battle = NULL;
}
+bool Player::operator <(Player &right)
+{
+ if (getLevel() < right.getLevel())
+ {
+ return true;
+ }
+ else if (getExp() < right.getExp())
+ {
+ return true;
+ }
+ else if (getStrength() < right.getStrength() && getDefense() < right.getDefense())
+ {
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}