bool shuttingdown;
bool timedOut(Player *p);
-void updateTS(Player *p);
+void updateTS(Player *p);
void timeOutEvent(Player *p);
bool is_playing(char *u); // True if the given nickname in the clients list is playing.
void do_admin(char *u);
void do_attack(char *u);
void do_bank(char *u);
+void do_check(char *u);
void do_fight(char *u);
void do_heal(char *u);
void do_help(char *u);
log("Source: %s Command: %s", source, cmd);
#endif
- struct tm *tm;
- time_t ti;
- time(&ti);
- tm = localtime(&ti);
-
- int curday = tm->tm_mday;
-
- if (curday != day)
- {
- refreshall();
- clearNews(todaysnews);
- saveNews(newsdata, todaysnews);
- day = curday;
- save_day(); // here i come to save the day!
- }
-
if (strnicmp(cmd, "\1PING", 6) == 0)
{
char *ts;
do_fight(source);
} else if (stricmp(cmd, "ATTACK") == 0) {
do_attack(source);
+ } else if (stricmp(cmd, "CHECK") == 0) {
+ do_check(source);
} else if (stricmp(cmd, "RUN") == 0) {
do_run(source);
} else if (stricmp(cmd, "USE") == 0) {
}
#endif
+void do_check(char *u)
+{
+ int days, hours, minutes, seconds;
+ long complete;
+ complete = (lastrefresh + refreshperiod) - time(NULL);
+ days = complete / 86400;
+ hours = (complete % 86400) / 3600;
+ minutes = (complete % 86400) % 3600 / 60;
+ seconds = (complete % 86400) % 3600 % 60;
+
+ notice(s_GameServ, u, "Time left to next refresh: %dd %dh %dm %ds",
+ days, hours, minutes, seconds);
+}
+
void do_list(char *u)
{
aClient *user;
{
while(temp)
{
- if (!cmd || is_playing(temp->getData()))
+ if (cmd || is_playing(temp->getData()))
{
if (!header)
{
temp = players[hv].insertAtBack_RLN(user);
temp->setPtr(user); // This is an extra step, but necessary for now
+ // Update the last login time
+ user->stats->lastlogin = time(NULL);
+
notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password);
notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!");
log("Nickname %s registered player %s.", u, user->stats->name);
setPlaying(user); // set the playing flag
temp->setPtr(user);
+
+ // Update the last login time
+ user->stats->lastlogin = time(NULL);
+
notice(s_GameServ, u, "Password Accepted. Identified.");
showNews(u, todaysnews);
}
// then set your exp to 2bil. (2 billion max)... otherwise add them.
// This could be a problem with overflowing out of the sign bit.
// Unsigned long int maybe? Leave it for now.
- ni->stats->exp = ( (ni->stats->exp + fight->exp) > 2000000000 ? 2000000000 :
- ni->stats->exp + fight->exp);
-
- ni->stats->gold = (ni->stats->gold + fight->gold > 2000000000 ? 2000000000 :
- ni->stats->gold + fight->gold);
+ ni->stats->exp += fight->exp;
+ if (ni->stats->exp < 0 || ni->stats->exp > 2000000000)
+ ni->stats->exp = 2000000000;
+ ni->stats->gold += fight->gold;
+ if (ni->stats->gold < 0 || ni->stats->gold > 2000000000)
+ ni->stats->gold = 2000000000;
if (master_fight(ni))
{
battle->stats->hp = 0;
clearAlive(battle->stats);
- if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10))
- {
- ni->stats->exp += (long int)(battle->stats->exp * .10);
- battle->stats->exp -= (long int)(battle->stats->exp * .10);
- }
- else
- {
- battle->stats->exp -= (long int)(battle->stats->exp * .10);
+ ni->stats->exp += (long int)(battle->stats->exp * .10);
+ battle->stats->exp -= (long int)(battle->stats->exp * .10);
+
+ if (ni->stats->exp < 0 || ni->stats->exp > 2000000000)
ni->stats->exp = 2000000000;
- }
if (2000000000 - ni->stats->gold > battle->stats->gold)
{
ni->stats->gold = 2000000000;
}
+
clearYourTurn(ni->stats);
clearYourTurn(battle->stats);
battle->stats->battle = NULL;
<< it->armor << ' ' << it->weapon << ' '
<< it->forest_fights << ' ' << it->player_fights << ' '
<< it->getFlags() << ' ' << it->password << ' ' << it->inventory.Healing()
- << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP() << endl;
+ << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP()
+ << ' ' << it->lastlogin << endl;
ptr = ptr->Next();
}
}
return 0;
}
+ for (int x = 0; x < U_TABLE_SIZE; x++)
+ {
+ ListNode<aClient> *tempNode;
+ tempNode = players[x].First();
+ while (tempNode)
+ {
+ if (tempNode->getData()->stats->client)
+ logout(tempNode->getData()->stats->client);
+ tempNode = tempNode->Next();
+ }
+ players[x].deleteNodes();
+ }
+
while (infile.getline(buf, 1024, '\n'))
{
temp = new aClient;
tempname = strtok(NULL, " ");
if (tempname)
p->inventory.setHP(stringtoint(tempname));
+
+ tempname = strtok(NULL, " ");
+ if (tempname)
+ p->lastlogin = stringtoint(tempname);
+ else
+ p->lastlogin = time(NULL);
+
unsigned long hv = iHASH((unsigned char *) temp->stats->name);
temp->stats->client = NULL;
else if (stricmp(cmd, "BUY") == 0)
{
char *chnum = strtok(NULL, " ");
- int num = stringtoint(chnum);
if (!chnum)
{
notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1");
return;
}
+ int num = stringtoint(chnum);
+
if (num < 1 || num > 4)
{
notice(s_GameServ, u, "Invalid Choice!");
notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!");
return;
}
-
+ if (stringtoint(amount) < 0)
+ {
+ notice(s_GameServ, u, "Sorry. This bank is not licensed "\
+ "to handle such sums of cash, noble Lord.");
+ return;
+ }
p = user->stats;
if (stricmp(cmd, "DEPOSIT") == 0)
updateTS(user->stats);
Player *p = user->stats;
- p->fight = new Monster(boss);
+ p->fight = new Monster(&boss);
notice(s_GameServ, u, "You approach the dragon's lair cautiously.");
notice(s_GameServ, u, "The stench of sulfer fills the air as a "\
"deep, red fog rolls in. The air is filled with the "\
void reset(Player *p)
{
+ char *myname;
+ myname = new char[strlen(p->name)];
+ strcpy(myname, p->name);
if (!p)
return;
p->reset();
+ strcpy(p->name, myname);
+ delete [] myname;
}
void updateTS(Player *p)
notice(s_GameServ, u, "Resetting everyone's stats!");
resetall();
}
- else if ((user = findbyrealnick(nick)))
+ else if ((user = findplayer(nick)))
{
if (is_playing(user))
{
}
else
{
- #ifdef P10
- notice(s_GameServ, u, "%s is not playing.", user->getRealNick());
- #else
- notice(s_GameServ, u, "%s is not playing.", user->getNick());
- #endif
+ notice(s_GameServ, u, "Resetting %s", user->stats->name);
+ reset(user->stats);
}
}
else