# one %s. Do not put any %d %ld or other %s into this string! You will
# break something, because there will be a leftover argument when it is
# called in tcpclient.cpp, because that expects one %s and nothing else.
+# You can use <S as many times as you want, though, because that is automatically
+# Replaced with the s_GameServ variable.
# *****Comment this out to disable sending a welcome message*****
-welcomemsg Hello, %s! This network utilizes a services package called GameServ. For info on how to play the game, type /msg %S help.
+welcomemsg Hello, %s! This network utilizes a services package called GameServ. For info on how to play the game, type /msg <S help.
# This is an optional config file entry that allows you to specify
# up to 32 servers that gameserv should completly ignore.
########## END IRC STUFF ##########
-
# Filename to store player data in.
playerdata data/players.dat
# Filename to store current dragon stats in.
dragondata data/currentdragon.dat
+# Directory to look for scripts in - No trailing / necessary
+scriptdir data/scripts
+
# This is the filename for the gameserv process ID
# This should be different between .conf files so you have different pid
# files saved for each process (if you want)
# player fights only
maxbfightdistance 1
+# Leave this as is if you want to enable fair fight checking
+# This will not let a player fight another player if they will
+# Kill the other player with 1 hit... useful for those pesky Level 1 players
+# That have the best armor and weapons because they play way too much!
+fairfights true
+
# This is the maximum time (in seconds) that a player may remain idle
# before something naughty happens to them :)
maxidletime 300
# random it gets.
idlecheckperiod 300
+# This is the maximum length that a nickname can be
+maxnicklen 20
+
# Delete or comment this line so that GameServ will Load
die You must read the entire config file!