getGold() >= 2000000000)
+               {
+                 notice(s_GameServ, u, "You have enough gold. Just hang on to it for now.");
+               }
+      else 
+               {
+                 tempItem = tempContainer->getItem();
+                 
+                 notice(s_GameServ, u, "Thank you for your business! We gave you %ld gold for %s!", (tempItem->price() / 2), tempItem->getName().c_str());
+                 p->addGold((tempItem->price() / 2));
+                 p->inventory->deleteItem(tempItem);
+                 if (tempItem == p->getWeapon())
+                       {
+                         notice(s_GameServ, u, "Since you equipped %s, you're going to have to reequip something", tempItem->getName().c_str());
+                         tempItem->undo(p);
+                         p->clearWeapon();
+                       }
+                 else if (tempItem == p->getArmor())
+                       {
+                         tempItem->undo(p);
+                         notice(s_GameServ, u, "Since you equipped %s, you're going to have to reequip something", tempItem->getName().c_str());
+                         p->clearArmor();
+                       }
+               }
     }
   else
     {
       notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}");
-      notice(s_GameServ, u, "        \ 2STORE SELL {ARMOR | WEAPON}\ 2");
-      notice(s_GameServ, u, "        \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2");
+      notice(s_GameServ, u, "        \ 2STORE SELL #\ 2");
+      notice(s_GameServ, u, "        \ 2STORE BUY \1f#\1f\ 2");
       return;
     }
 }
 void do_inventory(char *u)
 {
-    aClient *user;
-
-    if (!(user = find(u)))
+  aClient *user;
+  
+  if (!(user = find(u)))
     {
-       notice(s_GameServ, u, "Fatal Error. Contact a %S admin!");
-       return;
+         notice(s_GameServ, u, "Fatal Error. Contact a <S admin!");
+         return;
     }
-    else if (isIgnore(user))
+  else if (isIgnore(user))
     {
-       #ifdef DEBUGMODE
-           log("Ignoring %s.", user->getNick());
-       #endif
-       return;
+#ifdef DEBUGMODE
+         log("Ignoring %s.", user->getNick());
+#endif
+         return;
     }
-    else if (!is_playing(user))
+  else if (!is_playing(user))
     {
-       notice(s_GameServ, u, "You must be playing to check your inventory!");
-       return;
+         notice(s_GameServ, u, "You must be playing to check your inventory!");
+         return;
     }
-    updateTS(user->stats);
-    showinventory(user, user);
+  if (!is_fighting(user))
+       updateTS(user->stats);
+  showinventory(user->stats, user);
 }
 
-void showinventory(aClient *from, aClient *to)
-{
-  char *nick = to->getNick();
-
-  if (!to)
-    to = from;
-  
-  if (is_playing(from))
-    {
-      if (from->stats->inventory->isEmpty())
-       {
-         notice(s_GameServ, nick, "You aren't carrying anything");
-         return;
-       }
-
-      list <item*> *items;
-      items = from->stats->inventory->getItems();
-
-      list <item*>::iterator item_iter;
-      item_iter = items->begin();
-
-      notice(s_GameServ, nick, "Inventory for %s:", from->stats->name.c_str());
-      while (item_iter != items->end())
-       {
-         int x = 0;
-         notice(s_GameServ, nick, "%d.) %s", x, (*item_iter)->getName().c_str());
-       }
-
-    }
 
-}
 void do_tavern(char *u)
 {
-  /*
-    char *cmd = strtok(NULL, " ");
-    long int price;
-
-    aClient *user;
-    Player *p;
+  char *cmd = strtok(NULL, " ");
 
-    if (!(user = find(u)))
+  aClient *user;
+  Player *p;
+  
+  if (!(user = find(u)))
     {
-       notice(s_GameServ, u, "Fatal Error. See a %S admin for help");
-       return;
+      notice(s_GameServ, u, "Fatal Error. See a <S admin for help");
+      return;
     }
-    else if (isIgnore(user))
+  else if (isIgnore(user))
     {
-       #ifdef DEBUGMODE
-           log("Ignoring %s.", user->getNick());
-       #endif
-       return;
+#ifdef DEBUGMODE
+      log("Ignoring %s.", user->getNick());
+#endif
+      return;
     }
-    else if (!is_playing(user))
+  else if (!is_playing(user))
     {
-       notice(s_GameServ, u, "You must be playing to go to the Tavern");
-       return;
+      notice(s_GameServ, u, "You must be playing to go to the Tavern");
+      return;
     }
-    else if (is_fighting(user))
+  else if (is_fighting(user))
     {
-       notice(s_GameServ, u, "You cannot go to the Tavern during a fight!");
-       return;
+      notice(s_GameServ, u, "You cannot go to the Tavern during a fight!");
+      return;
     }
-
-    updateTS(user->stats);
-    p = user->stats;
-
-    if (!cmd)
+  
+  updateTS(user->stats);
+  p = user->stats;
+  
+  if (!cmd)
     {
-       notice(s_GameServ, u, "Welcome to Boot Liquors Mystic Apothecary");
-       notice(s_GameServ, u, "Your commands:");
-       notice(s_GameServ, u, "/msg %S TAVERN {LIST | BUY} [NUMBER]");
-       notice(s_GameServ, u, "What'll it be?");
+      notice(s_GameServ, u, "Welcome to Boot Liquors Mystic Apothecary and General Store");
+      notice(s_GameServ, u, "Your commands:");
+      notice(s_GameServ, u, "/msg <S TAVERN {LIST | BUY} [NUMBER]");
+      notice(s_GameServ, u, "What'll it be?");
     }
-    else if (stricmp(cmd, "LIST") == 0)
+  else if (stricmp(cmd, "LIST") == 0)
     {
-           notice(s_GameServ, u, "Here is a list of what we have to offer:");
-           notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 
-                                       1000 * p->level * 4);
-           notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 
-                                       2500 * p->level * 4);
-           notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 
-                                       3000 * p->level * 4);
-           notice(s_GameServ, u, "4. HP Potions for %ld Gold", 
-                                       2000 * p->level * 4);
-           notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #");
-           notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!");
+      notice(s_GameServ, u, "Here is a list of what we have to offer:");
+      showTavern(user);
+      notice(s_GameServ, u, "To buy an item, type /msg <S TAVERN BUY #");
     }
-    else if (stricmp(cmd, "BUY") == 0)
+  else if (stricmp(cmd, "BUY") == 0)
     {
-       char *chnum = strtok(NULL, " ");
-
-       if (!chnum)
-       {
-           notice(s_GameServ, u, "SYNTAX: TAVERN BUY #");
-           notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1");
-           return;
-       }
-       int num = stringtoint(chnum);
+         int amt = 1;
+      char *chid = strtok(NULL, " ");
+         char *amount = strtok(NULL, " ");
 
-       if (num < 1 || num > 4)
-       {
-           notice(s_GameServ, u, "Invalid Choice!");
-           notice(s_GameServ, u, "Here is a list of what we have to offer:");
-           notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 
-                                       1000 * p->level * 4);
-           notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 
-                                       2500 * p->level * 4);
-           notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 
-                                       3000 * p->level * 4);
-           notice(s_GameServ, u, "4. HP Potions for %ld Gold", 
-                                       2000 * p->level * 4);
-           notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #");
-           notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!");
-           return;
-       }
-       switch(num)
-       {
-           case 1:
-               price = (1000 * p->level * 4);
-               if (p->gold >= price)
-               {
-                   notice(s_GameServ, u, "One healing potion coming right up!");
-                   p->inventory.incHealing();
-                   p->gold -= price;
-               } 
-               else
-                   notice(s_GameServ, u, "You don't have enough gold!");
-               break;
-           case 2:
-               price = 2500 * p->level * 4;
-               if (p->gold >= price)
+         if (amount)
+               amt = stringtoint(amount);
+      
+      if (!chid)
                {
-                   notice(s_GameServ, u, "One strength boost coming right up!");
-                   p->inventory.incStrength();
-                   p->gold -= price;
+                 notice(s_GameServ, u, "SYNTAX: TAVERN BUY # [#]");
+                 notice(s_GameServ, u, "Example: /msg <S TAVERN BUY 6001");
+                 notice(s_GameServ, u, "Example: /msg <S TAVERN BUY 6001 10");
+                 return;
                }
-               else
-                   notice(s_GameServ, u, "You don't have enough gold!");
-               break;
-           case 3:
-               price = 3000 * p->level * 4;
-               if (p->gold >= price)
+      long id = stringtoint(chid);
+      tavernItem *tempItem;
+      
+      if (!(tempItem = findTavernItemByID(id)) || user->stats->getLevel() < tempItem->getLevel())
                {
-                   notice(s_GameServ, u, "One defense boost coming right up!");
-                   p->inventory.incDefense();
-                   p->gold -= price;
+                 notice(s_GameServ, u, "Invalid Choice!");
+                 notice(s_GameServ, u, "Here is a list of what we have to offer:");
+                 showTavern(user);
+                 notice(s_GameServ, u, "To buy an item, type /msg <S TAVERN BUY #");
+                 return;
                }
-               else
-                   notice(s_GameServ, u, "You don't have enough gold!");
-               break;
-           case 4:
-               price = 3000 * p->level * 4;
-               if (p->gold >= price)
+      else if (!amount && user->stats->getGold() < tempItem->getItem()->price())
                {
-                   notice(s_GameServ, u, "One HP Potion coming right up!");
-                   p->inventory.incHP();
-                   p->gold -= price;
+                 notice(s_GameServ, u, "You don't have enough gold!");
+                 notice(s_GameServ, u, "Here is a list of what we have to offer:");
+                 showTavern(user);
+                 notice(s_GameServ, u, "To buy an item, type /msg <S TAVERN BUY #");
+               }
+         else if (user->stats->getGold() < amt * tempItem->getItem()->price())
+               {
+                 notice(s_GameServ, u, "You don't have enough gold!");
+                 notice(s_GameServ, u, "Here is a list of what we have to offer:");
+                 showTavern(user);
+                 notice(s_GameServ, u, "To buy an item, type /msg <S TAVERN BUY # [#]");
+               }
+         else
+               {
+                 if (amount)
+                       {
+                         int amt = stringtoint(amount);
+                         if (amt < 0 || amount[0] == '-')
+                               {
+                                 notice(s_GameServ, u, "You trying to steal from me?");
+                               }
+                         else if (user->stats->inventory->addItem(tempItem->getItem(), amt) == NULL)
+                               {
+                                 notice(s_GameServ, u, "You can't carry that many!");
+                               }
+                         else
+                               {
+                                 notice(s_GameServ, u, "%d %s's coming right up!", amt, tempItem->getItem()->getName().c_str());
+                                 user->stats->subtractGold(tempItem->getItem()->price() * amt);
+                               }
+                       }
+                 else
+                       {
+                         if (user->stats->inventory->addItem(tempItem->getItem()) == NULL)
+                               {
+                                 notice(s_GameServ, u, "You can't carry any more!");
+                               }
+                         else
+                               {
+                                 notice(s_GameServ, u, "One %s coming right up!", tempItem->getItem()->getName().c_str());
+                                 user->stats->subtractGold(tempItem->getItem()->price());
+                               }
+                       }
                }
-               else
-                   notice(s_GameServ, u, "You don't have enough gold!");
-               break;
-           default:
-               notice(s_GameServ, u, "Logical Error. See a %S admin for help!");
-               break;
-       }
     }
-    else
+  else
     {
-       notice(s_GameServ, u, "Improper Syntax.");
-       notice(s_GameServ, u, "Type /msg %S HELP TAVERN for help");
+      notice(s_GameServ, u, "Improper Syntax.");
+      notice(s_GameServ, u, "Type /msg <S HELP TAVERN for help");
     }
-  */
   return;
 }
 
 void do_bank(char *u)
 {
-    char *cmd = strtok(NULL, " ");
-    char *amount = strtok(NULL, " ");
-    char *nick = strtok(NULL, " ");
-
-    aClient *user;
-    Player *p;
-
-    if (!cmd || (!amount && stricmp(cmd, "BALANCE") != 0) || (stricmp(cmd, "TRANSFER") == 0 && !nick))
+  char *cmd = strtok(NULL, " ");
+  char *amount = strtok(NULL, " ");
+  char *nick = strtok(NULL, " ");
+  
+  aClient *user;
+  Player *p;
+  
+  if (!cmd || (!amount && stricmp(cmd, "BALANCE") != 0) || (stricmp(cmd, "TRANSFER") == 0 && !nick))
     {
-       notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}");
-       notice (s_GameServ, u, "BANK BALANCE");
-       return;
+         notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}");
+         notice (s_GameServ, u, "BANK BALANCE");
+         return;
     }
-    else if (!(user = find(u)))
+  else if (!(user = find(u)))
     {
-       notice(s_GameServ, u, "Fatal Error. Couldn't find your aClient. Contact a(n) %S "\
-                               " admin for help");
-       log("Fatal Error. Couldn't find %s while executing do_bank()", u);
-       return; 
+         notice(s_GameServ, u, "Fatal Error. Couldn't find your aClient. Contact a(n) <S "\
+                        " admin for help");
+         log("Fatal Error. Couldn't find %s while executing do_bank()", u);
+         return; 
     }
-    else if (isIgnore(user))
+  else if (isIgnore(user))
     {
-       #ifdef DEBUGMODE
-           log("Ignoring %s.", user->getNick());
-       #endif
-       return;
+#ifdef DEBUGMODE
+         log("Ignoring %s.", user->getNick());
+#endif
+         return;
     }
-    else if (!is_playing(user))
+  else if (!is_playing(user))
     {
-       notice(s_GameServ, u, "You must be playing to use the bank!");
-       return;
+         notice(s_GameServ, u, "You must be playing to use the bank!");
+         return;
     }
-    else if (is_fighting(user))
+  else if (is_fighting(user))
     {
-       notice(s_GameServ, u, "You can't go to the bank during a fight!");
-       return;
+         notice(s_GameServ, u, "You can't go to the bank during a fight!");
+         return;
     }
-    updateTS(user->stats);
-    if (stricmp(cmd, "BALANCE") == 0)
+  updateTS(user->stats);
+  if (stricmp(cmd, "BALANCE") == 0)
     {
-        showBankBalance(u);
-        return;
+         showBankBalance(u);
+         return;
     }
-    else if (!isAlive(user->stats))
+  else if (!isAlive(user->stats))
     {
-       notice(s_GameServ, u, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!");
-       return;
+         notice(s_GameServ, u, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!");
+         return;
     }
-    else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0)
+  else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0)
     {
-        notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!");
-        return;
+         notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!");
+         return;
     }
-    if (stringtoint(amount) < 0)
+  if (stringtoint(amount) < 0)
     {
-        notice(s_GameServ, u, "Sorry. This bank is not licensed "\
-       "to handle such sums of cash, noble Lord.");
-        return;
+         notice(s_GameServ, u, "Sorry. This bank is not licensed "\
+                        "to handle such sums of cash, noble Lord.");
+         return;
     }
-    p = user->stats;
-
-    if (stricmp(cmd, "DEPOSIT") == 0)
+  p = user->stats;
+  
+  if (stricmp(cmd, "DEPOSIT") == 0)
     {
-        if (p->bank == 2000000000)
+         if (p->getBank() == 2000000000)
         {
-            notice(s_GameServ, u, "Your bank account is full, sire!");
-            return;
+                 notice(s_GameServ, u, "Your bank account is full, sire!");
+                 return;
         }
-        else if (stricmp(amount, "ALL") == 0)
+         else if (stricmp(amount, "ALL") == 0)
         {
-            if (2000000000 - p->bank < p->gold)
+                 if (2000000000 - p->getBank() < p->getGold())
             {
-                notice(s_GameServ, u, "You don't have enough room for all of your gold.");
-                notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->bank));
-                p->gold -= (2000000000 - p->bank);
-                p->bank = 2000000000;
-               showBankBalance(u);
+                         notice(s_GameServ, u, "You don't have enough room for all of your gold.");
+                         notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->getBank()));
+                         p->subtractGold((2000000000 - p->getBank()));
+                         p->setBank(2000000000);
+                         showBankBalance(u);
             }
-            else
+                 else
             {
-                notice(s_GameServ, u, "Depositing %ld gold into your account!", p->gold);
-                p->bank += p->gold;
-                p->gold = 0;
-               showBankBalance(u);
+                         notice(s_GameServ, u, "Depositing %ld gold into your account!", p->getGold());
+                         p->addBank(p->getGold());
+                         p->setGold(0);
+                         showBankBalance(u);
             }
         }
-        else if (stringtoint(amount) > p->gold)
+         else if (stringtoint(amount) > p->getGold())
         {
-            notice(s_GameServ, u, "Sire, you only have %ld gold!", p->gold);
-           showBankBalance(u);
-            return;
+                 notice(s_GameServ, u, "Sire, you only have %ld gold!", p->getGold());
+                 showBankBalance(u);
+                 return;
         }
-        else
+         else
         {
-            if (2000000000 - p->bank < stringtoint(amount))
+                 if (2000000000 - p->getBank() < stringtoint(amount))
             {
-                notice(s_GameServ, u, "You don't have room in your account for that much.");
-                notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->bank));
-                p->gold -= (2000000000 - p->bank);
-                p->bank = 2000000000;
-               showBankBalance(u);
+                         notice(s_GameServ, u, "You don't have room in your account for that much.");
+                         notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->getBank()));
+                         p->subtractGold((2000000000 - p->getBank()));
+                         p->setBank(2000000000);
+                         showBankBalance(u);
             }
-            else
+                 else
             {
-                notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount));
-                p->bank += stringtoint(amount);
-                p->gold -= stringtoint(amount);
-               showBankBalance(u);
+                         notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount));
+                         p->addBank(stringtoint(amount));
+                         p->subtractGold(stringtoint(amount));
+                         showBankBalance(u);
             }
         }
     }
-    else if (stricmp(cmd, "WITHDRAW") == 0)
+  else if (stricmp(cmd, "WITHDRAW") == 0)
     {
-        if (p->gold == 2000000000)
+         if (p->getGold() == 2000000000)
         {
-            notice(s_GameServ, u, "You cannot carry any more gold, sire!");
-           showBankBalance(u);
-            return;
+                 notice(s_GameServ, u, "You cannot carry any more gold, sire!");
+                 showBankBalance(u);
+                 return;
         }
-        else if (stricmp(amount, "ALL") == 0)
+         else if (stricmp(amount, "ALL") == 0)
         {
-            if (2000000000 - p->gold < p->bank)
+                 if (2000000000 - p->getGold() < p->getBank())
             {
-                notice(s_GameServ, u, "You don't have enough room to carry all that gold.");
-                notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->gold));
-                p->bank -= (2000000000 - p->gold);
-                p->gold = 2000000000;
-               showBankBalance(u);
+                         notice(s_GameServ, u, "You don't have enough room to carry all that gold.");
+                         notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->getGold()));
+                         p->subtractBank((2000000000 - p->getGold()));
+                         p->setGold(2000000000);
+                         showBankBalance(u);
             }
-            else
+                 else
             {
-                notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->bank);
-                p->gold += p->bank;
-                p->bank = 0;
-               showBankBalance(u);
+                         notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->getBank());
+                         p->addGold(p->getBank());
+                         p->setBank(0);
+                         showBankBalance(u);
             }
         }
-        else if (stringtoint(amount) > p->bank)
+         else if (stringtoint(amount) > p->getBank())
         {
-            notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->bank);
-           showBankBalance(u);
-            return;
+                 notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->getBank());
+                 showBankBalance(u);
+                 return;
         }
-        else
+         else
         {
-            if (2000000000 - p->gold < stringtoint(amount))
+                 if (2000000000 - p->getGold() < stringtoint(amount))
             {
-                notice(s_GameServ, u, "You don't enough have room to carry that much gold!");
-                notice(s_GameServ, u, "You fill your pockets with %ld gold!",
-                        (2000000000 - p->gold));
-                p->bank -= (2000000000 - p->gold);
-                p->gold = 2000000000;
-               showBankBalance(u);
+                         notice(s_GameServ, u, "You don't enough have room to carry that much gold!");
+                         notice(s_GameServ, u, "You fill your pockets with %ld gold!",
+                                        (2000000000 - p->getGold()));
+                         p->subtractBank((2000000000 - p->getGold()));
+                         p->setGold(2000000000);
+                         showBankBalance(u);
             }
-            else
+                 else
             {
-                notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount));
-                p->gold += stringtoint(amount);
-                p->bank -= stringtoint(amount);
-               showBankBalance(u);
+                         notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount));
+                         p->addGold(stringtoint(amount));
+                         p->subtractBank(stringtoint(amount));
+                         showBankBalance(u);
             }
         }
-    }
-
+    } 
 }
 
 void do_dragon(char *u)
 {
-    aClient *user;
-
-    if (!(user = find(u)))
+  aClient *user;
+  
+  if (!(user = find(u)))
     {
-       notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
-       return;
+         notice(s_GameServ, u, "Fatal error. Contact a(n) <S admin. buf: %s", strtok(NULL, ""));
+         return;
     }
-    else if (isIgnore(user))
+  else if (isIgnore(user))
     {
-       #ifdef DEBUGMODE
-           log("Ignoring %s.", user->getNick());
-       #endif
-       return;
+#ifdef DEBUGMODE
+         log("Ignoring %s.", user->getNick());
+#endif
+         return;
     }
-    else if (!is_playing(user))
+  else if (!is_playing(user))
     {
-       notice(s_GameServ, u, "You must be playing to fight the dragon!");
-       return;
+         notice(s_GameServ, u, "You must be playing to fight the dragon!");
+         return;
     }
-    else if (is_fighting(user))
+  else if (is_fighting(user))
     {
-       notice(s_GameServ, u, "You are already in a fight. How will you fight the almighty dragon!?");
-       return;
+         notice(s_GameServ, u, "You are already in a fight. How will you fight the almighty dragon!?");
+         return;
     }
-    else if (!isAlive(user->stats))
+  else if (!isAlive(user->stats))
     {
-       notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!");
-       return;
+         notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!");
+         return;
     }
-    else if (user->stats->level < LEVELS)
+  else if (user->stats->getLevel() < LEVELS)
     {
-       notice(s_GameServ, u, "You fool! Only those strong enough "\
-               "to vanquish any foe should DARE fight the dragon!");
-       notice(s_GameServ, u, "To put it in terms you can understand: "\
-               "You are too weak. You must be Level %d!", REALLEVELS);
-       return;
+         notice(s_GameServ, u, "You fool! Only those strong enough "\
+                        "to vanquish any foe should DARE fight the dragon!");
+         notice(s_GameServ, u, "To put it in terms you can understand: "\
+                        "You are too weak. You must be Level %d!", REALLEVELS);
+         return;
     }
-
-    updateTS(user->stats);
-
-    Player *p = user->stats;
-    setMaster(p);
-    notice(s_GameServ, u, "You approach the dragon's lair cautiously.");
-    notice(s_GameServ, u, "The stench of sulfer fills the air as a "\
-       "deep, red fog rolls in. The air is filled with the "\
-       "heated mist of deadly fire from beyond the cave "\
-       "entrance.");
-    notice(s_GameServ, u, "You adjust your %s, tighten your grip on "\
-       "your %s, and venture into the hot, dark cave. "\
-       "You are surprised at the angle of descent as you climb "\
-       "lower and lower, deeper into the dragon's den.", 
-       armors[p->arm], weapons[p->wea]);
-    notice(s_GameServ, u, "You come to the end of the cave to find "\
-       "a tooth. It is a large tooth... bigger than your torso."\
-       " Suddenly the darkness lifts from the gleam of an eye "\
-       " staring into your soul! The eye is large... HUGE!");
-    notice(s_GameServ, u, "Just then you notice the eye begin to "\
-       "glare orange! The tooth is moving... but it is still too "\
-       "dark for you to make out.... THE DRAGON! You see it!");
-    p->fight = new Monster(dragon);
-    setDragonFight(p);
-    display_monster(u);
+  
+  updateTS(user->stats);
+  
+  Player *p = user->stats;
+  setMaster(p);
+  notice(s_GameServ, u, "You approach the dragon's lair cautiously.");
+  notice(s_GameServ, u, "The stench of sulfer fills the air as a "\
+                "deep, red fog rolls in. The air is filled with the "\
+                "heated mist of deadly fire from beyond the cave "\
+                "entrance.");
+  notice(s_GameServ, u, "You adjust your %s, tighten your grip on "\
+                "your %s, and venture into the hot, dark cave. "\
+                "You are surprised at the angle of descent as you climb "\
+                "lower and lower, deeper into the dragon's den.", 
+                (p->getArmor() ? p->getArmor()->getName().c_str() : "Fists"), (p->getWeapon() ? p->getWeapon()->getName().c_str() : "Birthday Suit"));
+  notice(s_GameServ, u, "You come to the end of the cave to find "\
+                "a tooth. It is a large tooth... bigger than your torso."\
+                " Suddenly the darkness lifts from the gleam of an eye "\
+                " staring into your soul! The eye is large... HUGE!");
+  notice(s_GameServ, u, "Just then you notice the eye begin to "\
+                "glare orange! The tooth is moving... but it is still too "\
+                "dark for you to make out.... THE DRAGON! You see it!");
+  p->setMonster(&dragon);
+  setDragonFight(p);
+  display_monster(u);
 }
 
 void do_master(char *u)
 {
-    aClient *user;
-
-
-    if (!(user = find(u)))
+  aClient *user;
+  
+  
+  if (!(user = find(u)))
     {
-       notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
-       return;
+         notice(s_GameServ, u, "Fatal error. Contact a(n) <S admin. buf: %s", strtok(NULL, ""));
+         return;
     }
-    else if (isIgnore(user))
+  else if (isIgnore(user))
     {
-       #ifdef DEBUGMODE
-           log("Ignoring %s.", user->getNick());
-       #endif
-       return;
+#ifdef DEBUGMODE
+         log("Ignoring %s.", user->getNick());
+#endif
+         return;
     }
-    else if (!is_playing(user))
+  else if (!is_playing(user))
     {
-       notice(s_GameServ, u, "You must be playing to see your master!");
-       return;
+         notice(s_GameServ, u, "You must be playing to see your master!");
+         return;
     }
-    else if (is_fighting(user))
+  else if (is_fighting(user))
     {
-       notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!");
-       return;
+         notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!");
+         return;
     }
-    else if (!isAlive(user->stats))
+  else if (!isAlive(user->stats))
     {
-       notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!");
-       return;
+         notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!");
+         return;
     }
-
-    updateTS(user->stats);
-
-    char *cmd = strtok(NULL, " ");
-    Player *p = user->stats;
-    long int need = 0;
-
-    if (seenMaster(p))
+  
+  updateTS(user->stats);
+  
+  char *cmd = strtok(NULL, " ");
+  Player *p = user->stats;
+  long int need = 0;
+  
+  if (seenMaster(p))
     {
-       notice(s_GameServ, u, "You have already seen your master today. Wait until tomorrow to try again");
-       return;
+         notice(s_GameServ, u, "You have already seen your master today. Wait until tomorrow to try again");
+         return;
     }
-
-    if (cmd != NULL)
+  
+  if (cmd != NULL)
     {
-       switch(p->level)
-       {
+         switch(p->getLevel())
+               {
            case 1:
-               need = 200;
-               break;
+                 need = 200;
+                 break;
            case 2:
-               need = 800;
-               break;
+                 need = 800;
+                 break;
            case 3:
-               need = 2000;
-               break;
+                 need = 2000;
+                 break;
            case 4:
-               need = 8000;
-               break;
+                 need = 8000;
+                 break;
            case 5:
-               need = 20000;
-               break;
+                 need = 20000;
+                 break;
            case 6:
-               need = 80000;
-               break;
+                 need = 80000;
+                 break;
            case 7:
-               need = 200000;
-               break;
+                 need = 200000;
+                 break;
            case 8:
-               need = 800000;
-               break;
+                 need = 800000;
+                 break;
            case 9:
-               need = 2000000;
-               break;
+                 need = 2000000;
+                 break;
            case 10:
-               need = 8000000;
-               break;
+                 need = 8000000;
+                 break;
            case 11:
-               need = 20000000;
-               break;
-
+                 need = 20000000;
+                 break;
+                 
            case REALLEVELS:
-               need = p->exp + 1;
-               notice(s_GameServ, u, "You are at level %d. You are the master. What's left? The DRAGON!", REALLEVELS);
-               return;
-               break;
+                 need = p->getExp() + 1;
+                 notice(s_GameServ, u, "You are at level %d. You are the master. What's left? The DRAGON!", REALLEVELS);
+                 return;
+                 break;
            default:
-               need = p->exp + 1; // Unknown level... don't let them fight a fake master!
-               break;
-       }   
+                 need = p->getExp() + 1; // Unknown level... don't let them fight a fake master!
+                 break;
+               }   
     }
-    else
+  else
     {
-       notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}");
-       return;
+         notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}");
+         return;
     }
-
-    if (stricmp(cmd, "FIGHT") == 0)
+  
+  if (stricmp(cmd, "FIGHT") == 0)
     {
-       if (p->exp >= need)
-       {
-           setMaster(p);
-           see_master(u);
-       }
-       else
+         if (p->getExp() >= need)
+               {
+                 setMaster(p);
+                 see_master(u);
+               }
+         else
            notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", 
-               levels[p->level - 1].master.name.c_str(), (need - p->exp));
-       return;
+                          levels[p->getLevel() - 1].master.name.c_str(), (need - p->getExp()));
+         return;
     }
-    else if (stricmp(cmd, "QUESTION") == 0)
+  else if (stricmp(cmd, "QUESTION") == 0)
     {
-       if (p->exp >= need)
+         if (p->getExp() >= need)
            notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.", 
-               levels[p->level - 1].master.name.c_str());
-       else
+                          levels[p->getLevel() - 1].master.name.c_str());
+         else
            notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!", 
-               levels[p->level - 1].master.name.c_str(), p->name.c_str());
-
-       return;
-    }
-    else
-    {
-       notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}");
-    }
-}
-
-void see_master(char *u)
-{
-    aClient *user;
-
-    if (!(user = find(u)))
-    {
-       notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
-       return; 
-    }
-
-    if (!is_fighting(user) && is_playing(user))
-    {
-       Player *p = user->stats;
-       p->master = new Monster(&levels[p->level - 1].master);
-       p->fight = p->master;
-       display_monster(u);  // Since master is the same structure, use this function
-    }
-}
-
-void showBankBalance(const char *u)
-{
-    aClient *user;
-    Player *p;
-
-    if (!(user = find(u)))
-        return;
-
-    p = user->stats;
-
-    if (!p)
-       return;
-
-    notice(s_GameServ, u, "Account Balance: %ld     Gold On hand: %ld", p->bank, p->gold);
-
-}
-
-void refreshall()
-{
-    ListNode <aClient> *it;
-    Player *p;
-   for (unsigned long x = 0; x < U_TABLE_SIZE; x++)
-   {
-    it = players[x].First();
-
-    while (it)
-    {
-       p = it->getData()->stats;
-       refresh(p);
-       it = it->Next();
-    }
-   }
-}
-
-void refresh(Player *p)
-{
-    if (!p)
-       return;
-
-    if (p->hp < p->maxhp)
-       p->hp = p->maxhp;
-    p->forest_fights = forestfights;
-    p->player_fights = 3;
-    setAlive(p);
-    clearMaster(p);
-}
-
-void do_refresh(char *u)
-{
-    char *nick = strtok(NULL, " ");
-    aClient *user;
-
-    if (!(user = find(u)))
-    {
-       notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin");
-       log("Error: aClient not found: %s", u);
-       return;
-    }
-    else if (isIgnore(user))
-    {
-       #ifdef DEBUGMODE
-           log("Ignoring %s.", user->getNick());
-       #endif
-       return;
-    }
-    else if (!isAdmin(user))
-    {
-       notice(s_GameServ, u, "You must be a %S admin to use this command!");
-       return;
-    }
-    if (!nick)
-    {
-       notice(s_GameServ, u, "SYNTAX: REFRESH {ALL | NICK}");
-       return;
-    }
-    else if (stricmp(nick, "ALL") == 0)
-    {
-       notice(s_GameServ, u, "Refreshing everyone's stats!");
-       refreshall();
-    }
-    else if ((user = findplayer(nick)))
-    {
-       if (is_playing(user))
-       {
-           #ifdef P10
-           notice(s_GameServ, u, "Refreshing %s.", user->getRealNick());
-           #else
-           notice(s_GameServ, u, "Refreshing %s.", user->getNick());
-           #endif
-           refresh(user->stats);
-       }
-       else
-       {
-           #ifdef P10
-           notice(s_GameServ, u, "%s is not playing.", user->getRealNick());
-           #else
-           notice(s_GameServ, u, "%s is not playing.", user->getNick());
-           #endif
-       }
-    }
-    else
-    {
-       notice(s_GameServ, u, "Nick %s not found.", nick);
-       return;
-    }
-}
-
-
-void resetall()
-{
-    ListNode <aClient> *it;
-    Player *p;
-
-   for (unsigned long x = 0; x < U_TABLE_SIZE; x++)
-   {
-    it = players[x].First();
-
-    while (it)
-    {
-       p = it->getData()->stats;
-       reset(p);
-       it = it->Next();
+                          levels[p->getLevel() - 1].master.name.c_str(), p->getName().c_str());
+         
+         return;
     }
-   }
-}
-
-void reset(Player *p)
-{
-    string *myname;
-
-    if (!p)
-       return;
-
-    myname = new string(p->name);
-
-    p->reset();
-    p->name = *myname;
-    delete myname;
-}
-
-void updateTS(Player *p)
-{
-    if (!p)
-       return;
-
-    #ifdef DEBUGMODE
-        log("Old timestamp for %s: %ld", p->name.c_str(), p->lastcommand);
-    #endif
-    p->lastcommand = time(NULL);
-    #ifdef DEBUGMODE
-        log("New timestamp for %s: %ld", p->name.c_str(), p->lastcommand);
-    #endif
-
-}
-
-bool timedOut(Player *p)
-{
-    if (!p)
-       return false;
-    else if (p->lastcommand == 0)
-       return false;
-    else
+  else
     {
-       if ((time(NULL) - p->lastcommand) >= maxidletime)
-           return true;
-
-           return false;
+         notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}");
     }
 }
 
-void timeOutEvent(Player *p)
-{
-    aClient *user = findplayer(p->name.c_str());
-
-    if (!user || !p->client) // then they're not playing
-       return;
 
-    char *nick = user->getNick();
-
-    if (player_fight(user) && isYourTurn(p))
-    {
-       // Check to see if they were the idler or if it was the other 
-       // person
-       if (p->lastcommand != p->battle->stats->lastcommand)
-       {
-           // This person's last command was given earlier,
-           // so this person is the idler
-           notice(s_GameServ, nick, "You timed out "\
-               "during a fight. You lose your turn!");
-           notice(s_GameServ, p->battle->getNick(),
-                  "%s hesitated for too long. Your move.", p->name.c_str());
-           clearYourTurn(p);
-           setYourTurn(p->battle->stats);
-
-           // Update the TS for both players to give them another
-           // Chance to wake up, but if the other player doesn't
-           // Attack now, they both get logged out.
-           updateTS(p);
-           p->battle->stats->lastcommand = p->lastcommand;
-           display_players(p->battle);
-           return;
-       }
-       else
-       {
-           notice(s_GameServ, p->battle->getNick(),
-               "You and %s timed out at the same time."\
-               " Don't fight if you're just going to "\
-               "sit there!", p->name.c_str());
-           notice(s_GameServ, user->getNick(),
-               "You and %s timed out at the same time."\
-               " Don't fight if you're just going to "\
-               "sit there!", p->battle->stats->name.c_str());
-           logout(p->battle);
-           logout(user);
-           return;
-       }
-    }
-    else if (!player_fight(user))
-    {
-      if (isAlive(user->stats) && user->stats->gold > 0)
-      {
-       // Place fun stuff here :)
-       int randnum = 1 + rand() % 100; // 1-100
-       #define GSN(s) notice(s_GameServ, nick, s)
-       #define GSN2(s, f) notice(s_GameServ, nick, s, f)
-
-        if (randnum < 50)
-        {
-           // 35-100% of your gold goes pffft - kain
-           int stolen = (35 + (rand() % 66)) * user->stats->gold / 100;
-           
-           GSN("You stop for a moment to rest on the "\
-            "street corner. All of a sudden, you "\
-            "are ambushed from all sides by a hoarde "\
-            "of knife wielding thugs.");
-           GSN2("The thugs beat you into utter submission "\
-           "and steal %d gold from you!", stolen);
-           user->stats->gold -= stolen;
-       }
-       else if (randnum >= 50 && randnum < 75)
-       {
-           // 25-65% of your gold goes pffft - kain
-           int stolen = (25 + (rand() % 41)) * user->stats->gold / 100;
-           GSN("While dilly dallying around, you lose "\
-           "your sense of time. Little did you know, "\
-           "but thieves lifted your gold while you "\
-           "weren't watching.");
-           GSN2("Better luck next time... you lose %d gold", stolen);
-           user->stats->gold -= stolen;
-       }
-       else if (randnum >= 75)
-       {
-           // 25-75% of your gold goes pffft - kain
-           int stolen = (25 + (rand() % 51)) * user->stats->gold / 100;
-           GSN("Good grief! A gaggle of gooey green ghostlike "\
-               "goblins grabbed your gold!");
-           GSN2("They stole %d gold from you!", stolen);
-           user->stats->gold -= stolen;
-       }
-      }
-
-       // Always log out the user
-       logout(user);
-    }
-}
 
 void do_reset(char *u)
 {
-    char *nick = strtok(NULL, " ");
-    aClient *user;
-
-    if (!(user = find(u)))
+  char *nick = strtok(NULL, " ");
+  aClient *user;
+  Player *p;
+  
+  if (!(user = find(u)))
     {
-       notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin");
-       log("Error: aClient not found: %s", u);
-       return;
+         notice(s_GameServ, u, "Error: aClient not found. Contact a <S admin");
+         log("Error: aClient not found: %s", u);
+         return;
     }
-    else if (!isAdmin(user))
+  else if (!isAdmin(user))
     {
-       notice(s_GameServ, u, "You must be a %S admin to use this command!");
-       return;
+         notice(s_GameServ, u, "You must be a <S admin to use this command!");
+         return;
     }
-
-    if (!nick)
+  
+  if (!nick)
     {
-       notice(s_GameServ, u, "SYNTAX: RESET {ALL | NICK}");
-       return;
+         notice(s_GameServ, u, "SYNTAX: RESET {ALL | NICK}");
     }
-    else if (stricmp(nick, "ALL") == 0)
+  else if (stricmp(nick, "ALL") == 0)
     {
-       notice(s_GameServ, u, "Resetting everyone's stats!");
-       resetall();
+         notice(s_GameServ, u, "Resetting everyone's stats!");
+         resetall();
     }
-    else if ((user = findplayer(nick)))
-    {
-       if (is_playing(user))
+  else if (!(p = findplayer(nick)))
        {
-           #ifdef P10
-           notice(s_GameServ, u, "Resetting %s.", user->getRealNick());
-           #else
-           notice(s_GameServ, u, "Resetting %s.", user->getNick());
-           #endif
-           reset(user->stats);
+         notice(s_GameServ, u, "Nick %s not found.", nick);
        }
-       else
-       {
-           notice(s_GameServ, u, "Resetting %s", user->stats->name.c_str());
-           reset(user->stats);
-       }
-    }
-    else
+  else
     {
-       notice(s_GameServ, u, "Nick %s not found.", nick);
-       return;
-    }
+         notice(s_GameServ, u, "Resetting %s.", p->getName().c_str());
+         reset(p);
+       }
 }
 
 void do_help(char *u)
 {
-    char *cmd = strtok(NULL, " ");
-
-    display_help(u, cmd);
+  char *cmd = strtok(NULL, " ");
+  
+  display_help(u, cmd);
 }
 
-void display_help(char *u, char *file)
-{
-    ifstream infile;
-    char *buf;
-
-    if (!file)
-    {
-       infile.open("helpfiles/help");
-       if (infile.fail())
-       {
-           log("Error opening helpfiles/help");
-           notice(s_GameServ, u, "Error opening helpfiles/help");
-           return;
-       }
-       buf = new char[1024];
-       while(infile.getline(buf, 1024))
-       {
-           // Written this way, it will process %S in the helpfiles
-           // Instead of notice(s_GameServ, u, "%s", buf);
-               notice(s_GameServ, u, buf);
-       }
-
-       // Minor recursion
-       aClient *user = find(u);
-       if (user && isAdmin(user))
-           display_help(u, "admin_commands");
-    }
-    else
-    {
-       char *filename;
-       filename = new char[strlen(file) + 11];
-       strcpy(filename, "helpfiles/");
-       strcat(filename, file);
-
-       for (unsigned int x = 10; x < strlen(filename); x++)
-           filename[x] = tolower(filename[x]);
 
-       infile.open(filename);
-       delete [] filename;
-       if (infile.fail())
-       {
-           notice(s_GameServ, u, "No help for \ 2%s\ 2", file);
-           return;
-       }
-       buf = new char[1024];
-       while(infile.getline(buf, 1024))
-       {
-           // Written this way, it will process %S in the helpfiles
-           // Instead of notice(s_GameServ, u, "%s", buf);
-           notice(s_GameServ, u, buf);
-       }
-    }
-    infile.close();
-    delete [] buf;
-}
 
 void do_admin(char *u)
 {
-    aClient *user;
-    char *pass = strtok(NULL, " ");
-
-    if (!(user = find(u)))
+  aClient *user;
+  char *pass = strtok(NULL, " ");
+  
+  if (!(user = find(u)))
     {
-       log("Error: aClient not found: %s", u);
-       notice(s_GameServ, u, "Error: aClient not found. Contact %S admin.");
-       return;
+         log("Error: aClient not found: %s", u);
+         notice(s_GameServ, u, "Error: aClient not found. Contact <S admin.");
+         return;
     }
-
-    if (!pass)
+  
+  if (!pass)
     {
-       notice(s_GameServ, u, "SYNTAX: \ 2ADMIN\ 2 \ 2\1fpassword\1f\ 2");
-       return;
+         notice(s_GameServ, u, "SYNTAX: \ 2ADMIN\ 2 \ 2\1fpassword\1f\ 2");
+         return;
     }
-
-    if (isAdmin(user))
+  
+  if (isAdmin(user))
     {
-       notice(s_GameServ, u, "You already have administrator privledges.");
-       return;
+         notice(s_GameServ, u, "You already have administrator privledges.");
+         return;
     }
-    else if (strcmp(pass, adminpass) == 0)
+  else if (strcmp(pass, adminpass) == 0)
     {
-       notice(s_GameServ, u, "Password accepted. You now have administrator privledges.");
-       setAdmin(user);
-       #ifdef P10
-       log("%s became an administrator.", user->getRealNick());
-       #else
-       log("%s became an administrator.", user->getNick());
-       #endif
-    }
-    else
-    {
-       notice(s_GameServ, u, "Invalid password. Remember: case sensitive");
-       return;
+         notice(s_GameServ, u, "Password accepted. You now have administrator privledges.");
+         setAdmin(user);
+#ifdef P10
+         log("%s became an administrator.", user->getRealNick());
+#else
+         log("%s became an administrator.", user->getNick());
+#endif
     }
-}
-
-bool load_levels()
-{
-    char *filename;
-    filename = new char[256];
-
-    for (int x = 1; x <= LEVELS; x++)
+  else
     {
-       sprintf(filename, "data/levels/level%d.dat", x);
-       if (levels[x - 1].loadLevel(filename) == false)
-           return false;
+         notice(s_GameServ, u, "Invalid password. Remember: case sensitive");
+         return;
     }
-
-    delete []filename;
-    return true;
 }
-bool load_monsters()
-{
-    char *filename;
-    ifstream infile;
-    char *buf;
-    buf = new char[2048];
 
-  for (int level = 1; level <= LEVELS; level++)
-  {
-    filename = new char[256];
-    sprintf(filename, "data/monsters/level%d.dat", level);
-    infile.open(filename);
-
-    if (!infile)
-    {
-       log("Error opening %s", filename);
-       return false;
-    }
-
-    #ifdef DEBUGMODE
-       log("Loading monsters from %s", filename);
-    #endif
-
-    while (infile.getline(buf, 2048))
-    {
-       if (buf[0] == '^')
-           break;
-       if (buf[0] == '\n' || buf[0] == '\0' || buf[0] == '#')
-           continue;
-       Monster *temp;
-       temp = new Monster;
-
-           temp->name = strtok(buf, "~");
-           temp->weapon = strtok(NULL, "~");
-            temp->death = strtok(NULL, "~");
-
-       levels[level - 1].monsters.insertAtBack_RLN(temp);
-       delete temp;
-    }
-    delete [] filename;
-    infile.close();
-  }
-    delete [] buf;
-return true;
-}