#define ACLIENT_H
#include <string.h>
-#include <iostream.h>
+#include "options.h"
#include "player.h"
+#include <iostream>
+using std::ostream;
class Player; // forward declaration
public:
aClient(char *); // Constructor takes a char for the nick
+
+ #ifdef P10
+ aClient(char *, char *); // Constructor takes a char for the nick and realnick
+ #endif
+
aClient(const aClient &); // Copy constructor
aClient(); // Default constructor
~aClient(); // Destructor
void setNick(char *n) { strcpy(nick, n);}; // Sets the client's nick
char *getNick() { return nick; }; // Returns the client's nick
+
+ #ifdef P10
+ void setRealNick(char *rn) { strcpy(realnick, rn);}; // Sets the client's realnick
+ char *getRealNick() { return realnick; }; // Returns the client's real text nickname
+ #endif
+
Player *stats; // Pointer to the client's player struct
long int getFlags() { return flags; }; // Returns the Client's current flags
long int remFlag(long int); // Removes a flag from the client's current flags
private:
- char nick[32]; // Client's current nickname.
+ #ifdef P10
+ char realnick[32]; // Client's text nickname. Not the numeric
+ #endif
+ char nick[32]; // Client's current nickname. Numeric if P10 is used
long int flags; // Client's current flags.
};