#define WNA 16 // Weapons and armor
#include <stdarg.h>
-#include "item.h"
+#include <list>
#include "player.h"
#include "level.h"
#include "list.h"
E char *remoteport;
E char *remotepass;
E char *playerdata;
+E char *itemdata;
E char *dragondata;
E char *masterdata;
E char *logfile;
E int arbonus[WNA];
E void gameserv(char *source, char *buf);
E Level levels[LEVELS];
+E list<item> Items;
/** forest.cpp **/
E void forest(char *source, char *buf);
E int save_gs_dbase();
E int load_gs_dbase();
+E int load_items();
E int load_dragon();
E int save_dragon();