]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv/tcpclient.cpp
This is a major bugfix for several mistakes made in coding that were
[irc/gameservirc.git] / gameserv / tcpclient.cpp
index 0394335b24fd910d9af8df81f93ab64de05447a4..4e939d569017f8fbe4153dfb50e9e0e617817f32 100644 (file)
@@ -35,7 +35,7 @@ using std::cerr;
 using std::endl;
 
 char *PACKAGE = "GameServ";
-char *VERSION = "1.2.3 +devel";
+char *VERSION = "1.2.4 +devel";
 
 int sock;
 long lastrefresh;
@@ -103,12 +103,26 @@ int main(int argc, char *argv[])
         exit(3);
     }
 
-  init_masters();
   load_gs_dbase();
   loadNews(newsdata, todaysnews);
 
+  if (load_masters() == false)
+  {
+       log("Error loading masters");
+       goto end;
+  }
+
   if (load_monsters() == false)
+  {
+       log("Error loading monsters");
+       goto end;
+  }
+
+  if (load_levels() == false)
+  {
+       log("Error loading levels");
        goto end;
+  }
 
     shuttingdown = false;
 
@@ -122,16 +136,16 @@ int main(int argc, char *argv[])
        currentserver = strtok(NULL, " ");
     }
 
-  strcpy(boss.name, "Red Dragon");
-  strcpy(boss.weapon, "Breath of Unholy Fire");
+  boss.name = "Red Dragon";
+  boss.weapon = "Breath of Unholy Fire";
   boss.strength = 2500;
   boss.gold = 2000000000;
   boss.exp = 2000000000;
   boss.maxhp = 6667;
   boss.hp = 6667;
-  strcpy(boss.death, "You finally snuff out the deadly murderous "\
+  boss.death = "You finally snuff out the deadly murderous "\
     "dragon's dark flames. You have freed the land of its terror "\
-    "filled reign from above!");
+    "filled reign from above!";
 
 
  // This loop will retry the connection 3 times
@@ -265,12 +279,16 @@ int main(int argc, char *argv[])
        }
 
        // Refresh players and clear news if the time is up
-       if (loadtime - lastrefresh >= refreshperiod)
+       currentTime = time(NULL);
+       if (currentTime - lastrefresh >= refreshperiod)
        {
            refreshall();
            clearNews(todaysnews);
            saveNews(newsdata, todaysnews);
+           lastrefresh = currentTime;
            save_lastrefresh();
+           notice(s_GameServ, c_Forest, "Refreshing all players "\
+                       "and resetting news!");
        }
 
        // Save the player data every updateperiod seconds
@@ -279,8 +297,14 @@ int main(int argc, char *argv[])
        {
            oldTime = currentTime;
            log("Saving to %s", playerdata);
+
            save_gs_dbase();
            saveNews(newsdata, todaysnews);
+           if (isSavedNotice())
+           {
+               // Send notice to the channel of the update
+               notice(s_GameServ, c_Forest, "%S player data saved");
+           }
        }
 
 
@@ -516,7 +540,7 @@ int main(int argc, char *argv[])
            {
                #ifdef DEBUGMODE
                    log("Player %s (IRC: %s) joined %s", 
-                       joiner->stats->name, 
+                       joiner->stats->name.c_str()
                        #ifdef P10
                            joiner->getRealNick(),
                        #else
@@ -570,7 +594,6 @@ int main(int argc, char *argv[])
   saveNews(newsdata, todaysnews);
 
   delete_monsters();
-  delete_masters();
 
   #ifdef DEBUGMODE
       log("<CLOSED>");
@@ -659,7 +682,7 @@ aClient *findIRCplayer(const char *nick)
     if (!is_playing(p))
        return NULL;
 
-    unsigned long hv = iHASH((unsigned char *) p->stats->name);
+    unsigned long hv = iHASH((unsigned char *) p->stats->name.c_str());
 
     for (newPtr = players[hv].First(); newPtr; newPtr = newPtr->Next())
     {
@@ -683,7 +706,7 @@ aClient *findplayer(const char *name)
     for (newPtr = players[hv].First(); newPtr; newPtr = newPtr->Next())
     {
        p = newPtr->getData()->stats;
-       if (stricmp(p->name, name) == 0)
+       if (stricmp(p->name.c_str(), name) == 0)
            return newPtr->getData();
        p = NULL;
     }
@@ -700,6 +723,26 @@ void check_idles()
        for (newPtr = players[x].First(); newPtr; newPtr = newPtr->Next())
        {
            p = newPtr->getData()->stats;
+           switch(p->level)
+           {
+               case 1:
+               if ((time(NULL) - p->lastlogin) / 86400 >= level1expire)
+               {
+                   logout(newPtr->getData());
+                   players[x].remove(newPtr->getData());
+                   return;
+               }
+                   break;
+
+               default:
+               if ((time(NULL) - p->lastlogin) / 86400 >= defaultexpire)
+               {
+                   logout(newPtr->getData());
+                   players[x].remove(newPtr->getData());
+                   return;
+               }
+                   break;
+           }
            if (timedOut(p))
            {
                timeOutEvent(p);
@@ -822,10 +865,17 @@ void load_lastrefresh()
        #endif
 
        generate:
+       long mytime = time(NULL);
        #ifdef DEBUGMODE
            log("Generating new refresh time");
        #endif
-       lastrefresh = time(NULL);
+
+       // Just a safety measure... tho no one should
+       // get anywhere near the time as their refreshperiod
+       if (refreshperiod >= mytime)
+           refreshperiod = 86400;
+
+       lastrefresh = mytime - (mytime % refreshperiod);
        refreshall();
        save_lastrefresh();
        return;