#include "player.h"
+#include "pouch.h"
#include "extern.h"
#include <stdlib.h>
#include <stdio.h>
master = NULL;
battle = NULL;
flags = 0;
+ inventory.reset();
}
Player::Player(aClient *user)
return getFlags();
}
+Pouch::Pouch(int h, int s, int d)
+{
+ setHealing(h);
+ setStrength(s);
+ setDefense(d);
+}