#define FLAG_YOURTURN 0x00000004
#define FLAG_WONGAME 0x00000008
#define FLAG_DRAGONFIGHT 0x00000010
+#define FLAG_TIMEDOUT 0x00000020
// Config File flags
#define CFLAG_LISTENONCF 0x00000001
#define FL_is_playing(x) ((x)->getFlags() & FLAG_PLAYING)
// Player Flags
+#define PF_timedout(x) ((x)->getFlags() & FLAG_TIMEDOUT)
+#define PF_settimedout(x) ((x)->addFlag(FLAG_TIMEDOUT))
+#define PF_cleartimedout(x) ((x)->remFlag(FLAG_TIMEDOUT))
+
#define seenMaster(x) ((x)->getFlags() & FLAG_MASTER)
#define setMaster(x) ((x)->addFlag(FLAG_MASTER))
#define clearMaster(x) ((x)->remFlag(FLAG_MASTER))