+ if (player_fight(quitter))
+ {
+ // Stop the fight on the other client
+ aClient *otherplayer = quitter->stats->battle;
+ otherplayer->stats->battle = NULL;
+ notice(s_GameServ, otherplayer->getNick(), "%s "\
+ "has quit IRC. The fight stops here.",
+ quitter->stats->name);
+ }
+ quitter->stats->battle = NULL;
+ quitter->stats->fight = NULL;
+ quitter->stats->master = NULL;
+