]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv/player.cpp
Updated the todo file for finished tasks
[irc/gameservirc.git] / gameserv / player.cpp
index 55aa9204bf06e05446b29faa249959381899409e..e7376376312c76eb0a1adde48edd0293121ebc20 100644 (file)
@@ -1,14 +1,14 @@
 #include "player.h"
 #include "pouch.h"
 #include "extern.h"
-#include <stdlib.h>
+#include "flags.h"
+#include <string>
 #include <stdio.h>
 
+using namespace std;
+
 void Player::reset()
 {
-    memset(name, 0, 255);
-    memset(password, 0, 255);
-
     exp = 1;
     gold = 0;
     bank = 500;
@@ -19,68 +19,83 @@ void Player::reset()
     armor = 1;
     weapon = 1;
     level = 1;
-    alive = 1;
     forest_fights = forestfights;
     player_fights = 3;
     fight = NULL;
     master = NULL;
     battle = NULL;
     flags = 0;
+    lastcommand = 0;
+    lastlogin = 0;
+    setAlive(this);
     inventory.reset();
 }
 
-Player::Player(aClient *user)
+Player::Player()
 {
+    setData(NULL);
 
-    name = new char[256];
-    password = new char[256];
+    #ifdef DEBUGMODE
+       log("New Player: %s", name.c_str());
+    #endif
+}
+
+Player::Player(aClient *user)
+{
 
     if (user)
     {
        setData(user->stats);
-       strcpy(name, user->getNick());
+       name = user->getNick();
     }
     else
        setData(NULL);
-
-    cout << "New Player: " << name << endl << flush;
 }
 
 Player::Player(char *n)
 {
-    name = new char[256];
-    password = new char[256];
-
     reset(); // Set defaults
 
-    strcpy(name, n);
+    name = n;
 
-    cout << "New Player: " << name << endl << flush;
+    #ifdef DEBUGMODE
+       log("New Player: %s", name.c_str());
+    #endif
 }
 
-Player::~Player()
-{    
-    cout << "Deleting player";
+Player::Player(string n)
+{
+    reset();
+    name = n;
+    #ifdef DEBUGMODE
+       log("New Player: %s", name.c_str());
+    #endif
+}
 
-    if (name)
-    {
-       cout << ": " << name;
-       delete [] name;
-    }
-    if (password)
-    {
-       cout << "   Password: " << password;
-       delete [] password;
-    }
-    cout << endl << "Player Deleted";
+Player::~Player()
+{   
+    #ifdef DEBUGMODE
+       string *output;
+       output = new string("Deleting Player");
+    #endif
+    #ifdef DEBUGMODE
+        *output += ": " + name;
+    #endif
+
+    #ifdef DEBUGMODE
+       *output += "    Password: " + password;
+       log ("%s", output->c_str());
+       delete output;
+    #endif
 }
 
 void Player::setData(Player *right)
 {
     if (right)
     {
-        strcpy(name, right->name);
-        strcpy(password, right->password);
+       name = right->name;
+       password = right->password;
         exp = right->exp;
         gold = right->gold;
         bank = right->bank;
@@ -91,50 +106,51 @@ void Player::setData(Player *right)
         armor = right->armor;
         weapon = right->weapon;
         level = right->level;
-        alive = right->alive;
         forest_fights = right->forest_fights;
         player_fights = right->player_fights;
        flags = right->flags;
+       inventory.setInventory(&right->inventory);
+       client = right->client;
+       lastcommand = right->lastcommand;
+       lastlogin = right->lastlogin;
     }
     else
     {
+       char *temp;
         reset();
-
+       temp = new char[16];
+       client = NULL;
        int num = rand() % 32767;
-       sprintf(name, "Player%d", num);
+       snprintf(temp, 16, "Player: %d", num);
+       name = temp;
+       delete []temp;
     }
 
-    cout << "Setting Player data for " << name << endl;
+    #ifdef DEBUGMODE
+       log("Setting Player data for %s", name.c_str());
+    #endif
 }
 
 monster_::~monster_()
 {
-    delete name;
-    delete weapon;
-    delete death;
 }
 
 monster_::monster_()
 {
-    name = new char[32];
-    weapon = new char[32];
-    death = new char[256];
-
-    memset(name, 0, 32);
-    memset(weapon, 0, 32);
-    memset(death, 0, 256);
+    name.erase();
+    weapon.erase();
+    death.erase();
+    strength = 0;
+    exp = 0;
+    gold = 0;
+    maxhp = hp = 0;
 }
 
 monster_::monster_(monster_ *m)
 {
-    name = new char[strlen(m->name) + 1];
-    weapon = new char[strlen(m->weapon) + 1];
-    death = new char[strlen(m->death) + 1];
-
-    strcpy(name, m->name);
-    strcpy(weapon, m->weapon);
-    strcpy(death, m->death);
-
+    name = m->name;
+    weapon = m->weapon;
+    death = m->death;
     strength = m->strength;
     maxhp = m->maxhp;
     hp = m->hp;
@@ -142,6 +158,18 @@ monster_::monster_(monster_ *m)
     exp = m->exp;
 }
 
+monster_::monster_(monster_ &m)
+{
+    name = m.name;
+    weapon = m.weapon;
+    death = m.death;
+    strength = m.strength;
+    maxhp = m.maxhp;
+    hp = m.hp;
+    gold = m.gold;
+    exp = m.exp;
+}
+
 long int Player::setFlags(long int newflags)
 {
     flags = newflags;