#include "item.h"
+#include "player.h"
-item::item(char *name, int p, int uses, int m1, int m2, int m3, int m4, int m5, int m6, int m7, int m8)
+item::item()
+{
+ myname = "New Item";
+ myprice = 0;
+ myuses = 0;
+ for (int x = 0; x < 8; x++)
+ mymodifiers[x] = 0;
+}
+
+item::item(const char *name, long int p, int uses, int m1, int m2, int m3, int m4, int m5, int m6, int m7, int m8)
{
myname = name; // string = char*
myprice = p;
mymodifiers[7] = m8;
}
-item::item(string name, int p, int uses, int m1, int m2, int m3, int m4, int m5, int m6, int m7, int m8)
+item::item(string name, long int p, int uses, int m1, int m2, int m3, int m4, int m5, int m6, int m7, int m8)
{
myname = name; // string = char*
myprice = p;
p->maxhp -= mymodifiers[2];
}
+void armor::undo(Player *p)
+{
+ p->strength -= mymodifiers[0];
+ p->defense -= mymodifiers[1];
+ p->maxhp -= mymodifiers[2];
+}
+
+bool armor::use(Player *p)
+{
+ // weapon(char *name, int p=0, int uses = -1, int strength=0, int defense=0, int maxhp=0)
+ if (myuses == 0)
+ return false;
+ else
+ {
+ p->strength += mymodifiers[0];
+ p->defense += mymodifiers[1];
+ p->maxhp += mymodifiers[2];
+ }
+
+ if (myuses > 0)
+ {
+ myuses--;
+ }
+ return true;
+}
+
bool potion::use(Player *p)
{
// potion(char *name, int p=0, int uses = 1, int strength=0, int defense=0, int maxhp=0, int hp=0, int forest_fights=0, int player_fights=0, int gold=0, int bank=0)
}
return true;
}
+
+void potion::undo(Player *p)
+{
+ return;
+}