#define PLAYER_H
#include <string.h>
-#include <iostream.h>
#include "aClient.h"
#include "pouch.h"
int defense; // Player's defensive strength
int armor; // Number for the player's armor
int weapon; // Number for the player's weapon
- bool alive; // True/False: is the player alive?
- bool yourturn; // True/False: is it your turn in battle?
int forest_fights; // Amount of forest fights left today
int player_fights; // Amount of player<->player fights for today
char *password; // Player's encrypted password