]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv-2.0/libgameservgldl/src/DataLayer/File/FilePlayerDAO.cpp
Completed some more work on FilePlayerDAO and Created a PlayerGL object which uses...
[irc/gameservirc.git] / gameserv-2.0 / libgameservgldl / src / DataLayer / File / FilePlayerDAO.cpp
index e3b56be8c160e28814b774fdff1dc0abe63fd1ad..59e6e64755d86b1a0ebee0b3a2592e715178f87c 100644 (file)
@@ -117,4 +117,23 @@ void FilePlayerDAO::SetFlags(shared_ptr<PlayerGO> spPlayer, const int &flags) co
 \r
 }\r
 \r
+void FilePlayerDAO::Update(shared_ptr<PlayerGO> spPlayer)\r
+{\r
+       throw DataLayerException("Undefined Function", __FILE__, __LINE__);\r
+}\r
+\r
+void FilePlayerDAO::Insert(shared_ptr<PlayerGO> spPlayer)\r
+{\r
+       throw DataLayerException("Undefined Function", __FILE__, __LINE__);\r
+}\r
 \r
+bool FilePlayerDAO::IdExists(const string &Id) const\r
+{\r
+       throw DataLayerException("Undefined Function", __FILE__, __LINE__);\r
+       return false;\r
+}\r
+\r
+list<string> FilePlayerDAO::GetIdsByName(const string &Name) const\r
+{\r
+       throw DataLayerException("Undefined Function", __FILE__, __LINE__);\r
+}
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